Author Topic: Question about flaps on landing.  (Read 1051 times)

Offline froger

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Re: Question about flaps on landing.
« Reply #15 on: July 16, 2009, 01:25:39 AM »
Landing!? well thats just crazy talk!  :P

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Offline usvi

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Re: Question about flaps on landing.
« Reply #16 on: July 16, 2009, 03:33:19 AM »
Always found it fairly easy to do in the A6M but that's just me.
Does it put out the fire? :D
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Offline Shuffler

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Re: Question about flaps on landing.
« Reply #17 on: July 16, 2009, 10:18:23 AM »
When I require a short landing in my 38 I slow and drop flaps all the way down. I'll pull nose up till stall buzzer is going absolutely crazy right before touch down. Then I leave flaps down for more drag.  To even further reduce my roll out I will woggle slightly left and right, with brakes on, using rudder.

The woggle is used on RC planes to slow down as most of them have no brakes.
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Offline hitech

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Re: Question about flaps on landing.
« Reply #18 on: July 16, 2009, 10:40:14 AM »
Short answer, yes weight on wheels will create more braking force.


Long Answer
double simgCalcWheelDragForce(simgSUSPENSION * Suspension,double DownForce,int SurfaceType)
{
double SlipDragCOF;
double RollingDragCOF;
double Drag;
simgWHEEL * Wheel;
Wheel = &Suspension->Wheel;
SlipDragCOF = sin(fabs(Wheel->ForceAOA));
if(SurfaceType == simgST_WATER)// || SurfaceType == simgST_BEACH)
{
RollingDragCOF = 2.0;
}
else
{
RollingDragCOF = (Wheel->BrakePercentage * Wheel->MaxBreakCOF) +
  (Wheel->RollingFrictionCOF );
}

Drag = (RollingDragCOF + SlipDragCOF) * DownForce;
return Drag;
}

Offline CAP1

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Re: Question about flaps on landing.
« Reply #19 on: July 16, 2009, 10:55:32 AM »
When I require a short landing in my 38 I slow and drop flaps all the way down. I'll pull nose up till stall buzzer is going absolutely crazy right before touch down. Then I leave flaps down for more drag.  To even further reduce my roll out I will woggle slightly left and right, with brakes on, using rudder.

The woggle is used on RC planes to slow down as most of them have no brakes.

that's why i like having a grass runway at our r/c club. even my 80" p51 is stopped well under 1/2 way on the runway.......our runway is in the ballpark of 500ft.
ingame 1LTCAP
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Offline allaire

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Re: Question about flaps on landing.
« Reply #20 on: July 16, 2009, 05:43:02 PM »
To mimimize stopping distance, leave gear up.  :)

Yep, great for landing short under fire with a vulcher diving in on you.


ack-ack

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Offline uptown

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Re: Question about flaps on landing.
« Reply #21 on: July 16, 2009, 06:08:00 PM »



Long Answer
double simgCalcWheelDragForce(simgSUSPENSION * Suspension,double DownForce,int SurfaceType)
{
double SlipDragCOF;
double RollingDragCOF;
double Drag;
simgWHEEL * Wheel;
Wheel = &Suspension->Wheel;
SlipDragCOF = sin(fabs(Wheel->ForceAOA));
if(SurfaceType == simgST_WATER)// || SurfaceType == simgST_BEACH)
{
RollingDragCOF = 2.0;
}
else
{
RollingDragCOF = (Wheel->BrakePercentage * Wheel->MaxBreakCOF) +
  (Wheel->RollingFrictionCOF );
}

Drag = (RollingDragCOF + SlipDragCOF) * DownForce;
return Drag;
}

Yeah that's what I was going to say :lol
Lighten up Francis

Offline Dragon

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Re: Question about flaps on landing.
« Reply #22 on: July 16, 2009, 06:13:40 PM »
Yeah that's what I was going to say :lol

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Offline trigger2

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Re: Question about flaps on landing.
« Reply #23 on: July 16, 2009, 11:29:48 PM »
Short answer, yes weight on wheels will create more braking force.


Long Answer
double simgCalcWheelDragForce(simgSUSPENSION * Suspension,double DownForce,int SurfaceType)
{
double SlipDragCOF;
double RollingDragCOF;
double Drag;
simgWHEEL * Wheel;
Wheel = &Suspension->Wheel;
SlipDragCOF = sin(fabs(Wheel->ForceAOA));
if(SurfaceType == simgST_WATER)// || SurfaceType == simgST_BEACH)
{
RollingDragCOF = 2.0;
}
else
{
RollingDragCOF = (Wheel->BrakePercentage * Wheel->MaxBreakCOF) +
  (Wheel->RollingFrictionCOF );
}

Drag = (RollingDragCOF + SlipDragCOF) * DownForce;
return Drag;
}

Thanks!
Code looks like C#. Except it looks like a variable was declared (int SurfaceType) when you started your loop... o.O :)
« Last Edit: July 16, 2009, 11:31:56 PM by trigger2 »
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Offline StokesAk

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Re: Question about flaps on landing.
« Reply #24 on: July 16, 2009, 11:44:46 PM »
I like to go nose down onto the BH and scrape off it then crash onto the pavement :) But thats just me.
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Offline Hopper

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Re: Question about flaps on landing.
« Reply #25 on: July 17, 2009, 12:32:26 AM »
Short answer, yes weight on wheels will create more braking force.


Long Answer
double simgCalcWheelDragForce(simgSUSPENSION * Suspension,double DownForce,int SurfaceType)
{
double SlipDragCOF;
double RollingDragCOF;
double Drag;
simgWHEEL * Wheel;
Wheel = &Suspension->Wheel;
SlipDragCOF = sin(fabs(Wheel->ForceAOA));
if(SurfaceType == simgST_WATER)// || SurfaceType == simgST_BEACH)
{
RollingDragCOF = 2.0;
}
else
{
RollingDragCOF = (Wheel->BrakePercentage * Wheel->MaxBreakCOF) +
  (Wheel->RollingFrictionCOF );
}

Drag = (RollingDragCOF + SlipDragCOF) * DownForce;
return Drag;
}


What is this hieroglyphics!
Hopper


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Offline Sunka

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Re: Question about flaps on landing.
« Reply #26 on: July 17, 2009, 01:17:55 AM »
I do this often on CV'S to stop my p51 faster.





To mimimize stopping distance, leave gear up.  :)
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Offline SlapShot

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Re: Question about flaps on landing.
« Reply #27 on: July 17, 2009, 10:59:32 AM »
I never use flaps ... nor gear for that matter ... :D
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Offline KayBayRay

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Re: Question about flaps on landing.
« Reply #28 on: July 17, 2009, 01:04:07 PM »
I find that in birds that have multiple notches of flaps that 2 notches down with engine cut gliding on final works well on my approach. I stick to a standard glide path on descent working to be just barely above stall speed as I am nearing the end of the runway (stall alarm should be sounding intermittentantly). For most birds I drop my gear as I am nearing the end of the runway and standard flare before contact. This further reduces my air/ground speed. Usually stop rolling within a few seconds of touchdown regardless of the bird.

As opposed to RL landings where I like to have a bit higher velocity to deal with shear and runway anomalies. Not all runways are Flat and Level I like to have some control and options. Plus a "Hard" landing in RL costs $$.

Later,
KayBay
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Offline RTHolmes

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Re: Question about flaps on landing.
« Reply #29 on: July 18, 2009, 07:57:41 AM »
I usually pull them up when wheels down to stop the aircraft lifting again when I pull back to lock the tailwheel. some aircraft just cant wait to get airbourne again :)

been wondering about the suspension class, it seems like the 190 suspension has hardly any damping at all - did they really bounce that badly on hardened rws IRL?
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