You know I crack up every time I see that ME-109 image I did.
I did that my last days at CAD Institute ..in DOS 3d Studio .. on a cutting edge 486 .. at 800x600 res
..and it nearly choked the poor machine just rendering that.
I mean .. it was over 5 *thousand* polygons!! .. Holy Cow!!
Nowadays the hi res models I have seen in demo's have over a *trillion* polys in them (!!)
. . yet I still have to wonder ..why have a polygon smaller than a pixel in the rendered image.
It's wasted.
Also goes for detailing a shape that will never be seen (ie: Jane's cockpits, backside of their throttle quadrants etc)
I actually took their cockpit for the P-51D .. built a much better looking one that was *thousands* of polys less for AW4 prototype
just because the details were where a player would see them, not backsides or out of view.
There was so much I did that never saw the light of day .. just a shame all the way around.
The AW4 Mustang was my best ever .. I was so caught out by the shutdown I never thought to burn off copies of my latest stuff before walking out.. grrr.
Good news is .. I can build better now.
-GE aka Frank