What might be interesting would be more specific damage to the carriers we have. Right now, we can take out radar, all the guns, and sink it. What if some or all of the following areas were also able to be damaged BEFORE it sinks:
Elevators (would disable ords... I may be wrong, but I have never seen ords disabled on a CV)
Rudder (task force turns at 1/2 normal rate... this would most likely occur from a torp hit)
Boilers (task force moves at 1/2 speed)
Berthing Compartments (Cant deploy troops)
Im on the fence about damaging the flight deck... and if it were possible, the bombs should have to be well placed, and it should take MUCH more than 1 or 2 of them... AND the carrier should have to be HEAVILY damaged before the flight deck could go down. No... it isnt realistic... but neither are CV's that can launch LVT's and PT boats. The way I look at it, the CV in AH2 doesnt just represent ONE carrier. It represents the CORE of the task force (troop ships, supply ships, etc). So if you want realistic damage, you really have to talk about adding ships to the task force that have the specific functions that the "CV" we have now encompasses... and that is a WHOLE other discussion.
And as for incendiaries, with the exception of towns... I really dont see much difference in using them or the HE we have now... and this is why. There arent a whole lot of wooden structures on the bases. Yes... they are going to start fires, but are they really going to be different than the fires that we we see billowing from the metal hangars, fuel tanks, ammo bunkers, and radar towers we have now? Again... I "think" HTC chose all HE bombs as a compromise, since they have the greatest overall use in the game. After all, if you pump enough cannon or mg rounds into a bunker... it will explode. Its just a representation of the structure taking so much damage that it is temporarily unusable.
And speaking of structures, or abilities in the case of a CV, being temporarily disabled, why not talk about damage control. Sure... the bases get resupplied, the hangars and other buildings get repaired... but why not have damage control that the task force commander OR the "base commander" (new role there... hehe) can allocate. He could say, "No... I dont really care if the barracks are repaired right now, I WANT THOSE HANGARS FIXED ASAP!!!!" Being able to assign repair crews would make a HUGE difference in base attack and defense tactics in my opinion.
Wow... (looks up) Ummm... I kinda went on and on about this huh? Oh well, thats what I think anyway.