Author Topic: A Better System than Perkin  (Read 441 times)

dosequis

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A Better System than Perkin
« on: July 15, 2000, 11:55:00 AM »
My suggestion on the validity of "chips" to be earned, quickly denegrated into a spitting match about which planes should get Perked, and a whole bunch of people saying they would quit if any sort of merit system were introduced. Also, my beloved Bearcat was shot down as a what-if 1946 bird, even though it was enroute to a theater in 1945.

Anyhow, here's a better idea:

The game as far as usage as peaks and valleys depending on what timezones roll into after hours.

Do this:

Make a rolling planeset, not per week, as WB did, but every 12 hours. Start at 1943 and go to Dec. 1945. I'd require study to make sure we were set up somewhat evenly, a couple early P-38 variants would be needed, but we could add the Bearcat, the Yak-3, the Spit XIV, and so on.

The interesting thing is the use of the already introduced single sortie refuel/rearm system. A great pilot could get a Spit XIV and fly it for HOURS, even after 1945 had rolled back to 1943, by simply re-arming and refueling it and not getting out of it.

I think this would make it truly "Aces High", and may make some players upset, having to chase a awesome Spit XOV driver around in P-40Es, but the dynamics would be really interesting.

Most importantly, I think it would really bring the sides together more as teams. Right now, there is almost no coordination possible, as there is really very little use for it. Some people want to after A9 attackin Knights, while others want to go hit the Bish HQ, blah blah blah.

A RPS on a 2-a-day roll would make the game require some sort of teamwork. It would make pilots REALLY try and keep streaks alive, and encourage a more historical "I want to not die" type of flying.

Then, having the Spit XIV or not is moot. It saw service at this date, it shows up. You may need to wait an hour to see the plane to counter it, well, tough toejam, the Spit XIV may see alot of sorties that hour.

I'd like to see this in a different arena with the WB arena idea of two sides, Axis and Allied. It would be a great arena to fly in.

XX

Offline SFRT - Frenchy

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A Better System than Perkin
« Reply #1 on: July 15, 2000, 03:57:00 PM »
I think that when people will fly ubber planes, others will simply go to suicide HO so no more ubber ride. Whatever the system choosed to provide the ubber ride. (Same principle as people taking off repeatidly in Zeke's and going HO when base is caped while waiting for a goon.

Make people not being able to fly the same cathegory of plane for 15 min when they die hehehe alf AH will quit but the rest will be looking for staying alive  

(Frenchy's secretary says that his boss is completly brain damaged and educated by Patton).
Dat jugs bro.

Terror flieger since 1941.
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Offline Fishu

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A Better System than Perkin
« Reply #2 on: July 15, 2000, 04:11:00 PM »
You mean I am on some sort of vacation for a year when I am sleeping over that one 12 hour part?

Offline flakbait

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A Better System than Perkin
« Reply #3 on: July 15, 2000, 08:04:00 PM »
I got a better idea.

Pyro said "Perk Planes" would be bought using points; this creates a problem we all know. Best pilots can fly Me 163s, 262s, Ta-152 H-Os, etc... while the rest of us get stuck in P-40Bs and Hurricane Mk Is.

Now you try to get on an RPS system; most everybody knows the RPS idea is flawed itself. One guy is gonna get mad because he can't fly a Tempest. Why? He was sleeping or at work when that hour came around.

How about this: planes in limited numbers.
No joke. Say at bomber fields you can have up to 10 of each "perk plane" available at any given time. If the factory gets blasted, you're down to 5 of each. Now the limit of 10 per bomber field relies on what field you started from. So if you change from a bomber field to a forward field, you are down to 1 or 2 "perk planes" there.

Example: Rip and company lift off from A1 in 10 Ta-152 H-Os ready to blast some bombers. No one else can fly a Ta-152 H-O until they get back, shot down, or bail.

You could take this a step further by limiting the respawn time of the plane limit. So if Rip and 4 others get blasted and lose 5 of those Ta-152s, it'd be another hour before the limit is back up to 10.

Whattaya think?

Flakbait

[This message has been edited by flakbait (edited 07-15-2000).]

dosequis

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A Better System than Perkin
« Reply #4 on: July 16, 2000, 02:58:00 AM »
No, I think the fact the arena fluctuates between 50-100 players would make a limited factor bad.

Plus you know there would be that dick who switched sides and then augured all the good planes one after another with his free account.

XX

Offline Karnak

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A Better System than Perkin
« Reply #5 on: July 16, 2000, 05:07:00 AM »
How about each player gets one perk plane per day.  That is, if I logon on December 12th I can grab a Meteor and have some fun.  Then, if things go as they normally do, I get shot down.  Now I can't take another Meteor (or Ta152, A7M2 Reppu or F8F Bearcat) until December 13th.  If I happen to be on during the date shift, say from the 14th to the 15th, I could burn both days perk rides in one session, but then I won't have a perk plane when I log in after work on the 15th I would not have a perk plane available.  Somebody who was good might be able to go for an entire session with that plane.  For example, Mitsu logs on and grabs a A7M2 and flys until out of ammo, then returns and lands to be rearmed.  Once rearmed he continues to use the A7M2.  If he doesn't get shot down, then he can have the perk for his entire session.  Perhaps it could be done so that if he was not shot down by the time he logged off, the A7M2 would be available when he logged back in, and would remain so until destroyed.  If that would not unfairly favorable to the good pilots.

If one perk plane per day is too many, then perhaps it could be one perk plane per every two days or every week.  Whatever would cause the perk planes to be as rare/common as HTC wants them to be for balance sake.

This system would allow everybody the chance to fly the perk planes once in a while regardless of skill at racking up points.  It wouldn't encourage players to fly in ultra-conservitive mode (not helping fellow countrymen because it involves risk, for example) to protect scores in order to get perks because perks would not be based on score.

Sisu
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             As she remembers me-

Offline Trell

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A Better System than Perkin
« Reply #6 on: July 16, 2000, 08:20:00 AM »
am i the only one thats thinks it funny that everyone is complaining about the perk system and we dont even have it yet?

guys  i am sure we will have
all the time in the world to complain when we get this perk system.

Trell

Offline Fariz

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A Better System than Perkin
« Reply #7 on: July 16, 2000, 05:30:00 PM »
 
Quote
Originally posted by Trell:
am i the only one thats thinks it funny that everyone is complaining about the perk system and we dont even have it yet?

guys  i am sure we will have
all the time in the world to complain when we get this perk system.

Trell

LOL Trell,

Actually ppl give ideas, and some of them (not many though) are induced to game. So every "complain" make this game 0.0001% better, think about it this way, and DO NOT COMPLAIN ABOUT COMPLAINS  

Did I complain about your complain about their complain?  

Fariz


Offline Karnak

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A Better System than Perkin
« Reply #8 on: July 16, 2000, 11:51:00 PM »
A different take on my idea from above would be to tie the perk vehicle to the sortie time that the player has.  So for every 5, 10, 20, 40 hours or whatever amount of time meets the balance requirements, a player has spent in a vehicle (transport, tank, bomber, fighter, ect) that player would get access to a perk plane.

This modification would mean that everybody would get the same ratio of perk planes.  My previous suggestion might favor players who don't have time to play that much, players such as myself.  It wouldn't be fair if each day that I logged in to fly a single sortie, that I could always take a Meteor, Me262 or P-80 while somebody like RAM would have to fly non-perks most of the time.  Under my new suggestion, RAM would get perks more often because he puts in more time than I do.

My new suggestion seems fairer to me.  

Sisu
-Karnak
Petals floating by,
      Drift through my woman's hand,
             As she remembers me-