You have to admit that most IL-2 pilots fly the plane in a manner that would not be feasible if the unsynched guns get correctly modeled.
You can pretty much say that about any GV or airplane in the game. Thats my point. Most of all the wirbel.
I'm glad you read up on this great, historical attack/bomber. You probably also read the thing was almost imposable to bring down with fighter guns alone. The IL-2s real enemy was the 88mm flak the Germans learned to use with effectiveness against low flying aircraft as well as high. Flights of IL-2s literally decimated tank columns, taking out dozens of tanks at a time.
Personally I'd like to see two easy changes that would benefit the Tank drivers in the game. #1 is, of course, get rid of these Lanc-stuka dive bombing, heavy 4 engined bombers. Change the flight model to force them to bomb level. #2 would be to allow a re-arm/tower pad at, or near, a spawn. At the least allow a tower pad so crippled GVs, or GVs with kills, that spawn to an attack also have a chance to tower out as well. The rules now say you must be at least, what?, 5 km from an enemy? Well thats unreasonable. And as a rule all it does is limit tanks attacking, most of all perk tanks.
Overall I see "balance" right now. No its not perfect, and I think my two changes would help, but I believe the systems balance themselves out. At TT, or at most GV vs GV base battles you never see many IL-2s. I myself dont get into those fights most of the time. But if your attacking a Rook airbase you had probably better bring the gang with you. Ive seen both Bish and Knit use Tanks, flak, aircraft, very effectively so it can be done. But the days of King Bubba in his Tiger towering out with 40 kills from his camp are probably over.
