Author Topic: skill level identification  (Read 941 times)

Offline Lusche

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Re: skill level identification
« Reply #15 on: August 28, 2009, 07:50:01 AM »
The guy that is spraying from a plane 2.5k off is all the ID you need!  :x

I do that sometimes, combined with some erratice moves, to make my enemy think I'm a two-weeker...
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Offline Anaxogoras

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Re: skill level identification
« Reply #16 on: August 28, 2009, 08:00:33 AM »
I do that sometimes, combined with some erratice moves, to make my enemy think I'm a two-weeker...

I must try this.  The game gets stale sometimes.  I think I'll be in a P-51D.
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Offline druski85

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Re: skill level identification
« Reply #17 on: August 28, 2009, 08:32:23 AM »
Sorry no.  This would bring a whole new level of mob-hunting at one end of the scale, and extreme temerity on the other.  Besides the fun is in the surprise! :aok

Waystin hit it on the head here. 

-1 to this idea. 

We already have this.  If I want to pick on those silly noobs, I look for "Spit," and 9 times out of 10 I get one. :devil

+1. 

Unless your sneaky like Snailman over there, it is generally very easy to find the noobs.  Same with vets.  Watch what they do on merge and you'll generally get a good idea very quickly. 


Offline Strip

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Re: skill level identification
« Reply #18 on: August 28, 2009, 08:37:15 AM »
If they go for the HO, usually a bad stick.

If they don't go for the HO, usually a good stick.

Always exceptions to the rule tho.....


Offline Knite

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Re: skill level identification
« Reply #19 on: August 28, 2009, 09:27:29 AM »
If they go for the HO from 5k out, usually a bad stick.
If they go for the HO from 800ft out, usually a good stick.

Fixed that for you.

I see just as many "good" sticks go for the Ho as bad. Heck, really bad sticks can barely get nose up enough to Ho a good stick diving from 5k higher. =P
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Offline moot

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Re: skill level identification
« Reply #20 on: August 28, 2009, 09:56:47 AM »
But wait... I have more than 50,000 kills now... would that mean 250 skulls & crossed bones next to my profile?
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Offline Lusche

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Re: skill level identification
« Reply #21 on: August 28, 2009, 10:00:31 AM »
Just high heels.  :lol

I can live with that  :D
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Offline Vudak

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Re: skill level identification
« Reply #22 on: August 28, 2009, 12:07:22 PM »

And you learn nothing if the fight lasts six secs.  


You learn how to make the next fight last seven seconds.

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Offline Skulls22

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Re: skill level identification
« Reply #23 on: August 28, 2009, 12:55:23 PM »
 :rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl :rofl

                                                                    
Nice Try :salute
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Offline Ack-Ack

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Re: skill level identification
« Reply #24 on: August 28, 2009, 01:03:18 PM »
Just high heels.  :lol

I can live with that  :D

Silat might get jealous.


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Offline Saurdaukar

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Re: skill level identification
« Reply #25 on: August 28, 2009, 01:08:32 PM »
Snip

Believe it or not, I actually like the basic premise.

However, the way to measure "skill level" is the trick.  Numebr of kills wont do it.  By your method, you'd be identifying the players with the most flight time, overall, not the most talented.

Offline LLogann

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Re: skill level identification
« Reply #26 on: August 28, 2009, 01:13:06 PM »
+1   It's always good to have more ways to witch-hunt newbies!!!




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Offline mike254

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Re: skill level identification
« Reply #27 on: August 28, 2009, 01:42:35 PM »
I don't think there really is a way to measure "skill level". Number of kills in a tour obviously does not show skill. The only thing that comes close to "skill level" Is K/D ratio. Even that doesn't really show skill.

Someone could have a K/D of 10 easily if they only fly 262's and other l33t planez, while a P-38 pilot with a K/D of 5 could be a much better pilot.

Besides, this falls under the category of "gamey".

Although I wouldn't mind seeing little X's on my plane for every 5 or 10 kills, reset each tour. I can imagine that would cause some technical problems though.
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Offline Nemisis

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Re: skill level identification
« Reply #28 on: August 28, 2009, 04:01:32 PM »
The other side to this is that some unscrupulous vets will just pick on those indicated as newbs or inexperienced for the easy kill. Imagine you're new, first few days of flying, and you rarely stay in the air for more than a couple of minutes because the uber l33t pilitz single you out because of the set of training wheels next to your name. Not much fun, not likely to make you want to keep playing, yet alone subscribe.


Ya, thats the other side of the coin.

And mike, I would love that two, but yes I can see it causing tech problems.
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