Author Topic: cool down ...baby  (Read 2148 times)

Offline Helm

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cool down ...baby
« on: September 06, 2009, 10:14:30 AM »
   I have often wondered what is the best way to cool down an overheated engine in the game.  Since we have no control over cowl flaps or oil cooler openings,  what method cools a Hot motor back to normal temperature fastest?


Turn motor off and glide?

Reduce RPM's?

Reduce Throttle?

Reduce Throttle and RPM's?

None of the above, it just takes time,  due to the static nature of our cooling systems?



Helm ...out
« Last Edit: September 06, 2009, 10:17:14 AM by Helm »
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Offline fudgums

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Re: cool down ...baby
« Reply #1 on: September 06, 2009, 10:18:27 AM »
only way I know is to turn off the engine and glide. Once the temperature is low enough, turn engine back on and gain altitude. Don't use WEP though
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Offline Karnak

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Re: cool down ...baby
« Reply #2 on: September 06, 2009, 10:18:53 AM »
Well, in game nothing accelerates cooldowns.  Just running at below WEP is all that works except in the case of an engine overheating due to lack of oil or coolant, in which case turning it off will gradually cool it down.
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Offline Helm

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Re: cool down ...baby
« Reply #3 on: September 06, 2009, 01:12:09 PM »
Does reducing RPM's or Throttle ....decrease the amount of heat that is being generated?..... Or does the game match cowl and oil cooler setting to match current RPM Throttle configuration? ....the auto cowl manager must be making changes? ....other wise the engine would run cooler when on cruise or max cruise configuration? ...hmmm




Helm ...out
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Offline bj229r

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Re: cool down ...baby
« Reply #4 on: September 06, 2009, 01:17:18 PM »
Does reducing RPM's or Throttle ....decrease the amount of heat that is being generated?..... Or does the game match cowl and oil cooler setting to match current RPM Throttle configuration? ....the auto cowl manager must be making changes? ....other wise the engine would run cooler when on cruise or max cruise configuration? ...hmmm




Helm ...out
Nope. This is something Widewing first noticed, I believe. Shut engine off, lower manifold, doesn't matter. When ya turn engine back on, gauge spools right back up to previous indication. Mayhap HT will change modeling of this in future
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Offline l0newolf

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Re: cool down ...baby
« Reply #5 on: September 06, 2009, 08:41:10 PM »
aces high has engine overheatts?  :noid  :uhoh


dident know that

Offline Spikes

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Re: cool down ...baby
« Reply #6 on: September 06, 2009, 10:45:06 PM »
aces high has engine overheatts?  :noid  :uhoh


dident know that
Lol youve never used WEP/gotten your rad shot out?
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Offline bj229r

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Re: cool down ...baby
« Reply #7 on: September 06, 2009, 10:56:43 PM »
aces high has engine overheatts?  :noid  :uhoh


dident know that
When engine is too far into the red, wep wont work...big thing with plane like jug
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Offline moot

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Re: cool down ...baby
« Reply #8 on: September 06, 2009, 11:13:24 PM »
Hello ant
running very fast
I squish you

Offline Anaxogoras

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Re: cool down ...baby
« Reply #9 on: September 07, 2009, 07:04:25 AM »
Too much of an advantage for experienced pilots.  New players are overburdened as it is. :rofl
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Offline BnZs

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Re: cool down ...baby
« Reply #10 on: September 07, 2009, 08:16:21 AM »
Too much of an advantage for experienced pilots.  New players are overburdened as it is. :rofl

In all frank honesty, engine management probably wouldn't be an overburden for most people interested in this sort of thing. The most frustrating noob experience in this game is *invariably* the gang/run-drag/pick cycle, and trying to deal with the hyper-modeled rides if you're not in one.
"Crikey, sir. I'm looking forward to today. Up diddly up, down diddly down, whoops, poop, twiddly dee - decent scrap with the fiendish Red Baron - bit of a jolly old crash landing behind enemy lines - capture, torture, escape, and then back home in time for tea and medals."

Offline moot

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Re: cool down ...baby
« Reply #11 on: September 07, 2009, 08:34:15 AM »
What hyper modeled rides?
Hello ant
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Offline Anaxogoras

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Re: cool down ...baby
« Reply #12 on: September 07, 2009, 09:45:09 AM »
I was being sarcastic, of course.  It's just fun to use the same retort that's usually thrown at my desire for more engine details.  I'm all in favor of Widewing's idea because it would nudge AH closer to my ideal.  :aok
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Offline BnZs

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Re: cool down ...baby
« Reply #13 on: September 07, 2009, 09:52:51 AM »
I was being sarcastic, of course.  It's just fun to use the same retort that's usually thrown at my desire for more engine details.  I'm all in favor of Widewing's idea because it would nudge AH closer to my ideal.  :aok

As long as we dont' have engines that in reality could run 2 days on maximum power settings breaking down in 15 minutes because I accidentally left the WEP on, additional engine management is fine by me.  :D

Of course...here is the possible gamey side of that: Picture it: Players hanging out at 22K, power settings as low as will still allow for level flight, diving into the combat with much longer than "normal" WEP times because they started with their engines so super-cool...
"Crikey, sir. I'm looking forward to today. Up diddly up, down diddly down, whoops, poop, twiddly dee - decent scrap with the fiendish Red Baron - bit of a jolly old crash landing behind enemy lines - capture, torture, escape, and then back home in time for tea and medals."

Offline moot

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Re: cool down ...baby
« Reply #14 on: September 07, 2009, 10:01:14 AM »
It's not engine management, it's physics fidelity.  No player would need to do anything different from what they do today.
Hello ant
running very fast
I squish you