Author Topic: Rise of Flight  (Read 101053 times)

Offline Nathan60

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Re: Rise of Flight
« Reply #630 on: June 26, 2012, 03:03:39 PM »
Then AH would lose all its customers.

its not even set up the same, while AH is  ersistant workd the servers for  ROF look to be instanced based. if Im not mistaken.
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Offline titanic3

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Re: Rise of Flight
« Reply #631 on: July 03, 2012, 08:59:05 PM »
Hmmm...about to get a new GPU in a couple of weeks, (after I get the refund on a DOA I received a few days ago), how will a Radeon 6850 run with RoF?

  the game is concentrated on combat, not on shaking the screen.

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Offline cut67

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Re: Rise of Flight
« Reply #632 on: July 04, 2012, 12:11:40 AM »
Hmmm...about to get a new GPU in a couple of weeks, (after I get the refund on a DOA I received a few days ago), how will a Radeon 6850 run with RoF?
Fine I run it on medium-high on a 6570
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Offline Sid

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Re: Rise of Flight
« Reply #633 on: July 20, 2012, 09:16:32 PM »
So did anyone try the latest version? What do you think?

Version 1.026 has been a huge change in gunnery and with it game play, the weapon mods haven't made a great difference (they're not as useful as they look), but the increase in dispersion has all but killed being "flamed" at long range (sniper shots), hitting anything outside of 200 yards is all but impossible now, but the increase in rate of fire with the new synchroniser gears has made close up gunnery a dream (if you can get in close that is).

If you haven't tried ROF for a while, give it another go, you'll be surprised at the difference (I'm online on the "Flying Cirrus Server" most evenings, see in there).
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Offline zack1234

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Re: Rise of Flight
« Reply #634 on: July 21, 2012, 05:00:44 AM »
The sopwith Dolphin fully armed up it great and the Sopwith Bi plane is also good :old:

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Offline hotcoffe

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Re: Rise of Flight
« Reply #635 on: July 21, 2012, 05:40:42 AM »
see if HTC pay a lil more attention to its own WWI arena, he could keep all this people spending money on a 3rd party solution.
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Offline zack1234

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Re: Rise of Flight
« Reply #636 on: July 21, 2012, 07:12:10 AM »
Diversity is better for the customer.

I was in WWI other day it was alight to be honest :)

ROF is very stressful to fly in my opinion, after a hour I have to log.
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Offline Sid

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Re: Rise of Flight
« Reply #637 on: July 21, 2012, 07:48:29 AM »
No reason you can't fly both of them, they're very different style games IMHO (AH is MMO, ROF is limited to about 70 players in any one arena), I still have my AH account going but it doesn't stop me flying in ROF, DCS A10c, & Falcon BMS4.

Remember Rise of Flight is free to download (unlimited period) and has no online charges to pay (yes it has more content you can buy if you wish, but you don't need any of it if you don't want it).

On that note if anyone is after more content the add-on Aircraft, Field mods, and Personal Packs are on sale at less than half price this week (July 21 – 28th).
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Offline Gaidin

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Re: Rise of Flight
« Reply #638 on: July 21, 2012, 07:59:38 AM »
I didnt know they had a free to play version.  Thanks for the link.
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Offline Sid

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Re: Rise of Flight
« Reply #639 on: July 21, 2012, 08:37:22 AM »
Your Welcome,

Be sure to download the new manual (the first few pages will talk you though installing ROF and getting it set up to run on optimum settings)

http://www.777studios.net/ROF_Guides/2012_ROF_User_Manual_English.zip


But they still havent fixed the rear gunner bug  :bhead
This is one of the things now fixed in V1.026, just don't set the mouse sensitivity to 0, keep it at least to 1 or more (rear gunning is open to all in ROF, you don't need the licence for an aircraft to be a gunner in it online).
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Offline Rich46yo

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Re: Rise of Flight
« Reply #640 on: July 21, 2012, 09:30:35 AM »
My problem with ROF is there are only a few servers up with decent pings/players and those servers only have missions going with just a few aircraft. Most of which I dont own. So Im left with only one or two available aircraft. I already spent $$ on new planes and if I make, what in reality is another game purchase, of new planes it will still be a game where very few people are playing. Kinda like a catch 22.
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Offline zack1234

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Re: Rise of Flight
« Reply #641 on: July 21, 2012, 10:14:56 AM »
Planes are not exspensive.

3 or 4 will do if your stretched for coin.

Sopwith camel and SEA5 are very good all rounders.

Sopwith Dolphin is my favorite :)

I think we need parachutes in it though
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Offline Sid

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Re: Rise of Flight
« Reply #642 on: July 21, 2012, 11:07:41 AM »
A lot can depend on the time of day your online, despite 777 studios stating they have more North American players on the books than any another country, European peak time (evening) still seems to see the highest numbers online (I don't know why that should be).

I know what you mean though Rich, flying against only one or two other players isn't that much fun, remember though ROF is not MMO, you won’t see numbers in the hundreds, 10 to 15 is more than adequate for some fun flying though.

The servers are all privately run (777 studios don't run any), the six main dedicated servers being "Fast Food", "Flying Circus", "Les Hellequins", "New Wings", "Syndicate", & "Oceanic", a ping of around 150ms or less should be good enough to play on any of these.

You can check the numbers online and players ping times on this web page: ROF Online Servers

As each server is independent, each has it's own Scores & Statistics pages which you can find here:

Flying Circus Server Statistics  (Server similar the AH WWI / furball lake with icons)

Les Hellequins Server Statistics (full realism Server, no icons)

The Syndicate Server Statistics (full realism Server, no icons)

Fast Food Server Statistics (Server similar the furball lake without icons)

New Wings Server Statistics (Server aimed at those just getting stated in the game)

The planes available on each server varies a bit and changes though out the day, if you keep an eye on the ROF Online Servers list and you'll notice certain planes tend feature in more often than others, if you have those in your hangar you'll be in with the best chance of flying.

If you can't afford to buy more planes at this stage, check out the ROF Gift Registry where you stand a chance of being gifted planes by the ROF community (if you do register there make sure you check the ROF forum for Personal Messages regularly, as most PM the gift codes).
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Offline Sid

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Re: Rise of Flight
« Reply #643 on: January 03, 2013, 07:34:32 PM »
ROF wins Best Air Combat Simulation 2012 at SimHQ.com (see page 3 for the award)

&

Channel Map & Felixstowe Released

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Dear Pilots,

We are proud to present you the version 1.029 of Rise of Flight and congratulate you on the coming holidays. We wish you and your families all the best for the coming year with victories and success in all your endeavors!

For us this year has flown by very quickly and was very rich with developments and progress. In February 2012 we told you about our plans for the year and announced a series of long-term pre-orders that offered to help us achieve our goals. And we are very pleased that today we have successfully completed this experiment. Since then, the project has changed both externally and internally, there is a new logic of weapon synchronizer weapon, new models of weapons, new aircraft, new map, new ocean technology and some cool 3rd party developments which we enjoy seeing.

In this version you can see a new map (if purchased) and new graphical effects such as 3-D water and our first flying boat. You can also find the physics of interaction with the water surface of aircraft, ships and submarines. We’ve also added moorings and hydroplanes basesand, hopefully, many hours of funflying. The map will be available in the in-game map list or in the mission editor for anyone who pre-ordered the map or buys it in the store after release. Our new flying boat, the Felixstowe F.2A, makes its appearance with its formidable modifications. Two of which add additional members of the crew.

Seaplanes can take off only at special bases that are marked with an anchor and we have added them on both British and French sides. By changing the power of the wind on the channel map, you also change the level of excitement of the waves. Normal take-off is possible only with waves of levels 1-2. Huge waves will damage the plane. Be careful and cautious when landing.

We have tried to make the Channel Map as close to reality as possible with the technology and data available to us. The appearance of the English coast is different from the French coast, which looks very similar to what you might see on the continental map of ROF. We have increased the number of objects on the map and the number of cities and trees, so we recommend that owners of less powerful computers slightly lower quality settings to get better FPS. This situation was unavoidable as the demand for increased detail on the ground is high.

In early 2013, we will continue to work on the implementation of the Channel Map into the Career Mode, which will include new squadrons and new types of missions. This is a big task, but we hope to finish everything quickly and give you the results soon.

To celebrate another successful year and in the spirit of the Holiday Season we have a launched another massive 50% sale in our store from December 24th though December 30th. Everything is on sale except pre-orders and recently released new items. Many new users have joined our ranks the past couple months and now is a great time to fill up your hangar!

We also had an important event occur in this year. Our company has been entrusted with the development of the famous IL-2 Sturmovik series which is devoted to the events of World War II. We are very proud of this opportunity and we hope to succeed in this endeavor. For more information please visit the official site of the new Sturmovik project (www.il2sturmovik.net). We invite you to register on the new official forum of IL-2 (http://forum.il2sturmovik.net) and share your opinions about this new product and your love for WWII flight-sims.

As is our tradition, in February 2013 we will announce plans for the next year for Rise of Flight. Our team thanks all those who supported us in the past year, with continued support and attention our mission will continue!



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Offline Sid

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Re: Rise of Flight
« Reply #644 on: January 24, 2013, 08:18:33 AM »
Version 1.029b – hotfixes - News Blog.

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Dear Pilots,

We are pleased to introduce version 1.029b - a set of fixes to previous versions. We have tried very hard to make it available to you as soon as possible which would fix those issues that prevents you from enjoying ROF to the fullest. Of course we are talking about the issue with the sound.

This was a difficult issue to fix, the symptoms of which appeared earlier this year and with the release of a major new update those symptoms became literally disastrous. The problem was that this error comes to us from another program called Fmod. This is a complex bit of middleware, which is the basis of the whole sound scheme in our project and was not created by us. As you can imagine, it is difficult to correct the problem because the cause of which is hidden in other intellectual property. But we think that we have solved the issue.

Flight simulators are very complex products. To make the sound of each aircraft engine informative and unique, we use thousands of samples of small audio files, which is switched on and off at high speed and frequency. Imagine how complicated this gets when dogfighting on a network and around you there are dozens of other aircraft and packets coming across through the whole world to your little PC that contain sounds. This is a very high bar for us to make work correctly every time and is not easy to reach and stay on this level of sophistication without occasional difficulty. Now we hope that the problem will disappear and you can stop thinking about the thousands of operations per second that are taking place on your PC and just focus on the mission and marksmanship.

In this version, we correct and clarify certain aspects of the gameplay associated with the new Channel Map. A full list of changes can be found on our forum as always.

The holidays are past us now and this new version 1.029b is a signal that we are back to normal operations. This spring will mark four years since the initial release of the Rise of Flight. We are pleased that the product has lasted so long on the market. We are sure that we will continue to find and show you a lot of interesting discoveries in the next year. As you know, our team has been given the honor to start work on a new project for the famous WWII centered IL-2 Sturmovik series - Battle of Stalingrad. We have read many reports of players with concerns that this new big task will not allow us to be engaged in the development of the Rise of Flight project. It is not true. For this we also have plans for ROF and they will come to life.

During this year, we will give you a few more aircraft of that beautiful period. We chose those planes that you have asked us for on the forums and hope that you will be satisfied with this choice. At a minimum in 2013, you will see the Roland C.IIa, Halberstadt D.II, F.E.2b and Sopwith 1 ˝ Strutter.



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Very soon you will be able to download and use the career mode for the Channel Map. We are continuing to work on a brand new statistics for online play and even planning to change some of the rules to make the competition among the players more interesting. Also, we want to mention that the work on the project for the Second World War will also impact Rise of Flight in a positive way. We hope to adapt some of the technology for ROF, which will allow us to simulate such things as parachutes or mirrors.

The 4th year of Rise of Flight life will surely be as interesting as previous years. Thank you very much for your continued support! All of this would not have happened without your attention and encouragement. We are proud that you have given us the opportunity to do business in this forgotten genre, which we love and we are very pleased that our results make you happy. It is very simple, satisfied user = happy developer.

And of course in 2013 we will continue to work with and attract talented community members to work with us in special ways to improve ROF. We have already had some positive experiences with talented community members and would like to further develop this in many ways and directions. We hope to see some new content made by you or with your help this year. Happy new game year to everybody! Further details will be posted, as in the previous years, in our blog and forum. Stay tuned and good luck in your air battles!




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