Author Topic: AH 2.14 patch 2  (Read 4081 times)

Offline gpa3

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Re: AH 2.14 patch 2
« Reply #15 on: July 30, 2009, 06:04:36 PM »
You might get more help in the technical support area. Dunno, but did you try this stuff?

http://bbs.hitechcreations.com/smf/index.php/topic,199451.0.html

It sounds like there is something (performance wise) going on outside the video card, since your FPS is good. Something with the CPU, RAM or Hard Disk and the game makes it happen.
« Last Edit: July 30, 2009, 06:07:15 PM by gpa3 »

Offline AKDogg

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Re: AH 2.14 patch 2
« Reply #16 on: July 30, 2009, 06:08:22 PM »
Luche, I had same problem with my system.  Urs and mine viturally the same.  I have a 4800+ X2 AMD and a 9800GTX.  I however found a bug using the AMD processor driver.  Uninstall the AMD processor driver.  Restart the computer and let it load the default microsoft drivers.  Makesure it did do that by check the processor driver in the device manager.  I believe the driver date should be 4/something/04 and I believe driver version is 1.0.0.0.  When I did that, I uncecked compatability mode for AH and now I running dual core with no issues using the microsoft AMD driver instead of AMD's processor driver.
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Offline Lusche

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Re: AH 2.14 patch 2
« Reply #17 on: July 30, 2009, 06:08:32 PM »
You might get more help in the technical support area. Dunno, but did you try this stuff?

http://bbs.hitechcreations.com/smf/index.php/topic,199451.0.html

It sounds like there is somthing going on outside the video vard. Something with the CPU, RAM or Hard Disk and the game makes it happen.

Well... if no other application (and I run a lot of very different applications) and game , and no previous AH version did "make it happen" - doesn't sound it more like the game's problem? ;)

And yes thank you, I know about that thread. I wouldn't have been able to play AH If I had not :)


Luche, I had same problem with my system.  Urs and mine viturally the same.  I have a 4800+ X2 AMD and a 9800GTX.  I however found a bug using the AMD processor driver.  Uninstall the AMD processor driver.  Restart the computer and let it load the default microsoft drivers.  Makesure it did do that by check the processor driver in the device manager.  I believe the driver date should be 4/something/04 and I believe driver version is 1.0.0.0.  When I did that, I uncecked compatability mode for AH and now I running dual core with no issues using the microsoft AMD driver instead of AMD's processor driver.

Oh.. that sounds definitely like being worth a try :)
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Offline gyrene81

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Re: AH 2.14 patch 2
« Reply #18 on: July 30, 2009, 06:10:22 PM »
Most, if not all the 'graphically intensive' games on the market use the Direct3D API and not OpenGL.
ack-ack
You might want to check your facts again...OpenGL is the standard for 3D graphics games, mostly first person shooters...Direct3D is/was a standard used in commercial graphics applications like Autocad...flight simulators tend to use it as well.
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Offline Strip

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Re: AH 2.14 patch 2
« Reply #19 on: July 30, 2009, 06:16:57 PM »
Anyone notice that between the downloading new video drivers and the new patch the game loads a ton faster after alt-tab?

Offline AKDogg

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Re: AH 2.14 patch 2
« Reply #20 on: July 30, 2009, 06:18:26 PM »
That is because they got rid of the skins cache.  They only using terrian cache now.
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Offline DMBEAR

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Re: AH 2.14 patch 2
« Reply #21 on: July 30, 2009, 06:18:54 PM »
uncheck the Horizon box too.

Offline Widewing

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Re: AH 2.14 patch 2
« Reply #22 on: July 30, 2009, 06:38:35 PM »
Most, if not all the 'graphically intensive' games on the market use the Direct3D API and not OpenGL.


ack-ack

Indeed, OpenGL is more commonly used for design software. IE: CAD systems. I can't remember seeing a game using OpenGL.


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Offline Ack-Ack

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Re: AH 2.14 patch 2
« Reply #23 on: July 30, 2009, 06:55:33 PM »
You might want to check your facts again...OpenGL is the standard for 3D graphics games, mostly first person shooters...Direct3D is/was a standard used in commercial graphics applications like Autocad...flight simulators tend to use it as well.

I'm sorry to say but you're still incorrect.  OpenGL is not the standard renderer for 3D games, it's Direct3D (DirectX API) and has been for pretty much 10 years or more (pretty much became the standard after DirectX 3 was released).  Direct3D powers pretty much every major 3D PC game engine from Epic's Unreal 3 to Valve's Source engine.  I think the last major engine that used OpenGL was the Quake3 engine. 

OpenGL has been able to maintain it's life (as a cost effective solution to a 3D engine) because of it's open source nature, which makes it an attractive API for low-budget and indie studios but it's definitely not the industry standard.  Nothing is going to knock DirectX from that perch.


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Offline Lusche

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Re: AH 2.14 patch 2
« Reply #24 on: July 30, 2009, 07:05:32 PM »
Luche, I had same problem with my system.  Urs and mine viturally the same.  I have a 4800+ X2 AMD and a 9800GTX.  I however found a bug using the AMD processor driver.  Uninstall the AMD processor driver.  Restart the computer and let it load the default microsoft drivers.  Makesure it did do that by check the processor driver in the device manager.  I believe the driver date should be 4/something/04 and I believe driver version is 1.0.0.0.  When I did that, I uncecked compatability mode for AH and now I running dual core with no issues using the microsoft AMD driver instead of AMD's processor driver.

And it really works.

Stutter almost gone completely.
Still some FR issues, but they seem to be not that big, additional testing necessary.

But only as long as the program runs at all. Not running AH 2.14 in compatibility mode means frequent crash, particularly when minimizing the game - ye olde dual core bug.
Running in compatibility mode = stutter again.

In other words - I can now chose between stutter & crash.

 :(


But a big  :salute to AKDogg


« Last Edit: July 30, 2009, 07:08:11 PM by Lusche »
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Offline AKDogg

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Re: AH 2.14 patch 2
« Reply #25 on: July 30, 2009, 07:58:35 PM »
Hmm, ur sure it the microsoft driver, not the AMD driver?  Fixed mine and a few of the squady's problem with a 100% success rate.
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Offline Lusche

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Re: AH 2.14 patch 2
« Reply #26 on: July 30, 2009, 08:01:06 PM »
Hmm, ur sure it the microsoft driver, not the AMD driver?  Fixed mine and a few of the squady's problem with a 100% success rate.

Yes I am. Microsoft 5.1.2600.0 from April 2004

But I remember... Wasn't the  AMD dual core bug a hardware issue, and only appear in early X2's (I have one of those) and was fixed in later series?
« Last Edit: July 30, 2009, 08:03:07 PM by Lusche »
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Offline AKDogg

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Re: AH 2.14 patch 2
« Reply #27 on: July 30, 2009, 08:04:48 PM »
ok, go to device manager and then go to each processor and click update driver.  Let it go to the internet to find a driver.  Microsoft has a updated driver.  It should be dated as 8/10/2007 driver version 1.0.0.0.  U have to do the update for both processors listed there.

Makesure ur motherboard bios settings are at defualt for clocking the processor.  Don't overclock.
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Offline AKDogg

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Re: AH 2.14 patch 2
« Reply #28 on: July 30, 2009, 08:07:04 PM »
But I remember... Wasn't the  AMD dual core bug a hardware issue, and only appear in early X2's (I have one of those) and was fixed in later series?

Mine is the same generation, a 939 pin AMD64 X2 4800+.  Its the same chip but faster speed and more L2 cache I believe then yours.
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Offline Anodizer

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Re: AH 2.14 patch 2
« Reply #29 on: July 30, 2009, 08:41:45 PM »
There is a big difference between the way most games preload (cache) textures and the way AH is suddenly doing it. Many of those graphic intensive games use the OpenGL graphics process...if I'm not grossly mistaken AH is using Direct3d(?)...you're video card takes a bigger hit trying to process the textures in AH than it would in most other games.

Hardly anyone uses openGL anymore in gaming..    Haven't seen a game in the last 6-7(maybe more) years that uses openGL..  I think the only thing I've seen using openGL recently is TargetWare and maybe some other opensource games..  ALL major titles are DirectX.... 
« Last Edit: July 30, 2009, 08:46:58 PM by Anodizer »
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