Author Topic: skin enable  (Read 675 times)

Offline oakranger

  • Plutonium Member
  • *******
  • Posts: 8380
      • http://www.slybirds.com/
skin enable
« on: August 09, 2009, 10:37:46 PM »
Is it possible that you can enable certain skins on other AC?
Oaktree

56th Fighter group

Offline Krusty

  • Radioactive Member
  • *******
  • Posts: 26745
Re: skin enable
« Reply #1 on: August 09, 2009, 10:52:05 PM »
Not even remotely. Doesn't work that way. Each skin is a bitmap specifically laid out as to how it "wraps" around the 3d shape of the plane model.

On top of that, HTC's criteria for accepting skins lists that they must be historically accurate (no Fw190 skins painted on P-51Ds, or whatever)

Offline Enker

  • Silver Member
  • ****
  • Posts: 1553
Re: skin enable
« Reply #2 on: August 09, 2009, 10:53:42 PM »
Is it possible that you can enable certain skins on other AC?
Whatever skin the other AC has enable is visible to you. It isn't really your choice as to what the other person wants to have his/her aircraft look like. I mean, if one wanted to have every F4U-1A use the VMF-122 skin, or every Panzer use the Default, that might give a player a way to game the game.
InGame ID: Cairn
Quote from: BillyD topic=283300.msg3581799#msg3581799
... FOR TEH MUPPET$ TO PAD OUR SCO?E N to WIN TEH EPIC WAR OF TEH UNIVERSE We MUST VULTCHE DA RUNWAYZ N DROP UR GUYZ FIGHTERZ Bunkarz Then OUR SKWAD will Finarry Get TACTICAL NOOK for 25 KILL SCORE  STREAK>X

Offline Krusty

  • Radioactive Member
  • *******
  • Posts: 26745
Re: skin enable
« Reply #3 on: August 09, 2009, 11:04:20 PM »
I should clarify, I replied thinking he meant take a 109k4 skin and put it on some other plane. (for example)

Offline Enker

  • Silver Member
  • ****
  • Posts: 1553
Re: skin enable
« Reply #4 on: August 09, 2009, 11:49:44 PM »
He could clarify as well, as both of our responses are perfectly acceptable answers to a vague question.
InGame ID: Cairn
Quote from: BillyD topic=283300.msg3581799#msg3581799
... FOR TEH MUPPET$ TO PAD OUR SCO?E N to WIN TEH EPIC WAR OF TEH UNIVERSE We MUST VULTCHE DA RUNWAYZ N DROP UR GUYZ FIGHTERZ Bunkarz Then OUR SKWAD will Finarry Get TACTICAL NOOK for 25 KILL SCORE  STREAK>X

Offline oakranger

  • Plutonium Member
  • *******
  • Posts: 8380
      • http://www.slybirds.com/
Re: skin enable
« Reply #5 on: August 09, 2009, 11:59:33 PM »
ok, i will clearify. If i was in my AC, is it possible to select what skin you want to see on other AC which to that player selected it?
Oaktree

56th Fighter group

Offline Enker

  • Silver Member
  • ****
  • Posts: 1553
Re: skin enable
« Reply #6 on: August 10, 2009, 12:04:58 AM »
ok, i will clearify. If i was in my AC, is it possible to select what skin you want to see on other AC which to that player selected it?


Ok, I will quote myself to show what pompous poop I am.
Whatever skin the other AC has enable is visible to you. It isn't really your choice as to what the other person wants to have his/her aircraft look like. I mean, if one wanted to have every F4U-1A use the VMF-122 skin, or every Panzer use the Default, that can be considered a method of gaming the game.
InGame ID: Cairn
Quote from: BillyD topic=283300.msg3581799#msg3581799
... FOR TEH MUPPET$ TO PAD OUR SCO?E N to WIN TEH EPIC WAR OF TEH UNIVERSE We MUST VULTCHE DA RUNWAYZ N DROP UR GUYZ FIGHTERZ Bunkarz Then OUR SKWAD will Finarry Get TACTICAL NOOK for 25 KILL SCORE  STREAK>X

Offline Krusty

  • Radioactive Member
  • *******
  • Posts: 26745
Re: skin enable
« Reply #7 on: August 10, 2009, 01:48:22 AM »
 :aok

Offline hammer

  • Gold Member
  • *****
  • Posts: 2198
      • netAces
Re: skin enable
« Reply #8 on: August 10, 2009, 08:55:14 AM »
ok, i will clearify. If i was in my AC, is it possible to select what skin you want to see on other AC which to that player selected it?

Actually, yes you can. To do it, put the .tca file file of the skin you want to see in the stdshapes and hires folders (if you're using hires). This makes the skin you want to see the default. Now disable other players skins. That's all there is to it. It only effects what you see, but that's what you're really interested. As an example, every June I force every allied plane possible into D-Day stripes.

Regards,

Hammer
Hammer

JG11
(Temporarily Retired)

Offline Stoney

  • Gold Member
  • *****
  • Posts: 3482
Re: skin enable
« Reply #9 on: August 10, 2009, 09:07:37 AM »
Actually, yes you can. To do it, put the .tca file file of the skin you want to see in the stdshapes and hires folders (if you're using hires). This makes the skin you want to see the default. Now disable other players skins. That's all there is to it. It only effects what you see, but that's what you're really interested. As an example, every June I force every allied plane possible into D-Day stripes.

Regards,

Hammer

Well, hopefully this will end all of those whines about the default tank skins being orange or whatever.
"Can we be incorrect at times, absolutely, but I do believe 15 years of experience does deserve a little more credence and respect than you have given from your very first post."

HiTech

Offline oakranger

  • Plutonium Member
  • *******
  • Posts: 8380
      • http://www.slybirds.com/
Re: skin enable
« Reply #10 on: August 10, 2009, 11:38:51 AM »
Actually, yes you can. To do it, put the .tca file file of the skin you want to see in the stdshapes and hires folders (if you're using hires). This makes the skin you want to see the default. Now disable other players skins. That's all there is to it. It only effects what you see, but that's what you're really interested. As an example, every June I force every allied plane possible into D-Day stripes.

Regards,

Hammer



can this still work if you dont have the hires?
Oaktree

56th Fighter group

Offline Krusty

  • Radioactive Member
  • *******
  • Posts: 26745
Re: skin enable
« Reply #11 on: August 10, 2009, 01:39:12 PM »
Hammer that's what I did ages ago, but any and every new update can force rebuilding of the cache and your work is undone.

However, I will say it is WAY easier to figure out which TCA files belong to which skins now with the AH download page being so nicely laid out as it is. Before (years back) I had to do trial and error and it took forever.

Overall really not that helpful, though.

Offline hammer

  • Gold Member
  • *****
  • Posts: 2198
      • netAces
Re: skin enable
« Reply #12 on: August 10, 2009, 07:14:06 PM »
Hammer that's what I did ages ago, but any and every new update can force rebuilding of the cache and your work is undone.

However, I will say it is WAY easier to figure out which TCA files belong to which skins now with the AH download page being so nicely laid out as it is. Before (years back) I had to do trial and error and it took forever.

Overall really not that helpful, though.

Simply keep a copy of the group of .tca files you want in a seperate folder, then dump it back in after every update. Piece of cake.

Regards,

Hammer
Hammer

JG11
(Temporarily Retired)

Offline Krusty

  • Radioactive Member
  • *******
  • Posts: 26745
Re: skin enable
« Reply #13 on: August 10, 2009, 10:44:36 PM »
It took up a lot of HD space hehehe, but I did do that after a while. Then after a while more I gave up because it wasn't worth it. Just lowering texture resolution allowed me to run with all skins enabled as they were anyways.

I primarily started all of my tinkering with HTH, which didn't allow skins, so I played around with the defaults. I grew out of it, as most folks probably will.

Offline hammer

  • Gold Member
  • *****
  • Posts: 2198
      • netAces
Re: skin enable
« Reply #14 on: August 11, 2009, 11:51:17 AM »
It took up a lot of HD space hehehe,...

1TB external firewire. Takes care of all my space hogs!
Hammer

JG11
(Temporarily Retired)