now.
Yesterday I got hit in the underside of the aircraft, same type aircraft..His canopy hits my underside, I died instantly he lived to continue flying. That's your idea of a good collision model?
On his screen he cleanly passed you. What would you suggest? He maneuvers based on what he *actually sees on his screen* and misses you yet you would give him a collide because of what you saw on *your* screen (something he has *no way* of knowing or reaction to)?
Well, okay...how about this...you pull lead on a bandit for a guns solution and land a ton of hits...but they aren't awarded because on *his* screen it looks like your nose was still in lag pursuit (due to the net lag) and couldn't *possibly* have had the deflection needed for a gun deflection? The scenario I describe here happens all the time due to net lag and the suggestion I offer is about as fair and workable as your collision suggestion.
Yet you say that niether idea is an improvement? AW and other MMO's don't or didn't model collisions yet they were still fun. There are plenty of things that are not modeled in this game. Getting rid of collisions isn't a that big a negative.
Yes, Air Warrior had neither collisions nor front-quarter shots and by all accounts that reduced realism and introduced flaws into the ACM that are not workable in a more realistic sim like AH.
Getting rid of collisions would destroy ACM. It would make many sorts of overshoots impossible, if anything it would increase the number HOers be decreasing the risk associated with that maneuver. And there is absolutely no need for it whatever, since the collision model is not flawed. If you don't want a collide, don't run into other planes, that simple.