Author Topic: AH 2.14 patch 2  (Read 4105 times)

Offline Lusche

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AH 2.14 patch 2
« on: July 30, 2009, 03:33:31 PM »
No actual performance change with new patch.

Still much stutter when moving between locations (tower, hangar), spawning on runway.
Frequent heavy stutters when looking around (TrackIr) and/or bringing up clipboard.
Vid Mem usage increasing much more after each stutter, instead of going up to ~120mb now more like 160MB

Once I came near the A19 furball area, FR went wildly all over the place 60-28-60-35, accompanied with massive stuttering that made fighting absolutely impossible in any way.

All this even with detailed water off to get a similar appearence as I had in 2.13, where I had rock stable FR 60 under almost all circumstances.

On way back to homebase I tested minimizeing the game. When alt-tabbing back, vid mem usage went only back up to ~105MB instead of ~160MB, so stutter was again very hard when getting airfield back into view.

AMD 64 X2 4200, 2GB ram
GF 9600 GT 512MB
XP SP3, running AH in compatibility mode
SB Life 24, running stock AH sounds
1280*1024
All GPU settings "application controlled! when applicable
Vsync enabled
No AA
HD defragged

Textures 1024MB with high-res pack
reducued textures to 512MB and restarted game, same problem, stutters maybe a little less severe, but had to test this in arena with less action.

no detailed water or any self-shadows
sliders @ deafault
disabled other player skins.




unplayable
« Last Edit: July 30, 2009, 03:35:05 PM by Lusche »
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Offline whiteman

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Re: AH 2.14 patch 2
« Reply #1 on: July 30, 2009, 03:38:51 PM »
I dropped the Hi Res and 1024 and am at 512, surprisingly not bad to look at. Minor issues I'll work on when i get home, Fuzzy skins and gauges. Frame Rates 40-59 depending on how much of the ground is visible.

Offline Overlag

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Re: AH 2.14 patch 2
« Reply #2 on: July 30, 2009, 03:43:50 PM »
again, unplayable except in areas where only 1-2 planes are. even then its dropping from 60fps to 20-5fps randomly
Adam Webb - 71st (Eagle) Squadron RAF Wing B
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Offline Plazus

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Re: AH 2.14 patch 2
« Reply #3 on: July 30, 2009, 03:59:14 PM »
On my end, it has improved a little bit. With the textures now preloading, it has helped with some significant fps drops. However, I still get stutters when I roll my plane from side to side, or if I move my head and look in another direction. I still have fuzzy gauges, and fuzzy objects in the distance. This is an anisotropic issue.

Note- Im using the nVdia GeForce 9600 GSO with 768 MB with maxed graphics in game

For the record, I have my graphics card set to "Application Controled" in the anisotropic filtering category. I bumped the anisotropic filtering level to 8x earlier today, and the gauges were still a bit fuzzy, as well as other distant objects. So increasing the filtering did little to help with the game.

Also, I tried increasing the pre-rendered frames like Scratchman had suggested. After frequent testing, I had the level up to 7 with no performance gains whatsoever.
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Offline Wmaker

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Re: AH 2.14 patch 2
« Reply #4 on: July 30, 2009, 04:29:16 PM »
On my end, it totally stopped the stuttering. It's like a different game now. The gunsite texture is taking a min or so to load at times but it's usually there for action. :) The program did hang once with a white screen but that was the only problem I encountered.

Thanks HTC!

And to those still having problems, I know it sure can be frustrating but fortunately HTC has 100% track record in fixing problems of this nature. <S>
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Offline gyrene81

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Re: AH 2.14 patch 2
« Reply #5 on: July 30, 2009, 05:38:50 PM »
GF 9600 GT 512MB
1280*1024
All GPU settings "application controlled! when applicable
Vsync enabled
No AA
I noticed your video card and the resolution you're running at...I'm guessing you're running at 60Hz refresh rate...I have a 9500GT and no spazzing action in game running 1440x900 at 75Hz with 512 textures (75 frame rate detailed ground, water, shadows, no self shadow)...even my old system with the 7300GT is performing fairly well.

Take a look at the specs between the 2 cards:

9600GT

9500GT


You're card should be able to handle a heavier load than mine...so it's A) driver issue <video or sound card> - B) power to the video card C) resolution and refresh rate D) need to uninstall and reinstall using the latest full game download.
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Offline gpa3

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Re: AH 2.14 patch 2
« Reply #6 on: July 30, 2009, 05:42:42 PM »
Also, in the NVidia software control panel tell the card to run 3D in "performance" not "quality".

PS: Stuttering means low Frames Per Second I assume.

Did you install latest drivers?
« Last Edit: July 30, 2009, 05:48:28 PM by gpa3 »

Offline Lusche

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Re: AH 2.14 patch 2
« Reply #7 on: July 30, 2009, 05:48:33 PM »
I noticed your video card and the resolution you're running at...I'm guessing you're running at 60Hz refresh rate...I have a 9500GT and no spazzing action in game running 1440x900 at 75Hz with 512 textures (75 frame rate detailed ground, water, shadows, no self shadow)...even my old system with the 7300GT is performing fairly well.

Take a look at the specs between the 2 cards:

9600GT

9500GT


You're card should be able to handle a heavier load than mine...so it's A) driver issue <video or sound card> - B) power to the video card C) resolution and refresh rate D) need to uninstall and reinstall using the latest full game download.

- Running latest Nvidia dirvers
- Power - Card runs fine under much more graphic intensive games for prolonged times, also I don't have any problems with 2.13
- game is already a complete fresh install with stock sounds, 512 textures,  no skins and tuned to "performance" to remove as many unknown variables as possible


: Stuttering means low Frames Per Second I assume.

No. Stutters are micro-freezes, apparently happening when new textures have to be loaded. FR can still show 60, though erratic FR jumping all over the place do happen too.
« Last Edit: July 30, 2009, 05:50:51 PM by Lusche »
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Offline Amsoil21

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Re: AH 2.14 patch 2
« Reply #8 on: July 30, 2009, 05:50:38 PM »
yes stuttering like low fps only the indicated fps id 65 + on mine

Offline Ack-Ack

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Re: AH 2.14 patch 2
« Reply #9 on: July 30, 2009, 05:50:42 PM »
Also, in the NVidia software control panel tell the card to run 3D in "performance" not "quality".

PS: Stuttering means low Frames Per Second I assume.

Did you install latest drivers?

No, stuttering doesn't always equate to a loss of frame rates.  I get frequent stutters while my frame rate is at a rock steady 75fps and doesn't deviate during the stuttering.

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Offline gyrene81

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Re: AH 2.14 patch 2
« Reply #10 on: July 30, 2009, 05:52:47 PM »
There is a big difference between the way most games preload (cache) textures and the way AH is suddenly doing it. Many of those graphic intensive games use the OpenGL graphics process...if I'm not grossly mistaken AH is using Direct3d(?)...you're video card takes a bigger hit trying to process the textures in AH than it would in most other games.
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Offline gpa3

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Re: AH 2.14 patch 2
« Reply #11 on: July 30, 2009, 05:55:00 PM »
Did you try this?  "Also, in the NVidia software control panel tell the card to run 3D in "performance" not "quality". "

Offline Lusche

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Re: AH 2.14 patch 2
« Reply #12 on: July 30, 2009, 05:56:46 PM »
There is a big difference between the way most games preload (cache) textures and the way AH is suddenly doing it. Many of those graphic intensive games use the OpenGL graphics process...if I'm not grossly mistaken AH is using Direct3d(?)...you're video card takes a bigger hit trying to process the textures in AH than it would in most other games.

trust me: my machins does run games that put a much heavier load on my GPU than AHII.. so I doubt  power supply (which should me more than sufficient anyway) has any part in my problems.

Did you try this?  "Also, in the NVidia software control panel tell the card to run 3D in "performance" not "quality". "


See earlier post about my setup.
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Offline gyrene81

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Re: AH 2.14 patch 2
« Reply #13 on: July 30, 2009, 05:57:58 PM »
Good luck...  :aok
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Offline Ack-Ack

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Re: AH 2.14 patch 2
« Reply #14 on: July 30, 2009, 06:00:06 PM »
There is a big difference between the way most games preload (cache) textures and the way AH is suddenly doing it. Many of those graphic intensive games use the OpenGL graphics process...if I'm not grossly mistaken AH is using Direct3d(?)...

Most, if not all the 'graphically intensive' games on the market use the Direct3D API and not OpenGL.


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