Well this thread started out hopeful, but has just turned into another ENY whine. ToeTag, ENY does what your asking, it limits resources. It just happens that some other front has the "good" equipment, while on your front you limited to "older" equipment.
As to how to fix the game, first we have to decide whats "wrong" with the game.
To me the game has fallen to the "win the war the EASIEST way possible" syndrome. Most squads are gear towards over whelming bases with numbers instead of skill. Most join missions because they know they can not do anything on their own so must hide in numbers. Vulches are the easiest way to rack up kills, bombing strat the easiest way to hit a target, AND build rank and so on and so on.
Making strat worth something isn't going to happen. To make it worth something is going limit other players by taking away fuel, ammo and so on. HTC has always been of a mind NOT to limit players any more than they have to. Yes you can say ENY limits people, but 4 P40s on a spit 16 and I think the spit going to be history, so your not really limited. If a factory is destroyed, there is no ammo for that zone. there are no alternative to take up the slack, so you are truly limited.
When it comes to games, it's human nature to want to win, period. people can sugar coat it any way they want, "I only play to have fun", "I'm playing to support my squad", "I don't care about score or rank" BULL PUCKY ! As the game is now people are striving for the wrong thing generating the game play we have now. They go for the easiest way to get their name in lights, higher rank, higher score, or just to look good in front of their squadmates aka "attaboys".
I propose that HTC change the scoring/ranking system to change the way people play the game. Make combat the main game play option. I'm not saying take anything away from the game, just to reward behavior for combat much higher than say "the easy way". A few ideas...
- 1) Vulch kills don't count toward anything. Create a dome over a field 1000 feet up. Any kill inside this dome is a "vulch" and doesn't count. Land 2 "vulches" NO name in lights. Will it stop vulching, no, but it might lessen it. Most might wait until they enemy gets outside that dome before they go after them, just to get their name in lights.
- 2) Bombing, hits and points don't count if you drop below 5k, or bail. Will it stop lancstukas, no, but you'll find more people "trying" to make a good run in a bomber, and yes, I'd like to see buff pilots get there name in lights too. 2 hangers, or 10 buildings, or 2 kills, put their names up to.
- 3) Fighters, multipliers for number imbalanced fights. In a 5 on 1 the "1" player gets double the points for each kill. For the "5", they each can only get .2 of the points for the kill. Will it stop the ganging, no but it might lessen it.
Everyone chases that "carrot" that is hanging out front, just make the carrot lead them toward more combat instead of toward "the easiest way to do things".