Long post..sorry...

Kieren,
No, I don't think you guys broke any rules. Quite the contrary, I think you did exactly what you were supposed to do.
I just used the scenario as an illustration of what the real situation is when considering fighters versus bombers.
Lots of the previous posters refer to using formations of buffs "realistically" to solve perceived arena problems. Well, we now have a single data point in this area: the last scenario. Those who flew in it KNOW the results. (I like the mini-scenarios, btw. Look forward to more of them. Hoot Mon! Thx to Cave, the wee bitty worker!)
My point is as Pongo says. The massed formation of buffs just got obliterated in literally seconds when confronted by a large group of fighters. Fighters can kill massed buffs at 24k quite easily.
Single fighters (flown intelligently) can kill single buffs at 24k quite easily.
Single F4's or 205's(flown intelligently) at 30K can kill buffs quite easily if they have LOTS of patience. I've been on both ends of that equation.
Not all the fighters do well up high, and there seems to be a modeling discrepancy in some aircraft here. But, like with the guns, I trust HTC to give us a good game.
I suspect the bombers are the way they are because of gameplay. Consider arena numbers; most nights you have about 20-30 players on each side.
Do you REALLY think you'll be able to talk even 10 of them into launching a formation B17 raid? Do you REALLY think half of them can stay in formation for the hour it will take to climb and get to the target? Do you REALLY think, that after we degrade the sight into a carpet-bombing tool that they'll actually do any damage? Do you really think they'll want to do that again, especially when 5 fighters roar in and kill them all in 1 minute?

The answer is "maybe". To make this sort of thing work will require many, many changes to gameplay and scoring. Surviving a buff mission and getting eggs just close to the target would have to be high scoring. The damage you do to a country if you succeed would have to be dramatically increased to make it worth the effort. On and on and on.
It's not going to be just one, quick "adjust the bomb sight" change or something. It will be the beginning of many, many changes to rebalance gameplay to make up for the bombers high vulnerability, low survivability and inability to hit anything.
I'm not against change. These games HAVE to change to stay fresh and improve and stay interesting.
I'm simply saying that there won't be "one minor little adjustment to the bombsight". When buffs can't hit anything from their "safe" altitude, they'll come down and be quickly and easily killed. How many times will that happen before a guy just basically quits buffing?
Then, we'll have to have more change.
