Are you guys forcing anti-aliasing or anisotropic filtering on in your video control panels? They should be set to application control.
Does the game even utilize anisotropic filtering? Transparency AA? MipMaps (Bilinear or Trilinear?)?
I'm so confused with how we should and shouldn't utilize the video settings.. Why can't I just set it in
my Nvidia control panel??
Also, there are only 3 anti-aliasing settings while my card supports six different modes.. This results in my not finding a happy medium between performance and eye candy..
I see no setting for Anisotropic Filtering in-game..
Should we run threaded optimization in the Nvida Control panel??
How come all my gauges are blurry??
I'm running the game at 1024 textures at a resolution of 1680X1050...
My frame rate took a serious hit.. It's down to 40 while it was always at a steady 60 before..
I had all these issues and more with the beta and figured they'd be all worked out by the time this was released....
Gonna do a little research and trial/testing to see what works best.. BTW, I'm running a Geforce 9600GT w/512 at 800/1100mhz(gpu and memory) respectively..
I think HTC has their work cut out for them on this one.... Here's to hoping you guys can get things worked out..