Author Topic: Hurricane IIC and P-51B and Seafire IIc  (Read 1635 times)

Offline AcesHighMan2

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Hurricane IIC and P-51B and Seafire IIc
« on: July 06, 2009, 07:18:58 PM »
I usually fly in mid war and i fly the seafire off the carrier i usually fly the hurri  but i also fly the P-51 i didn't quite maser them though so can someone who flys these planes please give me advice

                                                                ty, AcesHighMan2  :salute
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Offline Ghosth

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Re: Hurricane IIC and P-51B and Seafire IIc
« Reply #1 on: July 06, 2009, 08:08:48 PM »
Seafire and the Hurri take quite different tactics than the P51.

P51 should be kept high and fast, get in get your kill and get out.

Seafire and Hurri are better at turning, sustained turnfights, lead turns, etc.

Offline CAP1

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Re: Hurricane IIC and P-51B and Seafire IIc
« Reply #2 on: July 06, 2009, 09:31:09 PM »
I usually fly in mid war and i fly the seafire off the carrier i usually fly the hurri  but i also fly the P-51 i didn't quite maser them though so can someone who flys these planes please give me advice

                                                                ty, AcesHighMan2  :salute

i'm gonna get flamed for this, but...........

if you've not flown any combat sims before, pick one. try one of the hurricanes, spits, or zeeks first. but, be advised.......these may not be what you wish to stay in.

hurricane(either one)---most can outrun you. they are a terror in furballs though. very few can out-turn you. i used 350-400 convergence on these.
spitfires(i've only flown the 5, 9, and 16). i like the 9 the best. they have short legs though(low fuel capacity). they turn almost as well as the hurricanes, but are harder to outrun. be careful, as if you stall one of these in the wrong position, you'll end up in a flat spin that is nearly un-recoverable.  i used about 400 convergence.

a6m2, a6m5b--the a6m2 i think is the only zeek available in mw. i friggin love these things in furballs. nothing will outturn them, except for other zeeks. the problem? they're flying fireballs waiting to happen. if someone farts in your general direction, they catch fire. i kept my convergence for these at 300, and tried to never fire at anything farther out than that. their ballistics suck. in the right hands, these are deadly aircraft.

 what all of these have in common, is that one can use them as a crutch(i do NOT mean that disrespectfully to anyone flying them)

when i first started this sim, i jumped right into the pony. i lived long enough to get to the fight, and do my target drone impression. in all of my infinite wisdom, i jumped into the 38. figured 2 engines, harder to kill.  :rofl i survived longer in the pony.

 i jumped into the spit, and found that she would "help" me. she'd keep me alive, by being a bit more forgiving of my lack of knowledge, and cover some of my mistakes. same for the zeek, and hurri.
 so, by flying them for a period, they allowed me to survive long enough to learn some maneuvers.

 once i got fairly decent in them, i moved to the f6f hellkitty. another great plane. it took me a bit, but i got decent in her too. now i'm in the lightning.....not so good in it. actually, i fairly well suck in it. but.....i'm STILL better in it than i was a couple years ago.


 just remember to branch out, and try different things when you get to the point where you can survive a fight.

good luck,m and welcome to the jungle!!


hope this helped some......

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Offline Karnak

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Re: Hurricane IIC and P-51B and Seafire IIc
« Reply #3 on: July 07, 2009, 04:25:49 AM »
If you pick Spitfires, the Mk VIII is a nice balance and it has more fuel so more range.  It is perked in the MW though, so the Mk IX is the one to use there.
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Offline uptown

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Re: Hurricane IIC and P-51B and Seafire IIc
« Reply #4 on: July 07, 2009, 06:02:34 AM »
good post there Cap1  :aok
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Offline ImADot

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Re: Hurricane IIC and P-51B and Seafire IIc
« Reply #5 on: July 07, 2009, 08:53:54 AM »
Yup, as Cap said, most everything can outrun a Hurricane but few (like the Zeke) can out-turn it.  Personally, I set convergence to 300 for pretty much anything I fly.  You can still score hits and kills from 250-450 - especially with the 20mm hizooka cannons of the Hurri2c.  The 2c carries a relatively small ammo load, so wait until you're fairly sure to score a hit and fire a short burst.  Once your gunnery improves, you can conserve more ammo by alternating your bursts - one burst from primary and the next from secondary gun banks, instead of always shooting from all guns at the same time.

Since most planes are faster than your Hurri, be patient and jink out of their way as they come down on you.  Make your moves slightly vertical (up or down, doesn't matter) - not flat all the time.  You want to conserve your energy, and even gain some alt each time they extend to set up another pass.  Eventually they'll get frustrated or tired and get more aggressive - then you'll have them.  They will start turning harder to get that snapshot and eventually lose their speed and E advantage.  Set yourself up and get ready for the full planform snapshot as you come around on them.  Once you practice the lead needed, all it takes is a short burst from 250-300 to give them a pilot wound, or blow off important parts from their plane.

Same pretty much goes for the Spits, but you have the added advantage of a bit more speed. 

Just remember to use your throttle.  The fight is never fought with the throttle full open all the time.  By reducing throttle by 1/4 to 1/2 (provided you have sufficient airspeed) you can actually turn quicker than having throttle wide open.  It has something to do with that big disk rotating perpendicular to your flightpath.  :D  Also, every plane has a "sweetspot" speed, called Corner Speed, where they get the best combination of speed and turning ability.  The more you fly a model, the more you'll get a feel for it.

It's fun to fly all sorts of different planes - that's one thing that is great about AH2.  But spend a couple of weeks in a single airplane and develop a "feel" for it.  I guarantee you'll start landing kills and having more fun.  Don't get caught up in rank and score and getting your name in lights for landing kills.  Don't get frustrated when you die a lot.  You'll suck at first (we all do).  Have fun and every sortie will teach you something new - especially if you find an opponent in a quiet part of the map who will let you fly for a few minutes before killing you  :lol

Visit Early War now and then.  It's usually quiet - sometime too quiet, but that's where I usually fly my Hurri Mk1.  If you see me there, give a shout and I'll make sure you get some stick time before you die.    :devil


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Offline CAP1

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Re: Hurricane IIC and P-51B and Seafire IIc
« Reply #6 on: July 07, 2009, 01:00:17 PM »
Yup, as Cap said, most everything can outrun a Hurricane but few (like the Zeke) can out-turn it.  Personally, I set convergence to 300 for pretty much anything I fly.  You can still score hits and kills from 250-450 - especially with the 20mm hizooka cannons of the Hurri2c.  The 2c carries a relatively small ammo load, so wait until you're fairly sure to score a hit and fire a short burst.  Once your gunnery improves, you can conserve more ammo by alternating your bursts - one burst from primary and the next from secondary gun banks, instead of always shooting from all guns at the same time.

Since most planes are faster than your Hurri, be patient and jink out of their way as they come down on you.  Make your moves slightly vertical (up or down, doesn't matter) - not flat all the time.  You want to conserve your energy, and even gain some alt each time they extend to set up another pass.  Eventually they'll get frustrated or tired and get more aggressive - then you'll have them.  They will start turning harder to get that snapshot and eventually lose their speed and E advantage.  Set yourself up and get ready for the full planform snapshot as you come around on them.  Once you practice the lead needed, all it takes is a short burst from 250-300 to give them a pilot wound, or blow off important parts from their plane.

Same pretty much goes for the Spits, but you have the added advantage of a bit more speed. 

Just remember to use your throttle.  The fight is never fought with the throttle full open all the time.  By reducing throttle by 1/4 to 1/2 (provided you have sufficient airspeed) you can actually turn quicker than having throttle wide open.  It has something to do with that big disk rotating perpendicular to your flightpath.  :D  Also, every plane has a "sweetspot" speed, called Corner Speed, where they get the best combination of speed and turning ability.  The more you fly a model, the more you'll get a feel for it.

It's fun to fly all sorts of different planes - that's one thing that is great about AH2.  But spend a couple of weeks in a single airplane and develop a "feel" for it.  I guarantee you'll start landing kills and having more fun.  Don't get caught up in rank and score and getting your name in lights for landing kills.  Don't get frustrated when you die a lot.  You'll suck at first (we all do).  Have fun and every sortie will teach you something new - especially if you find an opponent in a quiet part of the map who will let you fly for a few minutes before killing you  :lol

Visit Early War now and then.  It's usually quiet - sometime too quiet, but that's where I usually fly my Hurri Mk1.  If you see me there, give a shout and I'll make sure you get some stick time before you die.    :devil


 :salute

yep...i forgot to mention the low ammo load in the 2c. i don't know how much the hurri1 carries.......the spits have a fairly low cannon load too.

but this is not a problem though. what this will do early on, will be to teach you to conserve your ammo. wait for the good shots. fire in short bursts.

 even in the p38, with 2k rounds of 50 cal, i still fire very short bursts like i did in the hurris.

 dot.......goood advice, catching some great points i missed/ forgot.

 i kinda miss flying them, but i pretty much refuse to fly anythign but the 38 till i can do well in it now.  :aok

and you guys in those little wiggly things.......ggrrrrr

 :rofl

<<S>>
ingame 1LTCAP
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Offline ImADot

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Re: Hurricane IIC and P-51B and Seafire IIc
« Reply #7 on: July 07, 2009, 01:17:51 PM »
yep...i forgot to mention the low ammo load in the 2c. i don't know how much the hurri1 carries.......the spits have a fairly low cannon load too.

The Hurri Mk1 has eight .303 machine guns (no cannons) with 333 rounds per gun (2664 total).
The Hurri 2c has four 20mm cannons with 91 rounds per gun (364 total).
The SpitV has two 20mm cannons with 60 rounds per gun and four .303 machine guns with 350 rounds per gun.
The Seafire Mk2 has two 20mm cannons with 120 rounds per gun and four .303 machine guns with 350 rounds per gun.

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Offline CAP1

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Re: Hurricane IIC and P-51B and Seafire IIc
« Reply #8 on: July 07, 2009, 01:26:25 PM »
The Hurri Mk1 has eight .303 machine guns (no cannons) with 333 rounds per gun (2664 total).
The Hurri 2c has four 20mm cannons with 91 rounds per gun (364 total).
The SpitV has two 20mm cannons with 60 rounds per gun and four .303 machine guns with 350 rounds per gun.
The Seafire Mk2 has two 20mm cannons with 120 rounds per gun and four .303 machine guns with 350 rounds per gun.

AHWiki is a marvelous thing.  :D

 :aok
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Offline Vudak

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Re: Hurricane IIC and P-51B and Seafire IIc
« Reply #9 on: July 07, 2009, 01:45:57 PM »
I usually fly in mid war and i fly the seafire off the carrier i usually fly the hurri  but i also fly the P-51 i didn't quite maser them though so can someone who flys these planes please give me advice

                                                                ty, AcesHighMan2  :salute

Check out Soda's aircraft evaluations...  He has a writeup available for most planes.  They'll give you the basics, and you can come back with more specific questions:

http://members.shaw.ca/soda_p/models.htm
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Offline BaldEagl

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Re: Hurricane IIC and P-51B and Seafire IIc
« Reply #10 on: July 07, 2009, 01:46:07 PM »
If you're just learning and you like the Hurri and the Seafire you might try using the Seafire off carriers and the Spit V on land.  They are very similar so moving from one to the other won't be much of a change.  Everything you learn about one will immediately transfer over to the other.
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Offline lazydog

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Re: Hurricane IIC and P-51B and Seafire IIc
« Reply #11 on: July 08, 2009, 10:35:14 AM »
if you plan a staying in mw stay with the hurri 2 because most fly them and fly them well. the 1 thing you need to remember is the limited ammo.hint short bursts. but if you plan on going into the LW arenas learn the spits or the 51's. if you want some help with the hurri PM me i'll be glad to help

Offline lazydog

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Re: Hurricane IIC and P-51B and Seafire IIc
« Reply #12 on: July 08, 2009, 10:55:26 AM »
and 1 more thing in mw you can learn 2 different ways. you can fly with the horde which will take longer to learn or fight the horde and take your bumps and bruises .film your fights and watch what you did wrong but in the long run you'll learn SA and learn faster .

Offline CAP1

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Re: Hurricane IIC and P-51B and Seafire IIc
« Reply #13 on: July 08, 2009, 11:56:22 AM »
if you plan a staying in mw stay with the hurri 2 because most fly them and fly them well. the 1 thing you need to remember is the limited ammo.hint short bursts. but if you plan on going into the LW arenas learn the spits or the 51's. if you want some help with the hurri PM me i'll be glad to help

the low ammo load is a good learning tool though. it taught me to fire short bursts. before i flew the hurri, i used to spray n pray..... a LOT.
 first time i flew the hurri2, i did that....and missed. second shot, i hit him.......with one or 2 of the rounds i still had left. i was  goin WTF??? where'd all my ammo go?  :rofl :rofl :rofl
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Offline lazydog

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Re: Hurricane IIC and P-51B and Seafire IIc
« Reply #14 on: July 08, 2009, 12:05:09 PM »
been there done that :rofl :rofl