Author Topic: improved damage to carriers by bombs  (Read 2119 times)

Offline Nemisis

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improved damage to carriers by bombs
« on: June 19, 2009, 04:53:42 PM »
OK, as you all probably know, AP bombs were used on carrier attacks because they would pierce the flight deck and then explode inside whatever happened to be below it. I was thinking we should have the ability to drop AP bombs and incendiary while we're at it, from bombers. I don't know about fighters, I'm gonna leave it up to High Tech or Scuzzy or whoever is in charge of this type of thing.

 If you hit a carrier with an AP bomb you punch a hole in it's flight deck meaning, depending on where it hit, you won't be able to launch or land fighters of aircraft. It could also reduce the amount of fuel or ord you could take if it happened to hit the armory or wherever they store bombs and fuel. The whole in the deck would stay there for about 5 min or however long it would take for damage control to fix it.

The incendiary bombs could be used on barracks, ord, fuel dumps, and towns and it would light on fire what ever if hit and the fire would spread. It could also deal damage to a larger area but do less damage per bomb.
Before you start moaning and trying to boo me out of the forum remember that this knife cuts both ways.

And try to come up with a real reason, not just "oh no it's a bad idea", or "well then I couldn't fly for maby 3 Min's."
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Offline AWwrgwy

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Re: improved damage to carriers by bombs
« Reply #1 on: June 19, 2009, 04:56:48 PM »
You have too much time on your hands for someone who doesn't even play the game.

 :aok

Craters don't work on airfields, they won't work on carriers either. 

The object of the game is not to keep people from flying and playing.

Good enough reason?


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Offline TheAce

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Re: improved damage to carriers by bombs
« Reply #2 on: June 19, 2009, 05:04:22 PM »
It's a good idea but the hole in the deck shouldn't stop planes from taking off, because if a runway has wholes in it you can still take off perfectly fine. I would definitely love to see incendiaries for the amount of damage they'd do, but for that same reason they should be perked so we don't have noobs flying around and lighting whatever they feel like on fire. And also for the amount of damage they would cause, otherwise 1 bomber could take out a whole town and it'd be ready for troops.
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Offline Nemisis

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Re: improved damage to carriers by bombs
« Reply #3 on: June 19, 2009, 05:11:35 PM »
OK, Ace, But tell me, if there is a 10 ft hole in the deck, would you fighter just roll right over it or would it's gear fall in? But if one of the administrators or training corps guys says boo to the hole in the deck idea then OK. And Wrong Way, this differs very little (at least in the effect of the action) than downing all the hangers at a field for 5 or so Min's. I agree with you on the object of the game but hey the getting rid of hangers accomplishes much the same thing only for a longer period of time. Again, if one of the administrators or training corps guys says boo then I'll yield.
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Offline Spikes

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Re: improved damage to carriers by bombs
« Reply #4 on: June 19, 2009, 05:14:31 PM »
I'm fine with the bombs we have, they work fine.
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Offline TheAce

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Re: improved damage to carriers by bombs
« Reply #5 on: June 19, 2009, 05:16:37 PM »
OK, Ace, But tell me, if there is a 10 ft hole in the deck, would you fighter just roll right over it or would it's gear fall in? But if one of the administrators or training corps guys says boo to the hole in the deck idea then OK.

Nemesis I see what your getting at and it makes sense but for that to happen there would have to be a change in the whole game because then bombers wouldn't take out hangars at a field, they would just bomb the runway so when planes try to take off they hit em and gear brakes off. So overall it's a good idea just needs some tweaking, I'm definitely in favor of the incendiaries though, just have to perk em like I said.
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Offline Nemisis

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Re: improved damage to carriers by bombs
« Reply #6 on: June 19, 2009, 05:22:51 PM »
They could do either Ace. I was intending this mainly, or more likely only, for use against carriers. The incendary would be used agains towns and ord, fuel, and barracks. And of course the incenday bombs would be perked; one pissed of newb and he could wipe out his own base if he wants to kill someone who insulted him bad enough. And thank you Ace. And I have a question for you; are you newb to the game or just the forum. you sound like it's just to the forum.
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Offline TheAce

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Re: improved damage to carriers by bombs
« Reply #7 on: June 19, 2009, 05:26:11 PM »
I have a question for you; are you newb to the game or just the forum. you sound like it's just to the forum.

Just to forum, recently discovered it :O. Been playing AH now for about a year I'd say, top 200 buff score in late arenas. :rock
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Offline Nemisis

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Re: improved damage to carriers by bombs
« Reply #8 on: June 19, 2009, 05:29:22 PM »
Nice I've been playing for about two years now but my computer restarts whever I try to play ever since, oh say a coulple weeks after christmas. Oh and by the way, score doesn't matter all that much.
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Offline AWwrgwy

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Re: improved damage to carriers by bombs
« Reply #9 on: June 19, 2009, 05:39:40 PM »
And Wrong Way, this differs very little (at least in the effect of the action) than downing all the hangers at a field for 5 or so Min's. I agree with you on the object of the game but hey the getting rid of hangers accomplishes much the same thing only for a longer period of time. Again, if one of the administrators or training corps guys says boo then I'll yield.

It's not about killing the hangers.  It's about one bomb on a runway shutting down a field, this being a carrier.

You actually can destroy a runway now.  The hardness is set at something so astronomical as to make it near impossible but it is a setting.  What happens after I have no idea.


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Offline Furball

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Re: improved damage to carriers by bombs
« Reply #10 on: June 19, 2009, 05:48:11 PM »
A long time ago, in an arena far far away, craters used to effect aircraft taking off - was quite amusing watching people break their aircraft on them after some mean bastage bombed each end of the runway.
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Offline AKP

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Re: improved damage to carriers by bombs
« Reply #11 on: June 19, 2009, 05:49:43 PM »
What might be interesting would be more specific damage to the carriers we have.  Right now, we can take out radar, all the guns, and sink it.  What if some or all of the following areas were also able to be damaged BEFORE it sinks:

Elevators (would disable ords... I may be wrong, but I have never seen ords disabled on a CV)
Rudder (task force turns at 1/2 normal rate... this would most likely occur from a torp hit)
Boilers (task force moves at 1/2 speed)
Berthing Compartments (Cant deploy troops)

Im on the fence about damaging the flight deck... and if it were possible, the bombs should have to be well placed, and it should take MUCH more than 1 or 2 of them... AND the carrier should have to be HEAVILY damaged before the flight deck could go down. No... it isnt realistic... but neither are CV's that can launch LVT's and PT boats.  The way I look at it, the CV in AH2 doesnt just represent ONE carrier.  It represents the CORE of the task force (troop ships, supply ships, etc).  So if you want realistic damage, you really have to talk about adding ships to the task force that have the specific functions that the "CV" we have now encompasses... and that is a WHOLE other discussion.

And as for incendiaries, with the exception of towns... I really dont see much difference in using them or the HE we have now... and this is why.  There arent a whole lot of wooden structures on the bases.  Yes... they are going to start fires, but are they really going to be different than the fires that we we see billowing from the metal hangars, fuel tanks, ammo bunkers, and radar towers we have now?  Again... I "think" HTC chose all HE bombs as a compromise, since they have the greatest overall use in the game.  After all, if you pump enough cannon or mg rounds into a bunker... it will explode.  Its just a representation of the structure taking so much damage that it is temporarily unusable.

And speaking of structures, or abilities in the case of a CV, being temporarily disabled, why not talk about damage control.  Sure... the bases get resupplied, the hangars and other buildings get repaired... but why not have damage control that the task force commander OR the "base commander" (new role there... hehe) can allocate.  He could say, "No... I dont really care if the barracks are repaired right now, I WANT THOSE HANGARS FIXED ASAP!!!!"  Being able to assign repair crews would make a HUGE difference in base attack and defense tactics in my opinion.

Wow... (looks up)  Ummm... I kinda went on and on about this huh?  Oh well, thats what I think anyway.

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Offline Enker

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Re: improved damage to carriers by bombs
« Reply #12 on: June 19, 2009, 06:58:21 PM »
It's not about killing the hangers.  It's about one bomb on a runway shutting down a field, this being a carrier.

You actually can destroy a runway now.  The hardness is set at something so astronomical as to make it near impossible but it is a setting.  What happens after I have no idea.


wrongway
After you blow it up, it then respawns real quick like. I vaguely remember a thread about destroying runways and the hardness being like 24,785 lbs, but it fixes itself.

















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Offline Sabo2040

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Re: improved damage to carriers by bombs
« Reply #13 on: June 19, 2009, 11:16:31 PM »
Give AP bombs to Dive Bombers only so they become more useful

Offline RipChord929

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Re: improved damage to carriers by bombs
« Reply #14 on: June 20, 2009, 05:36:57 AM »
Well, craters SHOULD effect rolling aircraft passing thru them... DUH?
Craters should close the wooden flightdeck of a carrier too... LOL!

I guess they did at one time... But there was way too much BOOOOHOOOO..
So they changed it...

Apparently some ppl just can't stand the realities of life as a WWII pilot...

Whatever, The great maker owns this cartoon world we play in,
and he can do whatever he wants with it...

500 and 1000lb'ers would pass thru the flightdeck, whether
they were AP or not!!!   LOL!    No need for AP bombs!!!


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