Author Topic: Mountains capped at 12,000 ft.  (Read 832 times)

Offline Greebo

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Re: Mountains capped at 12,000 ft.
« Reply #15 on: August 28, 2009, 06:04:21 AM »
I'm arguing that occasionally they do have worth in the game. I'd like to keep aircraft from interfering with tank town in my terrain which is why I put the mountains there. I also built low cloud cover over the V bases for the same reason.
« Last Edit: August 28, 2009, 06:10:32 AM by Greebo »

Offline AirFlyer

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Re: Mountains capped at 12,000 ft.
« Reply #16 on: August 28, 2009, 07:36:24 AM »
May as well go big or don't go at all. I can say with fair certainty that 15,000 won't stop everyone, though it would be a serious hindrance.

I'd say 30,000 - 40,000 if your really determined to keep everyone out without a care for realism.
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Offline moot

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Re: Mountains capped at 12,000 ft.
« Reply #17 on: August 28, 2009, 08:50:31 AM »
Don't see what the big deal is.  Have a couple of maps realistic, and have others be just for fun.  The air combat is what matters.  Nothing real or unreal about terrain unless the fighting happens on it, e.g. the GV spawns 5 kft higher on a steep incline in Trinity.. A8 I think the base is.
Planes don't care about terrain, they're in the air.  Oversized canyons are fun. For the same reason canyons in reality are more fun than creek beds.

The only thing I do really agree with is when you've got obvious mathematical patterns repeating.. Perfect primitive shapes that look like something out of a crop circle.  It doesn't look all that great, most of the time.
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Offline Larry

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Re: Mountains capped at 12,000 ft.
« Reply #18 on: August 28, 2009, 02:11:08 PM »
:cry


LoL. Iv tried and, unlike you, I didn't give up. I created a map in less time that I thought, and once I learned the basics it wasn't hard at all. Maybe I'm just a quick learner but IMO making a terrain was easier then learning to make a skin.
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Offline Anaxogoras

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Re: Mountains capped at 12,000 ft.
« Reply #19 on: August 28, 2009, 02:16:33 PM »
I'd like to see a map with a 20k plateau somewhere just to see people call the P-47 a dweeb plane. :D
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Offline Belial

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Re: Mountains capped at 12,000 ft.
« Reply #20 on: August 28, 2009, 02:20:17 PM »
I think that many of the FSO maps would be great to use as a basis, why not some real maps of Europe that are somewhat historically accurate?

Offline Mustang T

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Re: Mountains capped at 12,000 ft.
« Reply #21 on: August 28, 2009, 02:34:34 PM »
 :aok I agree. It always seems like there are a bunch of islands. Never just big amounts of land. But I also agree to the mountain thing. Who would be fighting up there?
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Offline Stoney

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Re: Mountains capped at 12,000 ft.
« Reply #22 on: August 28, 2009, 03:20:15 PM »
I'm arguing that occasionally they do have worth in the game. I'd like to keep aircraft from interfering with tank town in my terrain which is why I put the mountains there. I also built low cloud cover over the V bases for the same reason.

I think this is a perfectly acceptable use of the terrain--necessary even.
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Offline usvi

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Re: Mountains capped at 12,000 ft.
« Reply #23 on: August 28, 2009, 03:27:20 PM »
Gee Toto I think we're not in Kansas anymore.
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