Furballers for the most part don't seem to be able to process more information than what it takes to shoot at the plane in front of them.
Good furballers, to be one you must have very good SA, are processing E-states of many planes(foe
and friend), arrivals, departures, plane capabilities, pilot tendencies, angles, etc etc.; all the while trying to stay alive, keep their plane flying, and perhaps get a gun solution now and then. This process is constantly running, as it is very dynamic, changing fluidly and endlessly in a furball.
A stick who is unable to process more information than what it takes to shoot a plane in front of him isn't a furballer, he's a target.
Either you have no idea what goes through a good furballers mind or you are trolling.