cmpwater.bmp is trashed running XP, no problem running Vista
Import a terrain and the TE builds a working cmpwater.bmp file.
Build the terrain once, and it’s successful, but it overwrites and corrupts the cmpwater.bmp file in the process. Build it a second time, and it aborts with the error message: “Unable to get compressed water”, that's if it doesn’t crash the TE. Multiple machines, multiple operators: Midi and Falcon.
Obviously a check of some kind for the file's presence takes place, but here’s the interesting part. Replace the cmpwater.bmp file with any properly formatted cmpwater.bmp file, even one from a different terrain, and the TE will build the terrain with no complaint in XP.
During the build, the cmpwater file balloons from say 832 K, 1024x833 to 239 MB, 1024x245504 every time. I’ll be using the smallest cmpwater file I have from now on, hehe.
Another symptom of the problem, is the longer launch-load time involved when the corrupted file is present.
XP-32, 1.5 GB up to a full 4 GB machines.
(I'll post another bug report, on Map window functions in a few minutes.)