actually most comments i have heard over in WB from AH transplants is that it is too hard and they leave ...
although, no offense to anyone, the player base is much smaller there so there are far fewer baby seals to club.
also i do not explore the games beyond real world ACM much so in regards to the relative tricks, i admit i am not so familiar with those.
after flying both it is clear that the builders were the same and i find little real differences in the current products FM wise. the newest FMs in WB are imo the best i have flown so far in MMOLVAC but there are only 2 of those.
neither set seems to be as well regarded as WB-2.xx (possibly nostalgia) or has as well defined envelopes as AW classic had(just obvious imo).
i am not sure why and i am not sure where the "accuracy" advantage lies but in regards to the flaps ...
their use in combat was not at all as it is being used in the game and investigations will show anyone who cares to look why.
the structures were not that different type to type and plane to plane in effect or structural limits, they were all designed to handle the same forces and operated under the same effects, no matter what priorities were emphasized in the respective POHs ...
no offense to any one or any product intended just my opinions ...
mostly.
++S++
t
i was away, and will be away most of the weekend, ya'll have fun now ...
Your assumption that flap structure, type, and operation are not that different from plane to plane is fundamentally flawed and without any basis.
The various forms of flaps are only similar in their most basic intent. Their operation and their effects, therefor their usefulness in different situations, were completely different.
This was demonstrated for your benefit in the thread on flaps.
Given what I've read of your posts, that you make those assumptions does not surprise me, just as I was not surprised to see you make the assumption that the P-38J-25-Lo and later P-38's were equipped with "dive breaks" (sic).
Likewise, your assumption that the P-38 was not that maneuverable, and instead reallies on "tricks, and trixy(sic) flying" is also without basis in fact, or even merit.
The only thing you get "right" is that the use of flaps in the game is far removed from what it was in real life for one reason, that you do not really die here, so you can afford to get low and slow, and make high risk maneuvers in order to try to score a kill when a pilot who actually risked losing his life would not have done so under any but the most extreme circumstances, where it was his only chance to survive at all.