Not really BnZ, I don't think you can relate stall speed directly to turn radius as a general rule. Maybe I'm wrong but if we used that rule the C47 should have a tiny turn radius with flaps out. I Think krusty was more concerned with stability and CoG than turn radius?
In point of fact, "how slow can it fly" is the primary factor that goes into turn radius. Not rate, but radius, yes.
On one episode of "Dogfights" there was the case of a Corsair pilot who got into a flat scissors with a Val. Did not spin, did not end up out in front, throttled down, dropped flaps, got behind and shot the thing down.
The F4U had a nasty spin that was hard to recover from. I've seen pilots in AH put one in a spin and fall spinning all the way to deck. However, most pilots simply don't spin the thing, or anything else they are flying, very often in AH. Blame the stall-horn and the "buffet". Carrier landing in this game are super-easy as long as you remember to lower the hook, if they were not, THEN we might have real occasion to see why this thing was called "ensign eliminator". Ironically, in-game landing on a runway is where you are more liable to run into the plane's "bad side".