Ok let me describe a situation, someone is 'co-e' with you and on your six, so...
1) turn to the left
2) as they turn to left too, to follow you, you roll and turn to the right and now we're in a flat scissors.
3) as you prepare to reverse to left again, instead you go up, and then roll to a) cause an overshoot, b) to initiate a rolling scissors.
4) If I can bleed enough e, they will blow past me then pull up and I have the adv in the rolling scissors cuz now I'm on their six.
Ardy,
What you are describing is not rolling scissors.
You are describing a situation where you have been caught with the bandit d600 to d800 out from your six and looking to close the distance for guns when you turn.
The overshoot you describe is not done by forcing a verticle overshoot.
In order to pull this off you must use angles.
After you have initiated a flat scissor and got him to begin break turning you should now be looking for a way to get your wing pointed directly at him. This creates a 90 deg angle off tail from you (like a T-bone accident). To do this you often have to get slower, for the moment, than the bandit.
First rule is to always force him to turn with nose up. To do this we turn hard into the bandit..bandit closes for guns...immediatly roll FLAT (this points the wing at him) Because he turned into you for a shot he is actually giving you some angles. Now you have your wing at him and immediatly pull up to verticle. THis pull up causes a temporary overshoot past your low six. You can now roll over either in loose barrel or tight stall at top.
Once you have created this low six overshoot you goal now should be to get all the energy you can.
After you roll over he may very will be pointing his nose up for a shot. If so roll back into him to avoid the guns.
THe bandit will most likely have pulled back up after the low six overshoot.
You are nose down now. Convert this to all the energy you can get by flying past him, look back, what ever way he turns you tun the same way forcing the bandit to continue a hard verticle turn to get back on your six. As he does this he is #1 loosing closure and #2 not gaining his E back as fast as you are.
Keep a wide energy gaining flat turn. As soon as he drops his nose to close in a low yoyo you then break hard into and fly UNDER his nose...continue strait for seperation and go strait verticle eeking out every bit of energy you have in the verticle.
If you have timed this right you will most likely be in control on top.
The object is not to actually force a pure slow speed overshoot but to place your plane at 90 deg angles to him when he drops his nose again for a shot. You can easily fly out of guns very fast giving him a very difficult shot.
As the bandit takes these shots he is pulling hard to get the lead while you are just zooming past his guns at 90 degrees. A few of these and you should have equaled the situation if not gained the top postioin out right.