Author Topic: 3d P-47 model  (Read 1998 times)

Jay_76

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3d P-47 model
« Reply #30 on: February 06, 2001, 01:00:00 PM »
Heya Voss...

Lots there, hey? *grin*
 
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Did you ever try Lutz Kretzschmar's "Moray for Windows?" The advantages of the interface you mentioned are similar to that which Moray offers. I used Moray for a little while myself. It makes creating complicated scenes very easy, too. It also allows for rendering, with Pov, from within the interface. Unfortunately, it is limited shareware (limited time). It also uses a right-hand reference system, versus the left-hand system I got used to.

MORay is nice, but as you say, time limited shareware.  I also remember thinking (when I first used it) animations seemed awkward.  That being said, having learned blender, I dunno if I'd say the same now.

 
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How many animations have you made that were 800x600x16million colors? That's where the huge file size comes in. If you have a solution, please forward it.

Well... I'd suggest you compile to an AVI and then use VirtualDub to tweak the settings.  I have compiled lots in 16 million, but not at 800X600.  Usually, I'm at 400X300 and I use DivX, from TGA's in Blender.  With the right compression settings, I was getting about 1 meg per minute of footage, with sound... so at twice resolution, I'd expect about 3 megs/minute, allowing for very little artifacts in the AVI.  Even MOV's can be tweaked to about this magic limit, but I don't think they'll do so well on a large file.  DivX, OTOH, can.

 
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I would like to see a realistic rendering of a simple object (like a steel wrench, or something else simple and metallic) from Blender. Just to compare. I'll never switch.  I'll do something too (probably a wrench) just to compare. You may win a temporary convert.

Hm... I'm not near an A1 modeller in Blender, but I'll do my best...  may be time for me to  put money where the mouth is... *grin*

Its been a pleasure... but I am interested on POV's ability to use BMRT... do you know if it can?

 
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As for speed: To me, if it isn't a ray-tracer, it's not even in the race.

I'm of another school... if I don't have a renderfarm of a network, I don't wanna compile animations that take more than 10 seconds a frame, if possible.

Jay.

Offline Voss

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« Reply #31 on: February 08, 2001, 11:30:00 AM »
Moray has grown up. I think the animation tools have been instated making it easier to work with.

I have some of the best video tools that there are for Windows (Premiere for one). I can get 6secs/Meg with audio, and that's at 320x240x16mill. 800x600 will always be huge. BUT, the animation I was referring to is an FLH sequence designed to play at 32fps while at fullscreen in a DOS session. That's not easy to do with 16million colors  

You don't need BMRT if you can use POV. You can 'dummy down' POV by going to quick color options, and removing all the reflection and highlighting from the finish statements.

*grin* I had my wrench done about thirty minutes before you posted your message.   I'm not going to leave the url up long, so I thought I'd wait on you.  

Voss

Jay_76

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3d P-47 model
« Reply #32 on: February 08, 2001, 12:42:00 PM »
 
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BUT, the animation I was referring to is an FLH sequence designed to play at 32fps while at fullscreen in a DOS session.

WHY?!?!

 
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You don't need BMRT if you can use POV.

I'm REALLY sure that's a matter of opinion.  Riddle me this:  what quality of rendering am I likely to find in a Hollywood movie, POV's raytracing or Renderman?

Re- the wrench, its forthcoming, I'm between work assignments, big dumps of snow, and a messed up sleep schedule.  I'll get it posted before long... *grin*

Regards,

Jay.

Offline Voss

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« Reply #33 on: February 10, 2001, 02:18:00 AM »
Why?


It needed to play full screen, loop endlessly without a stutter, and be beautiful.


Riddle me this:  what quality of rendering am I likely to find in a Hollywood movie, POV's raytracing or Renderman?



That changes everyday. I would guess that every render farm out there (cgi whatever) has Pov textures they use with whatever engine. That's not what I'm into.


Re- the wrench, its forthcoming, I'm between work assignments, big dumps of snow, and a messed up sleep schedule.  I'll get it posted before long... *grin*


hm,hmm,   BTW, there is a faction in the MegaPov group to incorporate povman into MegaPov. You won't see it for another few months, becuase they are improving on surface derivatives When it finally is incorporated there won't be a better surface shader.   Unfortunately, it looks like they are dropping Linux support.   I was holding out hope I could move over to linux, but I guess I'm stuck with DOS/Windows.
<edit>
removed wrench image
</edit>

[This message has been edited by Voss (edited 02-11-2001).]

Offline Voss

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« Reply #34 on: February 10, 2001, 02:21:00 AM »
Just a note. PovMan = renderman extensions.

Offline Tyro48

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« Reply #35 on: February 10, 2001, 03:50:00 AM »
Way off the subject but just 2 quick questions! Voss u ever play AW3 and fly under Voss in the WWI arena? How does Paint Shop Pro7 rate against the programs you've been talking here, it's the only one I got!

Offline SFRT - Frenchy

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« Reply #36 on: February 10, 2001, 06:01:00 AM »
Wow Sancho, I can't wait to see it all complete!

I'm impressed.
Dat jugs bro.

Terror flieger since 1941.
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Offline Sancho

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« Reply #37 on: February 10, 2001, 09:22:00 PM »
<edit> Old pic deleted for faster downloading of this thread.  

You can see the old versions here (jugNpix.jpg): http://www1.jump.net/~cs3/pix/

Ok, as you can see, I'm back to the modeling program again... I wasn't happy with some things from the first model... the canopy was just plain wrong, and the front end was too simple.  I've added a prop, fixed the canopy shape up and added a rounded edge to the front of the cowl on the inside, also adding the air duct just below the R-2800 that feeds the turbosupercharger intercooler.  I've decided to at least model the R-2800 appearance from the outside, instead of drawing a texture for it.        The P-47 Walk Around book really helps to have!

Voss, how would you recommend doing control surfaces?  Do you cut them out of wing shape or model them separately?  If you cut them out, do you do it in your modeller or in POV?  BTW, nice wrench!      

Tyro, Paint Shop Pro is basically just a 2d paint and photo manipulation program, so it can't really do 3d stuff.  I just read today on /. about a new, free 3d modeling program called OpenFX.  I might check that out, since I'm still using the Rhino demo!      

[This message has been edited by Sancho (edited 02-17-2001).]

Offline Voss

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« Reply #38 on: February 11, 2001, 01:36:00 AM »
Voss, how would you recommend doing control surfaces? Do you cut them out of wing shape or model them separately?  If you cut them out, do you do it in your modeller or in POV?

I recommend one thing, but do another. I recommend that you bound and clip from within Pov. That will give you the coordinates you need in order to manipulate the surfaces, should you need to (and we know you will). However, I model them in from the mesh builder and normalize their location before exporting to Pov. I do it that way in order to save translation before texturing and then reverse translating for position (saves on memory if you follow me). Either way there will be some extra work in getting the surface into place just right. The appoach I follow allows for more detail, but more work, too.

Is your rudder a separate mesh from the fuselage? I noticed a bad hinge line before, which a well thought out CSG could fix. Just a thought.

<edit>
Wallpaper removed in the interest of bandwidth. If you would like to see it just post a request.
</edit>

[This message has been edited by Voss (edited 02-17-2001).]

Offline Voss

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« Reply #39 on: February 11, 2001, 02:14:00 AM »
 
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Originally posted by Tyro48:
Way off the subject but just 2 quick questions! Voss u ever play AW3 and fly under Voss in the WWI arena? How does Paint Shop Pro7 rate against the programs you've been talking here, it's the only one I got!

I'm not sure about AW3. How long ago was it? I flew in one of their free betas for awhile. I usually stick to the P-51, but the Dr.1 is my favorite ride of all time. Yes, I landed a VERY high sortie count one beta night. Were you there?  

PSP is a good paint, or post-process program. It does not include a renderer. Pov-Ray is a renderer, and not much else. You can make it do other things, but you have to get used to it first.   (I recently used it to create four fonts I needed very badly, but I needed an outside utility, too)

If, you have ever seen the "how to" segments on computer generated imagery (like Jurassic Park, or Walking with Dinosaurs), then you have seen what Pov does, only on a much less intensive level. The good news is, Pov is *FREE* for download and use.
 http://www.povray.org/

Try it out. It's free after all!   Don't let it beat you, either. A lot of people give up the first time they open it. It looks intimidating when you see it is script oriented. You do not need to program to use it, if you just think of the syntax as 'adjectives' for the description of objects you create. Programming does make recursive processes more efficient, but you can avoid that until you are ready for it. I still make simple sphere scenes myself!  

AND, if you need help just ask.

Offline Tyro48

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« Reply #40 on: February 11, 2001, 06:43:00 AM »
Nope wasnt there, it was just a curiosity, my brother flew WWI alot in AW3 and knew a very helpful person there who flew under the handle of Voss, as for POV I did follow your thread last night and downloaded it, havent gotten to it yet though, one daughter has just delivered a granddaughter and oldest daughter is due any day, on my way to Calif. for the great event. And my new KT7 motherboard keeps losing track of the hard drive and is making computer life a challenge at the moment other than that I should get to it soon and see what it has to offer <G>. Thanks for the offer of help, guess thats why you reminded me of the gentleman my brother often spoke of!

Offline Tyro48

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« Reply #41 on: February 11, 2001, 06:44:00 AM »
Bye the bye Sancho very nice work! It's inspiring.

Offline Voss

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« Reply #42 on: February 14, 2001, 03:49:00 PM »
I am very impressed with your progress on the P47, Sancho!  It doesn't look like anyone has picked up on your posting it within the original post, though.  

Voss

Jay_76

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3d P-47 model
« Reply #43 on: February 16, 2001, 12:51:00 AM »
Wrench model update...

I'm putting finishing touches on my wrench... watch for a posting or two tomorrow.  I also have a more experiences Blender-user doing one for contrast.

Download DivX folks.

Jay.

Offline Voss

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« Reply #44 on: February 16, 2001, 12:56:00 AM »
Hey, you might just make a convert of me!  

I'm looking forward to seeing the results. Please, post the process times for comparison.

Voss