Author Topic: 2.14.3 Local Water Reflections  (Read 809 times)

Offline Motherland

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2.14.3 Local Water Reflections
« on: July 31, 2009, 04:35:43 PM »
Not sure what the issue is....





------------------
System Information
------------------
Time of this report: 7/31/2009, 17:33:26
       Machine name: EVAN-PC
   Operating System: Windows 7 Ultimate 32-bit (6.1, Build 7100) (7100.winmain_win7rc.090421-1700)
           Language: English (Regional Setting: English)
System Manufacturer: GATEWA
       System Model: GT5014                          
               BIOS: Default System BIOS
          Processor: Intel(R) Pentium(R) D CPU 2.80GHz (2 CPUs), ~2.8GHz
             Memory: 2048MB RAM
Available OS Memory: 2046MB RAM
          Page File: 1441MB used, 2649MB available
        Windows Dir: C:\Windows
    DirectX Version: DirectX 11
DX Setup Parameters: Not found
   User DPI Setting: Using System DPI
 System DPI Setting: 96 DPI (100 percent)
    DWM DPI Scaling: Disabled
     DxDiag Version: 6.01.7100.0000 32bit Unicode

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DxDiag Notes
------------
      Display Tab 1: No problems found.
        Sound Tab 1: No problems found.
        Sound Tab 2: No problems found.
        Sound Tab 3: No problems found.
          Input Tab: No problems found.

--------------------
DirectX Debug Levels
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Direct3D:    0/4 (retail)
DirectDraw:  0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay:  0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow:  0/6 (retail)

---------------
Display Devices
---------------
          Card name: NVIDIA GeForce 8600 GTS
       Manufacturer: NVIDIA
          Chip type: GeForce 8600 GTS
           DAC type: Integrated RAMDAC
         Device Key: Enum\PCI\VEN_10DE&DEV_0400&SUBSYS_08911462&REV_A1
     Display Memory: 1268 MB
   Dedicated Memory: 501 MB
      Shared Memory: 766 MB
       Current Mode: 1680 x 1050 (32 bit) (60Hz)
       Monitor Name: Generic PnP Monitor
      Monitor Model: W2252
         Monitor Id: GSM567D
        Native Mode: 1680 x 1050(p) (59.883Hz)
        Output Type: HD15
        Driver Name: nvd3dum.dll,nvwgf2um.dll,nvwgf2um.dll
Driver File Version: 8.15.0011.8618 (English)
     Driver Version: 8.15.11.8618
        DDI Version: 10
       Driver Model: WDDM 1.1
  Driver Attributes: Final Retail
   Driver Date/Size: 6/10/2009 06:03:00, 7611904 bytes
        WHQL Logo'd: Yes
    WHQL Date Stamp:
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          Vendor ID: 0x10DE
          Device ID: 0x0400
          SubSys ID: 0x08911462
        Revision ID: 0x00A1
 Driver Strong Name: oem3.inf:NVIDIA_SetA_Devices.NTx86.6.1:Section003:8.15.11.8618:pci\ven_10de&dev_0400
     Rank Of Driver: 00E62001
        Video Accel: ModeMPEG2_A ModeMPEG2_C ModeVC1_C ModeWMV9_C
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                     {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                     {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
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                     {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
                     {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
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                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
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                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
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                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
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                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
       D3D9 Overlay: Supported
            DXVA-HD: Supported
       DDraw Status: Enabled
         D3D Status: Enabled
         AGP Status: Enabled

Offline Easyscor

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Re: 2.14.3 Local Water Reflections
« Reply #1 on: July 31, 2009, 06:08:35 PM »
Which terrain?

Waffle included the Great Barrier Reef in Coralsea, which looks like your second screen shot.  :aok

I can't guess what's happening with the straight lines in the other two shots.
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Offline Motherland

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Re: 2.14.3 Local Water Reflections
« Reply #2 on: July 31, 2009, 06:15:10 PM »
Uterus. I know it's not supposed to be there, it wasn't there before 2.14.3 and it's not there when I turn off Local Water Reflections.

Offline Easyscor

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Re: 2.14.3 Local Water Reflections
« Reply #3 on: July 31, 2009, 06:36:14 PM »
Rgr, that's something different.
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Offline Ratpack1

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Re: 2.14.3 Local Water Reflections
« Reply #4 on: August 01, 2009, 10:03:59 AM »
I noticed the same thing
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Offline RTHolmes

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Re: 2.14.3 Local Water Reflections
« Reply #5 on: August 01, 2009, 10:11:35 AM »
same thing happened to me after I alt-tabbed to windows then back again, was fine before I did that.
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Offline 5PointOh

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Re: 2.14.3 Local Water Reflections
« Reply #6 on: August 01, 2009, 12:52:40 PM »
Also getting the same...
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Offline MachFly

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Re: 2.14.3 Local Water Reflections
« Reply #7 on: August 01, 2009, 01:52:12 PM »
I had that problem, then I just re-logged and it got fixed.
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Offline Ack-Ack

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Re: 2.14.3 Local Water Reflections
« Reply #8 on: August 01, 2009, 02:05:54 PM »
Try updating your video drivers.  I had the same problem with Patch 3, updated my drivers to the latest ATI version (Catalyst 9.7) and the corrupted local reflection graphics went away along with my stutters.


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Offline Motherland

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Re: 2.14.3 Local Water Reflections
« Reply #9 on: August 01, 2009, 05:26:49 PM »
Try updating your video drivers.  I had the same problem with Patch 3, updated my drivers to the latest ATI version (Catalyst 9.7) and the corrupted local reflection graphics went away along with my stutters.


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The newest NVIDIA drivers are 190.38 which I'm reluctant to try because people have been having problems with them in the tech forum.

Offline mia389

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Re: 2.14.3 Local Water Reflections
« Reply #10 on: August 02, 2009, 03:09:57 AM »
I get the same thing with the newest drivers. Not all the time though.

Offline xthecatx

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Re: 2.14.3 Local Water Reflections
« Reply #11 on: August 02, 2009, 03:44:09 AM »
I have same problem with 2 day old geforce 9600gt with latest drivers   :confused:

Offline Kermit de frog

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Re: 2.14.3 Local Water Reflections
« Reply #12 on: August 02, 2009, 12:29:13 PM »
I got the same thing last night.

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Offline shiv

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Re: 2.14.3 Local Water Reflections
« Reply #13 on: August 02, 2009, 12:58:43 PM »
I got that.  I thought it was an enhancement so you can tell how far you are from the water...
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Offline Bruv119

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Re: 2.14.3 Local Water Reflections
« Reply #14 on: August 03, 2009, 01:54:34 AM »
you alt + tabbed didnt you ? 
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