Author Topic: lack of Terrain for GV's  (Read 1096 times)

Offline FireDrgn

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Re: lack of Terrain for GV's
« Reply #15 on: August 06, 2009, 07:49:46 PM »
Wrong how........... I am clearly right as you have agreed 135 has hills.   

I think we have a differant definition of hills......  The mountians and hills are still there   . the mounds of dirt that were barely high enough for gvs to hide behind.... that not a common definition of a hill.


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Offline TDeacon

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Re: lack of Terrain for GV's
« Reply #16 on: August 06, 2009, 08:04:51 PM »
Those "mounds of dirt" were tactically significant for GVs, in that they allowed partial cover while firing.  Hopefully they will be added back in, once the performance issues are resolved. 

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Offline LYNX

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Re: lack of Terrain for GV's
« Reply #17 on: August 07, 2009, 04:01:14 AM »
When there have been remodelling of ballistics and flight model everyone had to adapt soooo why can't you spawn camping fishermen type gv'ers adapt?   

Too difficult to actually drive out there and shoot on the move? The flat terrains are less undulating as they were.   That's to say your turret doesn't bounce up and down so much.   There's hardly any tiny mounds that would bugger up that kind of shot...especially good for wirlies on the move me thinks.  The mounds of earth have gone so the Gv fight is more fluid now.  That's movement for those that don't understand "fluid". 

To difficult to shoot an scoot?  The new terrains have denser tree cover when you get in them.  Steeping stones is what they are and the M4's are just as camouflaged as they were.  There's still all the high ground as there once was so the 4k + shooters shouldn't have any problems there.

GV icons from the air are harder to see.  Granted you can see a dot but you don't know what it is untill 1.5k above.  Even harder to see if low alt.  Bit of a bugger when a wirlie comes visable at 400.   

It's a new terrain kids...that may actually mean new tactics.  Come on! especially you sissy arsed girl scout whining dedicated campers.... get with the program.

Offline Lusche

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Re: lack of Terrain for GV's
« Reply #18 on: August 07, 2009, 04:21:38 AM »
Seems like someone graduated from Bipolar's School of Rethoric and Reasonable Thinking...   :rolleyes:
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Offline RipChord929

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Re: lack of Terrain for GV's
« Reply #19 on: August 07, 2009, 07:30:43 AM »
 :rofl

"new tactics"...  Oh, is that what you call them?  (spawn tank, go that'away, if ya see something, shoot it)  Hmmmm, OK!!!

"get with the program"... Sorry, but there are too many ppl pushing that easy button lately... (thats what the girl scouts do)

Between our "miracle zoom" gunsights, and high weapon effectiveness at unrealistic ranges, removing the berms didn't help gv gameplay at all...

And I can still see the GV "sparkle" from MILES away...  Doesn't matter what color or skin they have!!!  At certain monitor settings they actually GLOW, LOL!!!!

Overall, its a net minus in my book...  But, I'm sure they'll get around to fixing it at some point, or at least offering some variations on the general theme...

Just being honest!!!  Thats no reason to sling girly poop at ppl who don't agree with ya...

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Offline Kazaa

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Re: lack of Terrain for GV's
« Reply #20 on: August 07, 2009, 07:42:00 AM »
I really don’t GV but I could instantly see why those trees miff people off the first time I stepped foot in one, you can’t even shoot through them lol. HTC dropped the ball big time in regards to GV warfare, it's a good job I seek action above the terraferma.
« Last Edit: August 07, 2009, 07:47:03 AM by Kazaa »



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Offline Ratpack1

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Re: lack of Terrain for GV's
« Reply #21 on: August 07, 2009, 08:02:06 AM »
christopher columbyus
Never heard of him ... was he someone important ?

 :lol :lol :lol :lol :lol :lol :lol :aok

Personally I like the new GV'ing. The new flora provides lots nice hiding spots.
« Last Edit: August 07, 2009, 08:04:28 AM by Ratpack1 »
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Offline coola4me

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Re: lack of Terrain for GV's
« Reply #22 on: August 07, 2009, 08:49:56 AM »
I have no problem with GV play! I just do it old school style! If you cant find a hiding spot just roll out and go head to head in a slug fest, better tank/shooter wins! 
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Offline waystin2

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Re: lack of Terrain for GV's
« Reply #23 on: August 07, 2009, 10:08:36 AM »
I have no problem with GV play! I just do it old school style! If you cant find a hiding spot just roll out and go head to head in a slug fest, better tank/shooter wins!  (Image removed from quote.)

Yep.  It is more my type of tanking to be rolling and fighting instead who has the best hull down position contest.  I get the feeling that professional campers are not enjoying this new paradigm near as much...
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Offline LYNX

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Re: lack of Terrain for GV's
« Reply #24 on: August 07, 2009, 10:27:13 AM »
Seems like someone graduated from Bipolar's School of Rhetoric and Reasonable Thinking...   :rolleyes:

Rhetoric : art of impressive or persuasive speaking / writing.  Often with implication of insincerity or exaggeration.

Hardly!

This style of GV'ing is very similar to when I started.  Back when Pizza was around there was desert terrain.  No cover what so ever for an attacker and some of those Vbase were on high ground.  Granted there was only 1 tented VH that tuck 18 rounds to knock out but we have <drum roll> more Gv'ers / players these days.

It's down to learning, for some at least, new tactics.  The game is more dynamic and nothing that you can't pick up inside a week or two.  So if your an average to poor shot you best be prepaired to shoot then scoot.  You'll have to learn to shoot on the move or abruptly stop, range, fire then move on.  Seems to me the ones upset about the new terrain are those that played the fisher man game.  Sitting there waiting and waiting for a nibble on the end of the turret. 

The games got more of the "charge" in it now rather than cold flasks of tea, ham sandwiches and watching for a float to bob up and down.  As for reasonable thinking.  Don't ya think "whack a mole" has had it's day?

Offline doc1kelley

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Re: lack of Terrain for GV's
« Reply #25 on: August 07, 2009, 10:30:01 AM »
I've come across lots of hills. They just aren't the random "super speed bumps" that cause a vehicle to stall out when hitting them.

ROFLOL... I've not hit hills that stopped me in GV's but I've ran into some big Cabbage plants that will stop you dead in your tracks and not to mention some 1/2 inch trees that will do it too.

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Offline LYNX

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Re: lack of Terrain for GV's
« Reply #26 on: August 07, 2009, 10:31:22 AM »
Yep.  It is more my type of tanking to be rolling and fighting instead who has the best hull down position contest.  I get the feeling that professional campers are not enjoying this new paradigm near as much...

and following the lastest board trend.

+1

Offline shreck

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Re: lack of Terrain for GV's
« Reply #27 on: August 07, 2009, 10:36:41 AM »
GVing is the GAMIEST aspect of AH !  :uhoh

Offline SirFrancis

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Offline Saxman

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Re: lack of Terrain for GV's
« Reply #29 on: August 07, 2009, 10:53:38 AM »
We also have, what, two terrains so far? Given the flexibility of the new terrain, I'm sure that once we get maps based around Northern France (where the hedgerows came into play) and other parts of Western Europe we'll start seeing more variation in the ground clutter.
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