Ya know, very often it took MANY hours, or days, for a ship to sink.. I'm talking about ships of war, not fragile freighters/liberty ships... Everyone remembers the ships that BLOW UP, like the HMS HOOD... But the huge majority of ships were just damaged to the point that they cannot be saved, and abandoned to sink, hours (or days) later... Or damaged and towed back to port, etc... The point being, that they were damaged so badly as to be put out of the fight... Really don't think that will fit, gameplay wise!!!
We can't even have a quasi realistic damage model for the carriers, that allows bomb craters to close the flightdeck for a short period of time, without the fighter guys sniveling about it... And you guys want the ships to settle by the head, until they founder... Take a list until they capsize, etc etc... LOL, ya gotta be kiddin right!!! How are players gonna like having their CV sitting out on the water, a burning hulk, waiting for it to sink HOURS LATER!!!! Ain't gonna happen man!!!
Don't get me wrong, I like the idea... The way it works now is way too HOKEY POKEY for me!!! Some analysis should be done, to find a good compromise in the damage/self repair model, that will make it a little more realistic.. Possibly, a ship resource allocation system, for damage control... Ship resources, ie crew, could be allocated by the ships captain to repair damage to various ship systems.. Like radar, turbines, flightdeck, electrical power generation, steering, etc etc... This will allow players to "fight their ship", instead of the cheezy way it works now... Besides that, if the carrier had an actual helm control, it wouldn't be so easy to hit with those high buffs.. They don't look it, but they'd turn violently enough to throw you off your feet!!!
RC