I thought....
When you are at d650 your bullets rise more over the nose when you shoot. to reach the distance at convergence.
And when you are set and d250 they shoot straight over the nose.
This is all in relation to your gun sites of course.
So It seems that when close turn fighting... I pull less for lead to hit with guns set to d650 BUT .... My bullets are more spread out so I do not inflict as much damage.
I am refering to the convergence tabs on aces high trainers site. It shows bullet drop in relation to gun sites including convergence figured into play.
That theory "works" to some extent, but isn't nearly as pronounced as you'd think.
The guns obviously need to be angled up more to converge at 650 vs 400 yds, but not all that much. I'm not going to do the math, but guns set at 650yds probably don't shoot more than a foot or two higher than guns set at 400, at a target 400yds out (the distance where you mention shooting)(and it'll vary for the different guns, but I'd hardly believe it could be more than 3-4 feet max).
So, yes, on a banked shot, in a turn, you could get away with slightly less lead, but only 2-4 feet less than if your guns were set to 400yds (which I still think is too far, unless they're nose-mounted, but you can find that info with a search)(there's too much to re-type it- one recent discussion was in the "109K4" thread). 2-4 feet less lead isn't really that much, especially when you realize that just the propeller diameter of many fighters in here is 10-13 feet...
And less lead, but at what expense? To have your convergence set at 650, but shoot at your target at 400, may mean some hits, but definately
less effective hits (unless they were cannon rounds, I suppose...) Since this is a "Spit16" thread, with wing-mounted guns, and mixed caliber weapons, I'll go ahead and say
I feel you'd be better off with a closer convergence.