Author Topic: New TE Bugs  (Read 14818 times)

Offline mrmidi

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Re: New TE Bugs
« Reply #90 on: March 30, 2010, 07:45:07 PM »
Ranger are you sure you are naming them right?

There are 2 different texture sets, one for the PTO set and one for the ETO set that is active when the defset.txt file is added.

File names are as follows:

ntt0000.bmp - ntt0012.bmp PTO textures.

ntt1000.bmp - ntt1012.bmp are ETO textures.

 :salute
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Offline USRanger

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Re: New TE Bugs
« Reply #91 on: March 30, 2010, 08:03:25 PM »
There's my mistake.  Thank ya midi bro. :salute
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Offline mrmidi

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Re: New TE Bugs
« Reply #92 on: March 30, 2010, 08:32:28 PM »
 np Ranger  :aok

 :salute
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Offline JonDoe999

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Re: New TE Bugs
« Reply #93 on: April 05, 2010, 07:22:25 AM »
Can't make the land at all. It crashes after a minute. I followed http://www.mrmidi.net/dloads/AH/AHEDTUT.pdf
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« Last Edit: April 05, 2010, 07:25:01 AM by JonDoe999 »
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Offline Easyscor

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Re: New TE Bugs
« Reply #94 on: April 05, 2010, 03:42:45 PM »
One of my custom bases suddenly stopped working and I tracked it down to the "pond2" shape I installed in the OE.

pond2 caused a CTD in the current version, 2.18 p4, on my rig. All is good again after I removed it.
Easy in-game again.
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Offline JonDoe999

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Re: New TE Bugs
« Reply #95 on: April 23, 2010, 03:38:17 PM »
Actually, my bad. I have a 126 Video Card and a 4 GB Storage. Damn my screw. :furious :rofl :lol :O :D :uhoh :eek: :salute
I ate so much sugar Hallowen night, I gave myself diabetes and gave everyone related to me second- hand diabetes.

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Offline cooldued

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Re: New TE Bugs
« Reply #96 on: November 08, 2010, 12:25:51 AM »
every time i try to hit new terrain it sends me to open terrain dose this happen to anyone other then me?

[edit] never mind i was trying it and now i got it. it should say something in that walkthrough.  :salute
« Last Edit: November 08, 2010, 12:50:52 AM by cooldued »
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Offline kanttori

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Re: New TE Bugs
« Reply #97 on: November 15, 2010, 01:28:26 AM »
There is a small snapping bug. When you have a Snap function "On", your cross cursor is pointing exactly to the middle of the mile square (with snap value 2640), it is ok. But the object's center point is coming there where you clicked the square mile's middle area. It looks that the cliking is exactly in the center point (because of the snap), but it is not working correctly.
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Offline kanttori

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Re: New TE Bugs
« Reply #98 on: December 01, 2010, 06:42:53 AM »
That snapping problem which I mentioned earlier is a Terrain Editor bug.

Object Editor has one very uncomfortable feature or a bug: when you use sub groups which are build from different shapes they become invisible when you look them closer. For ex. I have built different subgroups of buidings and use them in my town tiles. Fixing them to their positions is sometimes very difficult, because you can't look them nearby. 
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