Author Topic: Vehicle Bases  (Read 2853 times)

Offline Strip

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Re: Vehicle Bases
« Reply #30 on: August 07, 2009, 12:54:01 AM »
Fighters I can understand....but bombers from a supposed vehicle base? No!

Offline Larry

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Re: Vehicle Bases
« Reply #31 on: August 07, 2009, 09:32:23 AM »
The only 'bombers' that will be enabled on those fields are Ju87s, IL-2s, and maybe A20s. If I have any say about it anything with drones will only be enabled at airfields.
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Offline waystin2

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Re: Vehicle Bases
« Reply #32 on: August 07, 2009, 10:23:53 AM »
A v-base is a v-base, an airfield is an airfield, a port is a port.  So I gotta give this one a...


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Offline Larry

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Re: Vehicle Bases
« Reply #33 on: August 07, 2009, 10:32:03 AM »
A v-base is a v-base, an airfield is an airfield, a port is a port.  So I gotta give this one a...
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Then lets disable GVs from airfields and ports.
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Offline waystin2

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Re: Vehicle Bases
« Reply #34 on: August 07, 2009, 10:38:43 AM »
Then lets disable GVs from airfields and ports.

It's a nifty idea Larry.  The design work you have done is quite cool.  Unfortunately since I have gotten into my 40's, change drives me nuts.  Vehicles have always been available at airfields and ports.  Airplanes are usually only available at airfields, CV's and special ports as far as I can remember.  May not be the best reasoning, but it is my opinion on the subject.

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Offline Spikes

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Re: Vehicle Bases
« Reply #35 on: August 07, 2009, 10:44:34 AM »

No.


Let me try and explain this without screwing up.

If there are no FH/BHs on a gv base and the CM enables planes to fly from there then there will be no way to stop planes from upping form that field. You could level that whole base and since there were no FH/BH there to kill the game thinks that they are still up making that base almost impossible to capture. I put that single FH and BH there so when someone wanted to take that base there was a way to 'disable' planes from upping. That's another reason why I put them so close together because seeing it is a GV base those planes that can up form there are a privilege and if you want to keep then there you need to defend it.
If it were used in the MA Skuzzy would probably disable fighters and bombers, anyway, right?
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Offline Strip

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Re: Vehicle Bases
« Reply #36 on: August 07, 2009, 11:02:33 AM »
I doubt it would even be allowed in the MA.......if it was it would be a first.

Offline Rider

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Re: Vehicle Bases
« Reply #37 on: August 07, 2009, 02:58:01 PM »
Just to clear things up a bit as I think a couple people don't understand.  I'm just speaking of a small air strip (not an air field) with a rearm pad.  No planes enabled, you can't launch from said large v-base.

An air strip does not an air field make.  As has already been mentioned, vehicles are available at air fields and ports.  On some maps aircraft are available at some ports.

As I mentioned earlier, you can already land and end a fighter sortie at a v-base.  It wouldn't be a stretch to take on fuel and ammo and take off again.

I wouldn't put that capability at every v-base, only select large v-bases.  It would also add some strategic value to those type v-bases as well.  I think it would promote some good ground wars.

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Offline Oleg

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Re: Vehicle Bases
« Reply #38 on: August 08, 2009, 01:31:45 AM »
Just to clear things up a bit as I think a couple people don't understand.  I'm just speaking of a small air strip (not an air field) with a rearm pad.  No planes enabled, you can't launch from said large v-base.

V-base with runway = airfield.
No aircraft enabled = no need for aircraft supplies/mechanics/armorers.
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Offline JunkyII

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Re: Vehicle Bases
« Reply #39 on: August 08, 2009, 02:30:53 AM »

No.


Let me try and explain this without screwing up.

If there are no FH/BHs on a gv base and the CM enables planes to fly from there then there will be no way to stop planes from upping form that field. You could level that whole base and since there were no FH/BH there to kill the game thinks that they are still up making that base almost impossible to capture. I put that single FH and BH there so when someone wanted to take that base there was a way to 'disable' planes from upping. That's another reason why I put them so close together because seeing it is a GV base those planes that can up form there are a privilege and if you want to keep then there you need to defend it.
ah good point
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Offline Rider

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Re: Vehicle Bases
« Reply #40 on: August 08, 2009, 01:25:44 PM »
Just to clear things up a bit as I think a couple people don't understand.  I'm just speaking of a small air strip (not an air field) with a rearm pad.  No planes enabled, you can't launch from said large v-base.



Quote from: AWwrgwy on August 06, 2009, 10:51:39 PM
V-base with runway = airfield.
No aircraft enabled = no need for aircraft supplies/mechanics/armorers.
 
 
 
 

V-bases already have the facilities to store fuel and ammo for vehicles, some of that could be used for aircraft.

Mechanic/armorers, I'm not talking about repairing aircraft.  When was the last time your aircraft got repaired on a rearm pad?  As someone who has done many ICTs on A-10 aircraft it's not a difficult process.  I'm not a fuels or ammo specialist.  My specialty was electronics in the backshop.  I was taught how to put fuel on the A-10, how to check and add oil, and what to do and not do when loading munitions on an aircraft.  Not that difficult and doesn't require specialists.  V-bases obviously already have mechanics to fuel and load vehicles, they could easily be "trained" to do the same for aircraft.

If you put an air strip at a v-base it doesn't make it an airfield.  I have a game on my business computer, that doesn't make it a gaming rig.  I have a vegetable garden at my home, that doesn't make it a farm.

I lived in Europe for a number of years.  Straight roads are rare there however you see a number of roads that were intentionally made long and straight for the purpose of being used as airstrips but they aren't lined with aircraft hangers, fuel depots, or ammo bunkers.  Makeshift air strips and FOLs were a fact of life in WWII and they were routinely utilized.  Isn't that part of the criteria for having something added to AH?  Tactics and abilities should evolve in AH just as they did in WWII.

Too often folks here simply write something off simply because it doesn't suit their style of play.  Realism apparently doesn't factor into it.  "Well I don't like this and I wouldn't use it and it would make things harder for me so we shouldn't do it."  Fact is it's not all about you (for the record "you" isn't referring to anybody specific).  How about you adapt instead, it will only serve to make you better.

Rider
« Last Edit: August 08, 2009, 01:27:58 PM by Rider »

Offline sntslilhlpr6601

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Re: Vehicle Bases
« Reply #41 on: August 08, 2009, 11:32:31 PM »
Good idea I like it. It would add more depth to the game but at the same time its not a huge change. Its not like everybody and their mother is gonna be upping from these fields, its just a convenient yet risky way to get back in the fight.

Offline AWwrgwy

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Re: Vehicle Bases
« Reply #42 on: August 09, 2009, 02:48:48 AM »
V-bases already have the facilities to store fuel and ammo for vehicles, some of that could be used for aircraft.

Mechanic/armorers, I'm not talking about repairing aircraft.  When was the last time your aircraft got repaired on a rearm pad?  As someone who has done many ICTs on A-10 aircraft it's not a difficult process.  I'm not a fuels or ammo specialist.  My specialty was electronics in the backshop.  I was taught how to put fuel on the A-10, how to check and add oil, and what to do and not do when loading munitions on an aircraft.  Not that difficult and doesn't require specialists.  V-bases obviously already have mechanics to fuel and load vehicles, they could easily be "trained" to do the same for aircraft.


There are no mechanics/armorers at v-bases.  The gv crews service their own vehicles using dropped vehicle supplies.


Quote
If you put an air strip at a v-base it doesn't make it an airfield.  I have a game on my business computer, that doesn't make it a gaming rig.  I have a vegetable garden at my home, that doesn't make it a farm.

Airstrip.... Intended for aircraft to land on.  Do you sell your vegetables you grow?

Quote
I lived in Europe for a number of years.  Straight roads are rare there however you see a number of roads that were intentionally made long and straight for the purpose of being used as airstrips but they aren't lined with aircraft hangers, fuel depots, or ammo bunkers.  Makeshift air strips and FOLs were a fact of life in WWII and they were routinely utilized.  Isn't that part of the criteria for having something added to AH?  Tactics and abilities should evolve in AH just as they did in WWII.
Quote

Did I misunderstand?  You do not intend aircraft to be refueled or rearmed from the airstrips you want on a Vehicle Base?

Historically, an aircraft that diverted to a field on the continent instead of returning to its home field sat there, often for days.  The pilot often hitched a ride back home on a transport rather than wait.

I don't know if the field couldn't spare the time or resources to repair or rearm but certainly it wasn't going to take off and go back into combat at any rate.


Quote
Too often folks here simply write something off simply because it doesn't suit their style of play.  Realism apparently doesn't factor into it.  "Well I don't like this and I wouldn't use it and it would make things harder for me so we shouldn't do it."  Fact is it's not all about you (for the record "you" isn't referring to anybody specific).  How about you adapt instead, it will only serve to make you better.

Rider

Obviously if someone sees "issues" then they shouldn't say anything.  I'm sticking with Airstrip = Airfield.


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Offline Rider

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Re: Vehicle Bases
« Reply #43 on: August 09, 2009, 12:38:42 PM »

There are no mechanics/armorers at v-bases.  The gv crews service their own vehicles using dropped vehicle supplies.


Airstrip.... Intended for aircraft to land on.  Do you sell your vegetables you grow?

Historically, an aircraft that diverted to a field on the continent instead of returning to its home field sat there, often for days.  The pilot often hitched a ride back home on a transport rather than wait.


wrongway

To say there aren't mechanics/armorers at v-bases is just ludicrous.  You obviously don't know anything about the military or military operations.  Sure, a good crew can service their own rides and often did.  Vehicle crews consist of specialists assigned to man a specific station and knew enough to perform basic maintenance.  But there were "professionals" at the post that were dedicated to maintenance.  Personally I think the way resupplying vehicles in AH is a bit unrealistic but that's the way it is.  I mean one minute you're turreted and someone drops supplies and magically your tank is like new again.  And you think it's a stretch to get fuel and ammo at a v-base.

No, I don't sell vegetables.  According to your logic if I sell a tomato then I own a farm.  OK, maybe you're on to something there.  I won't be on AH today because I have a tomato to sell.  Then I can claim my residence as a farm and qualify for all sorts of subsidies from Uncle Sam.

Military aircraft still divert to this day.  Aircraft typically only divert if there is a problem.  They only sit as long as it takes to get parts and mechanics to fix it.  And that is only the case for places not equipped to handle a problem with that aircraft.  Said V-bases would be equipped to handle a gas and go.  If you need your flaps fixed, that aint gonna happen.  If you need a new rudder, that aint gonna happen.  Leaking oil, tough luck.  If you need more than fuel and ammo then a large v-base isn't for you.  Just as in a race, if your car needs more than gas and tires you might as well drive right by the pit and go straight to the garage cause it aint gonna happen in the pit.

I was in the AF for 21 years.  We operate from FOLs all the time.  Given a suitable airstrip you can probably setup an FOL. Let's think about this for a minute, what would you need to rearm?  Fuel, a large v-base has fuel for vehicles.  Is it a stretch to think they could have fuel for aircraft?  Ammo, they store ammo for vehicles.  Is it a stretch to think they could have ammo for aircraft?  Someone to put the fuel and ammo on the aircraft.  Is it a stretch to think the same guys that put fuel and ammo on vehicles could also be smart enough to do the same for vehicles with wings?  I've participated in many ICTs and believe me, it isn't rocket science (pardon the pun). 

A big factor to consider if a pilot can go back into combat is time.  If a pilot launches from an airfield and flies four hours to his objective, spends and hour at his objective and another four hours to return to base he's going to be spent.  If however, he can refuel and take on more ammo an hour away from the objective he can get back to the fight.  For the sake of entertainment, hours consist of minutes in AH and we can fly dozens of sorties.  But that doesn't mean that we can't or shouldn't try to simulate the real thing.

Airstrip = airfield.  Some Wal-Marts have bays to change oil and tires.  Do you think of Wal-Mart as a garage?  I don't, I think of it as a department store that can do an oil change.  If I need a new motor it aint gonna happen there, I'm going to take it to a garage.  But hey, if you're right and I'm wrong I'm going to be a farmer.

Rider

Offline Speed55

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Re: Vehicle Bases
« Reply #44 on: August 09, 2009, 01:14:35 PM »
Quote
I was in the AF for 21 years.  We operate from FOLs all the time.  Given a suitable airstrip you can probably setup an FOL. Let's think about this for a minute, what would you need to rearm?  Fuel, a large v-base has fuel for vehicles.  Is it a stretch to think they could have fuel for aircraft?  Ammo, they store ammo for vehicles.  Is it a stretch to think they could have ammo for aircraft?  Someone to put the fuel and ammo on the aircraft.  Is it a stretch to think the same guys that put fuel and ammo on vehicles could also be smart enough to do the same for vehicles with wings?  I've participated in many ICTs and believe me, it isn't rocket science (pardon the pun).

I like the idea a lot, and could see it creating some serious action.

But in IMO it's best to just modify the standard V-base. 

Add the landing strip with the re-arm pads at the ends.  On each side of the strip have 1 fuel, and 1 ammo bunker (2 each) total, tied to the re-arms.

If the fuel sheds are porked you could still take ammo, and if the ammo bunkers are porked, you can still take fuel. If both are down, you're SOL.

Re-arming is limited to only fuel, and primary/secondary weapons, and not ordnance.
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