Author Topic: Sinking Ships  (Read 1790 times)

Offline Westy

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Re: Sinking Ships
« Reply #15 on: August 19, 2009, 10:20:57 AM »

 Amen!  Anything but JUST the nose down, slip beneath the waves animation.

 

Offline ghostdancer

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Re: Sinking Ships
« Reply #16 on: August 19, 2009, 12:39:54 PM »
Would nice to have a couple of animations that randomly happen.

1) Roll over and sink
2) settle and sink (simulating counter flooding)
3) Blow up (very dramatic like the Hood when its magazine was hit)
4) Break in two and sink
5) Nose down and sink

etc.
etc.
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Offline swareiam

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Re: Sinking Ships
« Reply #17 on: August 19, 2009, 01:41:10 PM »
Wow.. This is a good topic.

Believe it or not. The research seems to have been done as to why the fleet ships sink the
way they do. Actually, when you put some thought towards the process it makes plenty
good sense.

The following pictures show ships sinking from obvious aerial or subsurface attack.

When you introduce Hi-Explosives like torpex to a ship, especially with a torpedo. The
keel may or may not break. If it does break, there is really no more water tight integrity
to be had. The weight of the ship itself causes the keel and bulkheads to twist and collapse
when it begins to fill with water. The twising causes the compartments to loose there air
tight seal. The ship is effectively dead in the water. Nobody is going to stay in the boiler
room if the ship is sinking fast anyway.

Our fleet ships need to sink quickly... due to the way their coded.

Aerial bombs take a long time to sink a ship, unless a magazine explodes. Giving the same or
worse result as the torpedo.

So it depends on the ships condition at the time of attack and where and how it was hit.

All hatches and water tight doors dogged down. "Explosion >>> BOMB!"...

You get even flooding of most compartments. The ship gradually sinks as compartments fill up.
May take a long time before it sinks. Definetly enough time for damage control parties to save
the ship.

Everything the opposite. Hatches and water tight doors open.

A rush of sea water begins to violently fill each compartment with little or no resistance to flooding.
It's like the ship is being eaten by the sea. Hence screws in the air or ScrewUps...  :D and down she goes.

"Make sure your crews go to "General Quarter" when you see the bombers overhead"  :lol

So, anyway enjoy the pics and make your choice... Good topic... :aok






















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Offline AirFlyer

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Re: Sinking Ships
« Reply #18 on: August 19, 2009, 02:17:59 PM »
Who wouldn't want to see this when there bomb hits an ammo cache?

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Offline shreck

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Re: Sinking Ships
« Reply #19 on: August 20, 2009, 11:23:50 AM »
How about a "titanic" explosion, like the HMS HOOD   :aok

Offline waystin2

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Re: Sinking Ships
« Reply #20 on: August 20, 2009, 11:45:35 AM »
+1 to new ship death throe animations.  Who would'nt want to see this one after a good drop?
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Offline Scotty55OEFVet

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Re: Sinking Ships
« Reply #21 on: August 20, 2009, 01:45:08 PM »
I think that a new ship animations would be cool.  I like the idea of where the bombs/torpedos hit recieves the most damage and surrounding areas get collateral.  it would be cool to see a torpedo hit amidships and as previously noted, break in half.
"War can only be abolished through war...in order to get rid of the gun it is necessary to take up the gun."



RedDevil

Offline REVRAND

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Re: Sinking Ships
« Reply #22 on: August 20, 2009, 01:57:09 PM »
Hell I dont care how it goes down , just fix the fact that when it does the carrier group doesn't re-spawn in the same place it got sunk......to me it could flip over like a pancake and tremble into the sea as long as it does come back up.     :O

Offline texastc316

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Re: Sinking Ships
« Reply #23 on: August 20, 2009, 01:59:38 PM »
Random animations +1
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Offline Eagleclaw

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Re: Sinking Ships
« Reply #24 on: August 20, 2009, 03:43:33 PM »
HTC could randomize the sinks just like the pilot wounds.
Good subject +1
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Offline Nemisis

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Re: Sinking Ships
« Reply #25 on: August 23, 2009, 12:26:47 PM »
Haha!! All i can say is.. Stop sendin' em' over to us!  :lol



Um, ya, not gona happen. Sorry buddy, but you guys are like nannys. You have had practice.
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Offline Heater

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Re: Sinking Ships
« Reply #26 on: August 24, 2009, 05:02:29 AM »
Yes exploding / Burning sinking ships....
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shifty95

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Re: Sinking Ships
« Reply #27 on: August 24, 2009, 05:14:33 AM »
I want to watch that knight ship I just torped break in half, then sink.

I wnant there to be explositions right before she goes down. After a ships takes enough damage, explositions start going off inside the ship, she explodes in half, and sinks.

in the game "Fighter Ace", the ship starts to go down from the stern, then the powder magazine explodes and the ship breaks apart. then a very dramatic gyser rises above the point where the bow just went down

Offline RipChord929

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Re: Sinking Ships
« Reply #28 on: August 24, 2009, 06:33:19 AM »
Ya know, very often it took MANY hours, or days, for a ship to sink.. I'm talking about ships of war, not fragile freighters/liberty ships... Everyone remembers the ships that BLOW UP, like the HMS HOOD... But the huge majority of ships were just damaged to the point that they cannot be saved, and abandoned to sink, hours (or days) later... Or damaged and towed back to port, etc... The point being, that they were damaged so badly as to be put out of the fight... Really don't think that will fit, gameplay wise!!!

We can't even have a quasi realistic damage model for the carriers, that allows bomb craters to close the flightdeck for a short period of time, without the fighter guys sniveling about it...   And you guys want the ships to settle by the head, until they founder... Take a list until they capsize, etc etc... LOL, ya gotta be kiddin right!!! How are players gonna like having their CV sitting out on the water, a burning hulk, waiting for it to sink HOURS LATER!!!!   Ain't gonna happen man!!!

Don't get me wrong, I like the idea... The way it works now is way too HOKEY POKEY for me!!! Some analysis should be done, to find a good compromise in the damage/self repair model, that will make it a little more realistic.. Possibly, a ship resource allocation system, for damage control... Ship resources, ie crew, could be allocated by the ships captain to repair damage to various ship systems.. Like radar, turbines, flightdeck, electrical power generation, steering, etc etc... This will allow players to "fight their ship", instead of the cheezy way it works now...  Besides that, if the carrier had an actual helm control, it wouldn't be so easy to hit with those high buffs.. They don't look it, but they'd turn violently enough to throw you off your feet!!!

RC
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Offline nub001

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Re: Sinking Ships
« Reply #29 on: August 24, 2009, 07:23:44 AM »
Ya know, very often it took MANY hours, or days, for a ship to sink.. I'm talking about ships of war, not fragile freighters/liberty ships... Everyone remembers the ships that BLOW UP, like the HMS HOOD... But the huge majority of ships were just damaged to the point that they cannot be saved, and abandoned to sink, hours (or days) later... Or damaged and towed back to port, etc... The point being, that they were damaged so badly as to be put out of the fight... Really don't think that will fit, gameplay wise!!!

We can't even have a quasi realistic damage model for the carriers, that allows bomb craters to close the flightdeck for a short period of time, without the fighter guys sniveling about it...   And you guys want the ships to settle by the head, until they founder... Take a list until they capsize, etc etc... LOL, ya gotta be kiddin right!!! How are players gonna like having their CV sitting out on the water, a burning hulk, waiting for it to sink HOURS LATER!!!!   Ain't gonna happen man!!!

Don't get me wrong, I like the idea... The way it works now is way too HOKEY POKEY for me!!! Some analysis should be done, to find a good compromise in the damage/self repair model, that will make it a little more realistic.. Possibly, a ship resource allocation system, for damage control... Ship resources, ie crew, could be allocated by the ships captain to repair damage to various ship systems.. Like radar, turbines, flightdeck, electrical power generation, steering, etc etc... This will allow players to "fight their ship", instead of the cheezy way it works now...  Besides that, if the carrier had an actual helm control, it wouldn't be so easy to hit with those high buffs.. They don't look it, but they'd turn violently enough to throw you off your feet!!!

RC
ur annoying if u quote back well proves my point