Author Topic: Terrain effect on Gv movement  (Read 1981 times)

Offline DREDIOCK

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Terrain effect on Gv movement
« on: June 20, 2009, 11:21:57 AM »
Terrain effect on Gv movement

GVs should be able to move faster on roads then open ground and even slower over sand.
Wold also like to see bridges that actually cross rivers,water, etc.
Right now bridges have no real purpose but to look cool.
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Offline DCCBOSS

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Re: Terrain effect on Gv movement
« Reply #1 on: June 20, 2009, 11:35:24 AM »
I also would like to be able to destroy a tree this in my way either with my main gun or the tank itself
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Offline RipChord929

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Re: Terrain effect on Gv movement
« Reply #2 on: June 20, 2009, 12:05:39 PM »
 :aok :aok :aok Wanted this for a long time!
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Offline moot

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Re: Terrain effect on Gv movement
« Reply #3 on: June 20, 2009, 12:30:24 PM »
That's how it used to be.  Open country was rough ground.  You couldn't really land there and certainly couldn't fire while maneuvering a tank.  Returning to those settings and adding more roads in the country side would change the strat and tactical dynamic of the ground war for the better.  Putting two or three paths between any two strat areas (strat or fields) would make it a lot more interesting.
« Last Edit: June 20, 2009, 12:32:00 PM by moot »
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Offline Motherland

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Re: Terrain effect on Gv movement
« Reply #4 on: June 20, 2009, 12:35:22 PM »
Adding more roads and bridges that cross rivers, along with rougher terrain would create choke points which, from what I understand is good for gameplay. Certainly makes things more interesting.

Offline waystin2

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Re: Terrain effect on Gv movement
« Reply #5 on: June 20, 2009, 12:49:12 PM »
Bridges that cause chokepoints and are therefore catylysts for fights.   :rock
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Offline 715

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Re: Terrain effect on Gv movement
« Reply #6 on: June 20, 2009, 12:53:20 PM »
There was one AH scenario that had destroyable bridges as a chokepoint for GVs and very nice battles, involving both GVs and jabo planes, developed around them.  Is this still possible in AH?  Is it just that current terrains don't use this feature?

Offline moot

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Re: Terrain effect on Gv movement
« Reply #7 on: June 20, 2009, 12:57:39 PM »
We already have bridges.. I think the hold-up is rivers.
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Offline Delirium

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Re: Terrain effect on Gv movement
« Reply #8 on: June 20, 2009, 03:37:02 PM »
Is this still possible in AH?  Is it just that current terrains don't use this feature?

That was a custom terrain, unfortunately those terrains are not allowed in the MA to keep everyone's machines running a little faster.

I do agree with everything posted in this thread so far.

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Offline RipChord929

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Re: Terrain effect on Gv movement
« Reply #9 on: June 20, 2009, 04:20:12 PM »
Just a little open thinking here..

I was thinking more along the lines, of just slowing crosscountry movement maybe 25 or 30%...
Hardball road would still yield max speed..
We would need roads that actually led from one objective to another...
Rivers and creeks, with natural (hard to find) fords, light/med/hvy capacity (destoyable/rebuildable) bridges..
Light bridges=Jeep only,   Med bridges= M3 251 and M8,   Hvy bridges= Tanks... Medium Bridges could be reinforced to Hvy, w engineer supplies...
M3's carrying Engineer or Demo supps, could build, repair, reinforce, or destroy all bridges... "Those Damn Sappers!!!"
Adding mud/soft ground in a few key spots, here and there...

Hmmm, shaping up nicely!

We have valleys in our terrain already, add creeks and rivers in the places where they would actually exist...
Small villages w destroyable bldgs, at intervals along the main hwy, sprouting secondary and dirt roads leading to secondary stream crossings...
Vehicle spawns would be along the hwy, at a crossroad village, a reasonable distance from the next objective...

Like I said, thinking openly!

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The main hwy, would pass thru or near the enemy town and base...
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Offline Nemisis

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Re: Terrain effect on Gv movement
« Reply #10 on: June 20, 2009, 07:35:44 PM »
I think this would be a good idea, it would also be good to be able to put a hole in a building and fire out a smaller hole made by an AP round in the opposite wall, but not have the building count as destroyed.

And at least moot said "for the better", it seems like a lot of people want to dump the whole strat part of the game, and never touch it AND leave it out of the game forever, even after they die.
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Offline AWwrgwy

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Re: Terrain effect on Gv movement
« Reply #11 on: June 20, 2009, 07:52:55 PM »
No one is using the strat we have enough now.


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Offline Nemisis

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Re: Terrain effect on Gv movement
« Reply #12 on: June 20, 2009, 08:28:11 PM »
what real strat do we have besides trains, truck convoys, and barges. I use strat bombing, I hit the most strategic targets first, I go after the bases that would give us the greatest edge (an island base capable of striking the enemy's fleets and ports in the area), or I try to advance any column we have sticking into enemy territory (they will be attacked from all sides if we en circle them), and I DO go after trains, truck convoys, and barges (I don't hunt them specifically but if I see one then I will attack it instead of attacking another figher or buff). If there are any other strat stuff then I am unaware of it's existence.
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Offline Motherland

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Re: Terrain effect on Gv movement
« Reply #13 on: June 20, 2009, 09:53:51 PM »
That's not really strategic bombing, that's tactical bombing. Strategic bombing is against cities and factories that affect large areas.

Offline Nemisis

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Re: Terrain effect on Gv movement
« Reply #14 on: June 20, 2009, 09:59:48 PM »
OK, then I had them backwars, sorry. Either way, I do use strat, I was listing the things I THOUGHT was strat, not all the stuff I do. I bomb towns, I bomb factories regularly enough, I try to go after the ammo things most though so it's kinda narrow strat, but strat none the less.
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