I understand that there are the special events and so on but most of the time the rules have been laid out and everone knows what ALT and direction and plane load out your flying. (not so much fun when you know the who, what, when and where) Just saying it can get boring and there is enough stuff in the game to make it interesting. Maybe...
You have completely the wrong idea about special events. Yes, your own group gets orders regarding alt, target, and loadout. But you have no idea what the other side is planning, or what type of enemies you will directly encounter. You have no idea if your side's strategic plan will work out until it does, or it doesn't- and you and your group have an influence in the outcome of the overall success of your side. To me, there's nothing better than that. This would only be an average game, in my opinion, without special events.
But, different people find different things interesting, and if historical immersion isn't your thing, you may become frustrated with Special Events. I think what you're asking for in MA terms can be accomplished by providing a bit more variety in the strategic aspect of how the war is won.
Base taking is actually quite well done for what it intends to do: promote air to air fights. Yes, NOE is all the rave lately, but failed NOE attempts usually spawn furballs over time. Even if an isolated base taken quickly NOE, it will often spawn a furball between the newly captured base and a now adjacent base.
Regardless of how it is enacted, a base capture attempt will more often than not result in a furball. And that accomplishes the goal of promoting air combat.
The problem, for me at least, is that it does not spawn a very authentic air combat. I would love to see higher altitude fights, more bombers, and more JABO (from planes not starting with IL and ending in 2). Would be more historical, and this is what interests me in Special Events, and what would make the MA infinitely more appealing.
Here's two quick ideas, all of which have been raised on this board before:
-reworked strat factory system (they are pretty much meaningless now, other than for score padding)
-terrain restrictions for GV's (roads must be used for movement bonuses, therefore creating better opportunities for JABO patrols)
In my opinion, the MA needs a major strategic overhaul, not something that just tweaks the current dynamics, such as increasing the troop capture amount, as you suggested.