Author Topic: Mountains capped at 12,000 ft.  (Read 833 times)

Offline Belial

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Mountains capped at 12,000 ft.
« on: August 27, 2009, 05:40:08 PM »
Honestly how many areas on earth have mountains over 5,000 feet even?  The game has gargantuan mountains everywhere you look.

Offline Stoney

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Re: Mountains capped at 12,000 ft.
« Reply #1 on: August 27, 2009, 05:49:12 PM »
Honestly how many areas on earth have mountains over 5,000 feet even?  The game has gargantuan mountains everywhere you look.

You ever been to Colorado or to the Sierras? 
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Offline Belial

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Re: Mountains capped at 12,000 ft.
« Reply #2 on: August 27, 2009, 06:25:47 PM »
Thats what I'm saying there are few places on earth not like the 15k mountains you see everywhere here.

Offline waystin2

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Re: Mountains capped at 12,000 ft.
« Reply #3 on: August 27, 2009, 06:33:04 PM »
Your wish is...
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Offline AWwrgwy

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Re: Mountains capped at 12,000 ft.
« Reply #4 on: August 27, 2009, 07:01:53 PM »
Your wish is...


...the ground being closer to the sky?

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Offline texastc316

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Re: Mountains capped at 12,000 ft.
« Reply #5 on: August 27, 2009, 07:17:42 PM »

How many places in the world have cartoon airplanes shooting eachother?
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Offline Belial

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Re: Mountains capped at 12,000 ft.
« Reply #6 on: August 27, 2009, 07:47:19 PM »
My wish was in the title, no mountains higher than 12,000 feet. 

Offline Krusty

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Re: Mountains capped at 12,000 ft.
« Reply #7 on: August 27, 2009, 08:48:31 PM »
We've had maps in AH with entire mountain ranges beeing sheer cliffs over 30K high. This is higher than the SINGLE most highest mountain on earth. And NO FRAKKING COMBAT took place over it!

I wholeheartedly support this request. Poor map design ruins the fun. Especially the 8K "ravine/crevices" in pizza or whatever the round map is. It promotes crappy gameplay. It's not realistic. It detracts. This game simulates WW2 tools and weapons, and the last thing I want to see is some arcade-like badly-laid-out terrain while I'm pretending I'm t3h ub4r l44t WW2 pilitz!

Probably one of the FEW places where action might have taken place over mountains was the Alps, and there wasn't all that much action directly over them (because bombers flew around them).

The "Hump" in CBI was also a major problem, even at a much lower altitude, but that was a supply route, NOT a major combat corridor.

I really wish the terrain would be made a little more realistic. I'm not saying "no mountains" -- I'm saying "make the bloody thing at least a realistic transition from sea level to hills to mountains, not this 0k-to-20k over the course of 1 map tile crap".

Offline MachFly

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Re: Mountains capped at 12,000 ft.
« Reply #8 on: August 27, 2009, 08:56:41 PM »
We've had maps in AH with entire mountain ranges beeing sheer cliffs over 30K high. This is higher than the SINGLE most highest mountain on earth. And NO FRAKKING COMBAT took place over it!

I wholeheartedly support this request. Poor map design ruins the fun. Especially the 8K "ravine/crevices" in pizza or whatever the round map is. It promotes crappy gameplay. It's not realistic. It detracts. This game simulates WW2 tools and weapons, and the last thing I want to see is some arcade-like badly-laid-out terrain while I'm pretending I'm t3h ub4r l44t WW2 pilitz!

Probably one of the FEW places where action might have taken place over mountains was the Alps, and there wasn't all that much action directly over them (because bombers flew around them).

The "Hump" in CBI was also a major problem, even at a much lower altitude, but that was a supply route, NOT a major combat corridor.

I really wish the terrain would be made a little more realistic. I'm not saying "no mountains" -- I'm saying "make the bloody thing at least a realistic transition from sea level to hills to mountains, not this 0k-to-20k over the course of 1 map tile crap".

 :aok
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Offline Chalenge

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Re: Mountains capped at 12,000 ft.
« Reply #9 on: August 27, 2009, 09:20:04 PM »
Build the map so we can use it and I bet HTC adds it.  :aok
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Offline Krusty

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Re: Mountains capped at 12,000 ft.
« Reply #10 on: August 27, 2009, 09:32:05 PM »
If the TE weren't prohibitely user-unfriendly in every way shape and form, I would have.

I've picked up the TE, and put it back away dozens of times over the years, as have MANY other would-be terrain editors.

It's just not worth the effort to put 5 years into developing a map, just to have the next patch destroy all the work you've done by invalidating the terrain files.

Offline Larry

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Re: Mountains capped at 12,000 ft.
« Reply #11 on: August 28, 2009, 02:18:24 AM »
If the TE weren't prohibitely user-unfriendly in every way shape and form, I would have.

I've picked up the TE, and put it back away dozens of times over the years, as have MANY other would-be terrain editors.

It's just not worth the effort to put 5 years into developing a map, just to have the next patch destroy all the work you've done by invalidating the terrain files.

It took me about a week to learn enough about the terrain editor to make a 'MA' map. Hell I spent more time learning how to make custom fields then I did learning the basics of the TE. When you take the time to sit there and actually want to do it then its very simple to understand.
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Offline Krusty

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Re: Mountains capped at 12,000 ft.
« Reply #12 on: August 28, 2009, 02:26:18 AM »
Learning little tiny basics is one thing. Totally integrating everything, laying out every tile of railroad tracks, every tile of convoy roads, every bridge, so that they all work perfectly, so that strats resupply fields, so that fields are numbered properly, to get an entire MA map up and running is far more demanding than "just" playing with custom objects.

Try getting one of your maps in the MA, then maybe I'll listen to your thoughts on the matter. I don't have any myself, but at least I've tried. Many have, and have given up. Those that don't give up spend literally years on a single map sometimes. Try to tell THEM it's so easy, eh?

Offline Greebo

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Re: Mountains capped at 12,000 ft.
« Reply #13 on: August 28, 2009, 04:42:06 AM »
I agree with Krusty on this. The TE is poorly docmented, unfriendly to use and it takes forever to get any feedback from HTC regarding an MA terrain.

There is also not much incentive for anyone to make an MA terrain. You can't be too creative in its design as there are strict guidelines regarding field placement, strat, balance etc. Anything like custom textures tend to increase the terrain's file size too much. HTC can't afford an MA terrain to crash so they won't allow anything too tricky in one.

WRT to large mountains, I can see a point to occasionally using them to channel players a particular way. The MA terrain I'm working on has a ring of 15K mountains around tank town for example. Its really annoying to have to climb over something like that to get to another airfield though, there should at least be a canyon to fly through. I agree mountains are overused. I think in many cases they were just dotted around to make an MA terrain look a bit more interesting, the old terrain system was very monotone green.

My personal gripe is terrains that look too "geometric". Those that have perfectly straight canyons, circular coastines or rectangular stepped mountains. They just ruin my suspension of disbelief.

Farms on mountainsides are another aspect of this, the TE could do a much better job of managing this problem.
« Last Edit: August 28, 2009, 04:43:57 AM by Greebo »

Offline Stoney

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Re: Mountains capped at 12,000 ft.
« Reply #14 on: August 28, 2009, 05:00:32 AM »
The MA terrain I'm working on has a ring of 15K mountains around tank town for example.

The perceived worth of building an MA map and the clunkiness of the TE excepted, why are you putting 15,000 foot mountains around tank town?  I think the OP's original point was that mountains that tall didn't have any place in the game. 

I assume that you're placing them to regulate player behavior with respect to tank town?
"Can we be incorrect at times, absolutely, but I do believe 15 years of experience does deserve a little more credence and respect than you have given from your very first post."

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