Author Topic: Icons for GV's  (Read 1941 times)

Offline onan

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Icons for GV's
« on: August 27, 2009, 07:29:45 AM »
Hi to All  :rock

Love the game. 

This is what happens(to me):
Drive my Panzer for 20mins towards a busy enemy spawn or base.  Being careful not to blow cover.  Engine off every now and then.  Listening when I know there are enemy GV's close.  Hiding behind trees and shrubs.  Made sure I got the right skin for the terrain.  Got the correct ammo loadout.  All sorted !
After checking this 'n' that, I find my place to plot-up and I'm ready.
The enemy base is flashing and the the GV's come swarming out.(lol 1 or 2 anyway)
I can see them but they not me.  HaHa Perkfest!!
Then an Il2 comes and bangs my head in.   :cry

My wish is for the Big Red icon above my prized ride to disappear to the Il2 pilot.
He can see me sitting amongst cover from 1-1.5k.  All my work and effort gone down the pan
pretty quickly.
I posted a similar thread before but in the Help forum and was told it might be better received here.
I did get a couple of interesting replies though.  One guy said (name escapes me) that an idea had come up
where GV icons were only visible to enemy pilots while the GV was moving.
I'm all for compromise. I know it takes good skill to bomb GV's


KlunK

Offline RipChord929

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Re: Icons for GV's
« Reply #1 on: August 27, 2009, 08:34:36 AM »
Yes, get rid of the GV Icons completely!!!
"Well Cmdr Eddington, looks like we have ourselves a war..."
"Yeah, a gut bustin, mother lovin, NAVY war!!!"

Offline Rich46yo

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Re: Icons for GV's
« Reply #2 on: August 27, 2009, 10:17:55 AM »
And here we go.....
"flying the aircraft of the Red Star"

Offline BnZs

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Re: Icons for GV's
« Reply #3 on: August 27, 2009, 10:26:55 AM »
That will be perfectly fair and consistent if we also get rid of icons above planes. Because how can an eagle-eyed pilot be able to spot a little Brewster six thousand yards away, but be unable to spot a thirty-ton tank at a mere 1,000 yards?

P.S. How is that Il2 pilot going to tell your Panzer from a friendly one without Icons?

P.P.S. Huh...come to think of it...how is  a guy percolating along in a P-51D going to be able to tell the friendly IL2s from enemy ones? Etc and so forth?
"Crikey, sir. I'm looking forward to today. Up diddly up, down diddly down, whoops, poop, twiddly dee - decent scrap with the fiendish Red Baron - bit of a jolly old crash landing behind enemy lines - capture, torture, escape, and then back home in time for tea and medals."

Offline usvi

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Re: Icons for GV's
« Reply #4 on: August 27, 2009, 10:36:01 AM »
That will be perfectly fair and consistent if we also get rid of icons above planes. Because how can an eagle-eyed pilot be able to spot a little Brewster six thousand yards away, but be unable to spot a thirty-ton tank at a mere 1,000 yards?

P.S. How is that Il2 pilot going to tell your Panzer from a friendly one without Icons?

P.P.S. Huh...come to think of it...how is  a guy percolating along in a P-51D going to be able to tell the friendly IL2s from enemy ones? Etc and so forth?
That would be great.
Country channel would be clogged with new whines.
Instead of "damn no check six",we could have...
"Come with me and I will show you where the Iron Crosses grow." -Unteroffizer/Feldwebel Rolf Steiner

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Offline Knite

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Re: Icons for GV's
« Reply #5 on: August 27, 2009, 10:52:17 AM »
I don't how difficult or feasable something like this is...

But instead of getting rid of the big red icon above your GV/Plane, I think it would work better if you had a red outline around your GV/Plane. That way if you are under cover, you can't be seen as easily, yet still shows people who's friendly and who's enemy.


Other option I guess is to remove icons from enemies, but keep them on for friendlies.
Knite

39th FS "Cobra In The Clouds"

I'm basically here to lower the 39th's score :P

Offline onan

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Re: Icons for GV's
« Reply #6 on: August 27, 2009, 11:17:51 AM »
I wouldn't propose to remove friendly icons from GV's.  How would you know where to drop supp's?
I don't think removing icons from planes would help either.  That wasn't the point I was trying to make.
Although there is an option to alter the way icons are shown, by using Alt I.
I imagine the "little Brewster" is in flight and moving.  If not it must have landed and is now a proxy GV.
Which would be cool for guys landing Goons.  Soon as you land, turn off the engines and Hey Presto.  No icon to give you away.
Maybe that as a condition would work.  Engine off=no icon.  Friendly's only have vis.

What I would like is an alteration in the way that (enemy GV icons only) are shown.


Offline BnZs

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Re: Icons for GV's
« Reply #7 on: August 27, 2009, 11:43:22 AM »
I wouldn't propose to remove friendly icons from GV's.  How would you know where to drop supp's?
I don't think removing icons from planes would help either.  That wasn't the point I was trying to make.
Although there is an option to alter the way icons are shown, by using Alt I.
I imagine the "little Brewster" is in flight and moving.  If not it must have landed and is now a proxy GV.
Which would be cool for guys landing Goons.  Soon as you land, turn off the engines and Hey Presto.  No icon to give you away.
Maybe that as a condition would work.  Engine off=no icon.  Friendly's only have vis.

What I would like is an alteration in the way that (enemy GV icons only) are shown.



My friend, in a real airplane you can easily tell a parked car from a truck at 5,000 feet. Hell, you can even see if convertibles have their tops down. Fundamentally, the icon system is there to make up for the limitations of computer screen depictions, and let me tell you, the icon system is already *very* fair to GVs.

The real problem with GVs vs. airplanes in AHII is that there are 10 times more people in airplanes than playing ground-forces in AHII,(the opposite of R/L), which leads to GVs feeling unfairly overwhelmed by attack planes quite abit. I don't see a simple solution to that one, so being bombed and strafed is something GVers
will have to live with for the time being.
"Crikey, sir. I'm looking forward to today. Up diddly up, down diddly down, whoops, poop, twiddly dee - decent scrap with the fiendish Red Baron - bit of a jolly old crash landing behind enemy lines - capture, torture, escape, and then back home in time for tea and medals."

Offline RipChord929

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Re: Icons for GV's
« Reply #8 on: August 27, 2009, 11:51:57 AM »
In the MA's with the mix of planes and firballs, you need the Icons for aircraft v aircraft... Not in AvA tho!!!

But there is no need for aircraft to have it so easy, seeing GV's on the ground... Its like everybody has bionic eyes like Steve Austin, MAJOR BS!!!!  Your right, planes won't be able to tell what GV is friendly or enemy..
Thats the point!!!  

The way it is now, is a built in game cheat... If ya didn't know who was who, you'd have to USE YOUR BRAIN before slingin bombs at any'ole gv down on the ground, wouldn't ya??? Otherwise, you'd be real popular with your game buddies, huh???  

LOL, like in real life WWII, it was pretty easy to bomb the wrong guys!!!  It happened alot!!! To prevent it, COMMUNICATE!!!   Orient yourself over the battleground!!!  DO YOUR JOB, as a decent pilot should!!!

Watch the friendly gunfire, versus the enemy gunfire... You can easily tell who is who, by which direction the shells are flying, LOL!!!!   Its called situational awareness!!!

It's too stinkin easy to rape GV's right now..  It needs to be fixed!!! This would be a good, (and realistic) fix!!

RC  
"Well Cmdr Eddington, looks like we have ourselves a war..."
"Yeah, a gut bustin, mother lovin, NAVY war!!!"

Offline trigger2

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Re: Icons for GV's
« Reply #9 on: August 27, 2009, 11:55:51 AM »
Yes, get rid of the GV Icons completely!!!

This has been brought up before...
The jist of it was the icons on GVs were there to make it more realistic. IRL in a plane, you can spot a GV from 20 miles out (or so it seems ;)). Up in a plane on a clear day, you can see all the traffic, and in WWII, alot of the time when tanks were getting busted it was CAS...

Although, I would like to see rockets doing more damage to GVs...
« Last Edit: August 27, 2009, 11:58:16 AM by trigger2 »
Sometimes, we just need to remember what the rules of life really are: You only
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Offline onan

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Re: Icons for GV's
« Reply #10 on: August 27, 2009, 01:18:38 PM »
My friend, in a real airplane you can easily tell a parked car from a truck at 5,000 feet. Hell, you can even see if convertibles have their tops down. Fundamentally, the icon system is there to make up for the limitations of computer screen depictions, and let me tell you, the icon system is already *very* fair to GVs.

The real problem with GVs vs. airplanes in AHII is that there are 10 times more people in airplanes than playing ground-forces in AHII,(the opposite of R/L), which leads to GVs feeling unfairly overwhelmed by attack planes quite abit. I don't see a simple solution to that one, so being bombed and strafed is something GVers
will have to live with for the time being.


Ok "My friend"   :confused:

« Last Edit: August 27, 2009, 01:28:01 PM by onan »

Offline ScatterFire

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Re: Icons for GV's
« Reply #11 on: August 27, 2009, 01:57:12 PM »
My friend, in a real airplane you can easily tell a parked car from a truck at 5,000 feet. Hell, you can even see if convertibles have their tops down.
Huh.  I guess that is why the Army paints the Abrams bright pink, it just doesn't matter for visibility....

Oh wait.
Scatter1:
With bullets of rubber and armor of tissue I throw myself at my enemy.

Law of Devine Intervention:
All skill is in vain when an Angel pees in the touchhole of your musket.

Offline Tilt

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Re: Icons for GV's
« Reply #12 on: August 27, 2009, 02:36:37 PM »
I don't see a simple solution to that one, so being bombed and strafed is something GVers
will have to live with for the time being.


GV formations?
Ludere Vincere

Offline Rich46yo

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Re: Icons for GV's
« Reply #13 on: August 27, 2009, 02:59:54 PM »
Or he could just bring along flak and/or a few Spitfires.

In actual life successful combined arms OPs absolutely depended on control of the air. The Germans, at Normandy, had numerous crack panzer units but the Allied control of the air interfered with their mobility. Most of all during the day. To even think that one tank should be able to upp and go about its business protected from air power is pure fantasy. Icons or not.

And I'll clue you in on something, take it from a guy who spends a lot of time in IL2s, most of the time its your fire that we see first. Not your icon. When a base alerts and there is a spawn in, as well as no dar-bar, it means GVs are inbound. It might be a sneak coming flying low but most of the time its a GV IB.

And they are so easy to find not because of their icons but because the tank drivers, %95 of the time, will drive a straight line directly to the base or town. Even if you took the icons away that would still happen. WWs almost always start shooting from way out of range and with tracers on. Had they just waited, turned tracers off, until my low IL2 was 1,000 away before shooting a lot of times I'd have been a dead duck.

And if aircraft shouldnt be able to tell friend from foe then why should fighters be able to tell friend from foe? Why have icons at all?

Well....at least this hasnt turned into a "neuter the IL2" thread yet.
"flying the aircraft of the Red Star"

Offline shreck

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Re: Icons for GV's
« Reply #14 on: August 27, 2009, 03:41:35 PM »
Or he could just bring along flak and/or a few Spitfires.

In actual life successful combined arms OPs absolutely depended on control of the air. The Germans, at Normandy, had numerous crack panzer units but the Allied control of the air interfered with their mobility. Most of all during the day. To even think that one tank should be able to upp and go about its business protected from air power is pure fantasy. Icons or not.


To think 1 il2 would up and kill 4 - 5 tanks with only its guns is just as much a fantasy, and completely absurd!  :aok


Remove enemy GV icons---> Y E S ! :aok
« Last Edit: August 27, 2009, 03:43:59 PM by shreck »