Author Topic: New Task Group ack has to go!  (Read 2004 times)

Offline smokey23

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Re: New Task Group ack has to go!
« Reply #30 on: August 09, 2009, 04:09:40 PM »
The ack isnt accurate enough. cv's are to easily bombed anyway i say turn the ack up a notch and make it real hard to take out a cv. Make those 8k lancstukas have to bomb from 20k.For every one plane that gets wasted in the ack 2 get thru and are able to bomb the cv. So i say lay out a wall of flak from 1k to 20k to make the planes really work for it.

Offline A8TOOL

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Re: New Task Group ack has to go!
« Reply #31 on: August 09, 2009, 04:13:25 PM »


Do you guys (HTC) even test this stuff before releasing it?


The answer to that is quite possibly  NO


Every new version has had trouble and every new version is riddled with the same type of post.   "Do you guys even play the game?"

After some time passes things will get fixed though. they just need to see enough complaints about it.


Offline A8TOOL

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Re: New Task Group ack has to go!
« Reply #32 on: August 09, 2009, 04:16:47 PM »
The ack isnt accurate enough. cv's are to easily bombed anyway i say turn the ack up a notch and make it real hard to take out a cv. Make those 8k lancstukas have to bomb from 20k.For every one plane that gets wasted in the ack 2 get thru and are able to bomb the cv. So i say lay out a wall of flak from 1k to 20k to make the planes really work for it.


The ack is very deadly to the fighters but not nearly deadly enough against the bombers.

A bombers airframe is huge copared to a fighters and you would think it would be easier to hit something as large as they are but NOOOOooo

HTC got that part backward in my opinion

Offline Motherland

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Re: New Task Group ack has to go!
« Reply #33 on: August 09, 2009, 04:18:49 PM »

The answer to that is quite possibly  NO


Every new version has had trouble and every new version is riddled with the same type of post.   "Do you guys even play the game?"

After some time passes things will get fixed though. they just need to see enough complaints about it.


The answer is that no matter how much theoritcal/small scale testing you do, you never know how something's going to work until you really put it to the test...
The newest version is a GREAT example of that... and the ack was redone in the beta as well. <testing

The big thing about puffy is that for whatever reason it's more effective against fighters than bombers/anything that poses a threat to what the ack is trying to protect.

Offline CountD90

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Re: New Task Group ack has to go!
« Reply #34 on: August 09, 2009, 04:19:09 PM »
Quote
Do you guys (HTC) even test this stuff before releasing it?


That's what the BETA was for. I never have had problems with CV ack. I've gotten knocked out by more friendly ack than NME ack but oh well.
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Offline Crash Orange

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Re: New Task Group ack has to go!
« Reply #35 on: August 09, 2009, 05:16:39 PM »

The ack is very deadly to the fighters but not nearly deadly enough against the bombers.

A bombers airframe is huge copared to a fighters and you would think it would be easier to hit something as large as they are but NOOOOooo

HTC got that part backward in my opinion

That is exactly my reaction. I still have no trouble at all hitting CVs in a straight line run at 8.5k, and the most that ever happens is I lose a drone, and that not very often.  But the stuff is canned death for fighters.

OTOH, in addition to fighter opposition, manned 5" is deadly against anything straight and level under 10k, so part of the fix is for people to just pay attention and make sure somone is on the 5" when buffs are inbound. As for LancStukas, the fix for that would be easy, and I wish HTC would implement it: make it so bombs from four-engine bombers won't drop at a dive rate of 1k or more.

The other problem I see with the enhanced puffy ack is that it can be used as an offensive weapon by parking the CV a mile or two offshore from a base.

Offline SIM

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Re: New Task Group ack has to go!
« Reply #36 on: August 09, 2009, 06:49:37 PM »
I really like this thread....it has all the elements needed for comedy on the AH2 BBS....Whine, whimper, armchair general.................

The manned 5 inch gun  in AH is nothing like the actual gun fired during the war. The rate of fire is comical at best. The puffy ack is more realistic than the guns that can be controlled by an individual. Imagine a task group is 20+ ships firing ack from all available 5 inch guns. Make sure to consider the class of ships that had twin mount 5 inch guns.  That Gentlemen and whiners, is puffy ack in AH.

Lets see, anyone care to explain how a fuse-setter works? How about the projectile hoist in a 5 inch mount? Better yet, was the ammunition for these mounts fixed or semi-fixed? How was the the propellent charge passed into the gun mount? Anyone care to guess the firing options?

When some folks get into finding out that information, then maybe they look at the ack in another manner.

Offline 1Boner

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Re: New Task Group ack has to go!
« Reply #37 on: August 09, 2009, 07:17:46 PM »
I don't mind the Fleet ack so much.

What I don't like is the ability for a CV group to park itself almost on the beach next to a base.

Is the water 50 ft deep at the waters edge?

And if they continue to be allowed to do so, have at least one shore battery at the base to help keep the Cv group at bay.

I was gettin hit on the runway from manned Cv ack the other day!! :O
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Offline Spikes

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Re: New Task Group ack has to go!
« Reply #38 on: August 09, 2009, 07:24:50 PM »
I really think it should be more deadly to ord laiden planes.
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Offline bj229r

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Re: New Task Group ack has to go!
« Reply #39 on: August 09, 2009, 08:12:19 PM »
If you're 15k in a small, nimble fighter goin 300, changing direction and altitude every few seconds, and you're the ONLY thing around, you're DEAD. Even after you change alt/direction, it would seem the rounds already in the air miraculously change direction mid-flight and target you. On the other hand, turn-fighting at 4k in a zeke, or plowing through at 7k in Lancstukas, auto-puffy never hits
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Offline stodd

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Re: New Task Group ack has to go!
« Reply #40 on: August 09, 2009, 08:24:13 PM »
I was in a 109F in early war I think it was defending a field from an off shore cv, I chased a con in the vert as soon as the first auto puffy ack went off it killed me. One shot, first time I heard puffy ack even fire its BS.
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Offline Yenny

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Re: New Task Group ack has to go!
« Reply #41 on: August 09, 2009, 09:11:27 PM »
Wait until you're divin in a 262 doing 650 at 10k, and the first puffy ack shot kill u instantly =)
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Offline Jayhawk

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Re: New Task Group ack has to go!
« Reply #42 on: August 09, 2009, 10:53:28 PM »
Not going too far off topic I took a jug to pork a field tonight and after I pulled up my right wing gets shot off.  Looking back at the film, of the 7 or 8 shots that hit me, about 6 of them were on the inside right wing.  Not complaining, I guess it was just a fluke but geez that sucked.

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Offline hymijr

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Re: New Task Group ack has to go!
« Reply #43 on: August 09, 2009, 11:18:29 PM »
it is very bad

 its fun when its land vs carier expecialy when your land :D but i keep getting popped out of the air by the ack