Author Topic: Fighter Scoring Issue  (Read 3094 times)

Offline LYNX

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Re: Fighter Scoring Issue
« Reply #45 on: July 12, 2009, 08:18:17 PM »
This may help you...its from the bottom of the squad score list


squad 1
Sorties 2030
landed 585
died 995

squad 41
2539
474
1353

Couldn't be arsed to go threw individual squad members to count the bomber kills.
#41 landed 18% but died 53 % of the time

#1 23% landed but died 49%

If you spawn and tower you'll ruin this and other factors.
« Last Edit: July 12, 2009, 08:23:54 PM by LYNX »

Offline Nutzoid

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Re: Fighter Scoring Issue
« Reply #46 on: July 12, 2009, 09:25:24 PM »
Correct me if I'm wrong, but doesn't the number of pilots in a squad factor into the equation? What about total squad members -vs- total ACTIVE squad members? LOL, the more I think about it, the more I like my idea of obtaining "levels" within the game! Doesn't make ones brain hurt! :D
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Offline Lusche

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Re: Fighter Scoring Issue
« Reply #47 on: July 12, 2009, 09:44:04 PM »
Why don't you just ask Skuzzy?
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Offline Chalenge

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Re: Fighter Scoring Issue
« Reply #48 on: July 12, 2009, 10:54:03 PM »
Let me put it another way (and no its not a pissing match).

You fly and kill five fighters but you die so you get 100 pts (if your lucky).
You fly and kill five fighters and land you get 1000 pts.
You fly and kill five bombers and land you get 2500 pts.
You fly and kill five GOONS and land you get 5000 pts.

(These are round about figures and your actual damage done to your target will cause changes in the actual numbers)

Now the deaths per sortie comment was a little off wouldnt you say? BUT points per kill or per sortie would lead to more of an advantage to the squad that is holding #1 by the numbers you offered.

Before anyone decides 'hey it only pays to live' just remember that the kill/time category will be the undoing of anyone that plays it too safe. If you can manage to average 2.2 kills/death and every fifth plane is a bomber you will rank well enough but if you spend an hour on each sortie your rank will suck at only 2.2 kills/death.
« Last Edit: July 12, 2009, 10:59:54 PM by Chalenge »
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Offline froger

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Re: Fighter Scoring Issue
« Reply #49 on: July 13, 2009, 12:46:43 AM »
Let me put it another way (and no its not a pissing match).

You fly and kill five fighters but you die so you get 100 pts (if your lucky).
You fly and kill five fighters and land you get 1000 pts.
You fly and kill five bombers and land you get 2500 pts.
You fly and kill five GOONS and land you get 5000 pts.

(These are round about figures and your actual damage done to your target will cause changes in the actual numbers)

Now the deaths per sortie comment was a little off wouldnt you say? BUT points per kill or per sortie would lead to more of an advantage to the squad that is holding #1 by the numbers you offered.

Before anyone decides 'hey it only pays to live' just remember that the kill/time category will be the undoing of anyone that plays it too safe. If you can manage to average 2.2 kills/death and every fifth plane is a bomber you will rank well enough but if you spend an hour on each sortie your rank will suck at only 2.2 kills/death.


CRAP!!! I just got a new hotas setup and I'M flying like Stevie Wonder behind the wheel of a Ferrari and with all that I gotta worry bought stats like that, I'M almost 50 and i did some damage along the way so i cant think that deep.

Personally...  I'M just happy I have a computer that runs good and the game is still fun.

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Offline LYNX

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Re: Fighter Scoring Issue
« Reply #50 on: July 13, 2009, 06:44:58 AM »
Back in the day I was told but forget who by that you need to kill as many as possible in the shortest time possible and land as much as you can.

How on earth this can be done as a squad like this thread pertains to is wholly speculative.  That's why I think members per squad is somewhere part of the equation.

Offline uptown

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Re: Fighter Scoring Issue
« Reply #51 on: July 13, 2009, 07:07:32 AM »
Let me put it another way (and no its not a pissing match).

You fly and kill five fighters but you die so you get 100 pts (if your lucky).
You fly and kill five fighters and land you get 1000 pts.
You fly and kill five bombers and land you get 2500 pts.
You fly and kill five GOONS and land you get 5000 pts.

(These are round about figures and your actual damage done to your target will cause changes in the actual numbers)


And that is what's wrong with scoring system. You get the most points for the easiest targets. Same thing with attack mode. More points are awarded for destroying a building than a M8 rolling down a hill. Score hasn't much to do with skill.
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Offline uptown

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Re: Fighter Scoring Issue
« Reply #52 on: July 13, 2009, 07:15:42 AM »
Another thing about fighter score. We get the same amount of points shooting down a guy that has played the game for the first time, as we would for the vet score players. In most cases, it would take a bit of skill to kill the savvy player then the "can i be ur gunner" noob.
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Offline Lusche

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Re: Fighter Scoring Issue
« Reply #53 on: July 13, 2009, 07:22:29 AM »
And that is what's wrong with scoring system. You get the most points for the easiest targets. Same thing with attack mode. More points are awarded for destroying a building than a M8 rolling down a hill. Score hasn't much to do with skill.


That's not entirely correct.

The building doesn't give you more or better points. It gives you completely different points. You don't benefit from shooting buildings only and refusing to kill anything else, for instance M8s.
Destroying a building gives you Damage Points. Killing a M8 gives you Killing Points. If you are interested in getting a good *cough* rank, you will need both.
« Last Edit: July 13, 2009, 07:24:42 AM by Lusche »
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Offline Hap

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Re: Fighter Scoring Issue
« Reply #54 on: July 13, 2009, 08:51:20 AM »
I don't see that any of us understand.

Offline Chalenge

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Re: Fighter Scoring Issue
« Reply #55 on: July 13, 2009, 09:15:10 AM »
Its simple Hap... the squad that lands more kills in the shortest time wins the rank race. In close races the one with the more valuable targets and less time flown wins.
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Offline BaldEagl

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Re: Fighter Scoring Issue
« Reply #56 on: July 13, 2009, 09:22:38 AM »
I hate to burst anyone's bubble but here's my squad's fighter rank so far this camp.  There's only 2 of us so there goes the number of members or hours of flight theorys.

Late War Tour 114 Fighter Scores for
The Wingmen

Kills per Death + 1 3.29 23
Kills per Sortie 1.57 25
Kills per Hour of Flight 4.97 124
Kills Hit Percentage 12.46 13
Kill Points 18638.32 156

Kills 69
Assists 9
Sorties 44
 Landed 23
 Bailed 4
 Ditched 1
 Captured 4
 Deaths 12
 Discos 0
Time hh:mm:ss 13:56:08
Rank 31
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Offline RELIC

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Re: Fighter Scoring Issue
« Reply #57 on: July 13, 2009, 01:14:49 PM »
I understand points and how they are accrued, but that doesn't explain the ranking examples from my first post.  Points is only one of the five subsections.  In order for the squad ranked #1 to be at the top, points would have to be given MORE importance than the other four sections - and if that is the case then the math STILL doesn't add up when you look at the squad ranked 41 who had MORE points (and I think both squads have the same number of members) and scored better in all but one other subsection.

There seems to be something else going on in that final calculation and I don't know what it is, or if it is intentional or a bug.  That is the only answer I am currently looking for - as Grizz stated earlier "I'm more interested in the puzzle/mystery aspect of this".  I am inclined to wonder if the Squad Fighter rankings may not reflect the actual skills of any given squad, but until I fully understand how this is calculated it's improper to form any final opinion.

I realize for many the rankings are considered a joke.  I've always felt the sections where you can "game" the score could be open to some eye rolling, but IMO the Fighter section was the hardest to substitute "trickery" for skill.  I've played AH for nearly 10 years and I've occasionally tangled with some of the guys who are at the top of the Fighter ranks and all of them have been very good.  As stated above, to be at the top in Fighters you have to:
1. Don't die
2. Get a lot of kills each time you up
3. Get kills quickly
4. Hit what you are shooting at
5. Get a LOT of kills/points (fly a lot)
This seems like a pretty good way to rank - certainly better than Air Warrior where only the total number of kills was used to determine ranks.  This basic formula makes sense to me and it seems to be in play to determine the Individual Fighter ranks.  Its only the Squad Fighter ranking that doesn't add up for me.

As for the number of members in a squad, it appears (as it should) that having a squad of 10 "terrible" pilots is going to get you ranked worse than a squad of 2 "good" pilots - even if the squad of 10 gets more total kills/points.  They may rack up more total points but a few poorly performing players will offset that by bringing down the rank in other sections like K/D, Hit %, etc.
« Last Edit: July 13, 2009, 01:26:24 PM by RELIC »
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Offline Chalenge

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Re: Fighter Scoring Issue
« Reply #58 on: July 13, 2009, 11:35:21 PM »
You know... I never did go look at the squads you were talking about which is too bad because now things have changed (of course). It is possible that one of the members you were talking about had just been online the first time the day that score was calculated and sometimes a zero score will through a wrench in the works. I went and looked at #1 and #3 today and I dont see the same issue. If you can show anothe example I would like to see if I can see the 'bug' if it exists (outside of the 0 score bug).
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Offline grizz441

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Re: Fighter Scoring Issue
« Reply #59 on: July 14, 2009, 01:44:07 AM »
You know... I never did go look at the squads you were talking about which is too bad because now things have changed (of course). It is possible that one of the members you were talking about had just been online the first time the day that score was calculated and sometimes a zero score will through a wrench in the works. I went and looked at #1 and #3 today and I dont see the same issue. If you can show anothe example I would like to see if I can see the 'bug' if it exists (outside of the 0 score bug).

You mean you didn't even read the data in the OP before posting?