I cant help but notice, than in AH our CVs are more resistant to ord (bombs and rockets) than they would be in real life, but on the flip side, they can be strafed to the bottom by a gaggle of cannon birds.. which I think would be next to impossible in real life..
my question is.. is damage over time = to instant damage..
example:
you take a 1/4 sheet of steel, lay it across 2 supports, and strike the middle of it with a hammer 100 times, delivering 10 foot pounds of force with ever blow, in total you have delivered 1000 foot pounds of force over time.
now
you take a 1/4 sheet of steel, lay it across 2 supports, and strike the middle of it with a hammer 1 time, delivering 1000 foot pounds of force with 1 blow, in total you have delivered 1000 foot pounds of foce, instantly.
now after the first test, you would probably merely cause some scratching on the steel, as it can easly withstand blows of 10 foot pounds pretty much indefinitely.
however in the 2nd test you would do much more damage (big dent or a hole) as the steel cannot withstand a sudden shock of 1000 foot pounds.
not the actual numbers are arbitrary, just there for the sake of what Im getting at..
but you get the idea.. a fighter or fighters delivering say 10,000 hit points on a carrier/building over the course of several strafing runs, should not be able to do nearly the same damage as a single bomb delivering 10,000 hit points.
I would think the same would even apply to ammunition.. I.E. assume 10 50 cal rounds deliver as much damage total as a single tater (i know they do not, that isn't the point) 1 tater should still deliver more damage due to all the damage arriving at once, instead of over time.
See what Im getting at? I know its rather random and odd, but its just something I was thinking about.