Author Topic: Some ideas to make GVing better...  (Read 1263 times)

Offline OOZ662

  • Platinum Member
  • ******
  • Posts: 7019
Re: Some ideas to make GVing better...
« Reply #30 on: September 26, 2009, 02:59:24 PM »
My apologies and salutations, I'd buy ya both a beer if you were local, or take ya out for a day of salmon fishing on the jetsled...

I pretty much am local...but I'm still two years from being able to legally drink. :D
A Rook who first flew 09/26/03 at the age of 13, has been a GL in 10+ Scenarios, and was two-time Points and First Annual 68KO Cup winner of the AH Extreme Air Racing League.

Offline j500ss

  • Nickel Member
  • ***
  • Posts: 495
Re: Some ideas to make GVing better...
« Reply #31 on: September 26, 2009, 03:02:15 PM »
To the OP,

I like the idea of an indicator,I think it is a geat idea. I think it would allow you to better judge where your turrent needs to be to find an enemy, after he has been spotted from the top gun or drivers position. The FOV at full zoom through the gunsight is small, an indicator would give some refrence to where your gun is vs where you spotted the con, in relation to direction of travel.  I don't believe I care for the "hotkey idea"  a need for recentering the gun is pointless IMO.

So far as the brake thing goes, yes it would be nice, but I can live without it.

The optics thing I'm not touching, views and icon ranges are something I still do not always necessarily agree with in this game, but then it is a game. Nuf said.

There are 2 things I would like to see in the future though, 1- remove the ability of a greenery, to tip a tank on its lid. Stop it, yes. Damage it, sure. Keep it from rotating a turrent, absolutely!  But tip it over, a little far fetched.

2- This has been brought up before I believe, but I would love to completely brake 1 track when turning, would make manuvering in the trees and around buildings in town easier.  I know, its not about easier, but when your trying to get tucked in a spot nice and tight, the ability to manuver can be key.

Offline RipChord929

  • Silver Member
  • ****
  • Posts: 1022
Re: Some ideas to make GVing better...
« Reply #32 on: September 27, 2009, 05:28:24 AM »
I pretty much am local...but I'm still two years from being able to legally drink. :D

LOL, I guess its sodapop, for you there kiddo... ;)  Geez, my kids are older than you..... :confused:
So, what island are ya on? Which ferry, and which route?

More ideas sure, But all of these ideas deserve their own discussions, (and have had them already)

Realistic terrain effect on vehicle movement...
Vehicle self repair of broken tracks...
GV bailout...
Engineers..
Smoking wrecked vehicles on battlefield...
No more GV icons at all...
Rivers, streams, creeks, and crossings of same, ie. bridges and fords..
HE shells that actually explode whenever, and wherever, they land, causing damage thru blast and shrapnel...
Player emplaced obstacles, tank traps, ditches, minefields..
Artillery and spotters, ie. jeep and L4/5
Anti Tank guns
GV drones, so player will have command of tank platoon instead of single vehicle...
Player self entrenchment, and or camoflage


RC
« Last Edit: September 27, 2009, 07:21:18 AM by RipChord929 »
"Well Cmdr Eddington, looks like we have ourselves a war..."
"Yeah, a gut bustin, mother lovin, NAVY war!!!"

Offline RipChord929

  • Silver Member
  • ****
  • Posts: 1022
Re: Some ideas to make GVing better...
« Reply #33 on: September 27, 2009, 09:34:45 AM »
Oh, I forgot one,
Realistic detailed military tactical maps for ground pounders, with MGRS.... (Military Grid Reference System)...
As opposed to the fudgsickle navigation maps, which are great for planes, but completely inadequate for GV's.

If photo recon flights were required to access these maps, that would be a big plus as well!!!

RC
"Well Cmdr Eddington, looks like we have ourselves a war..."
"Yeah, a gut bustin, mother lovin, NAVY war!!!"

Offline minke

  • Nickel Member
  • ***
  • Posts: 619
Re: Some ideas to make GVing better...
« Reply #34 on: September 27, 2009, 10:38:13 AM »
Realistic terrain effect on vehicle movement...yes,especially roads
Vehicle self repair of broken tracks...yes
GV bailout...no,you could jeep to town,bail, then shoot troops
Engineers..no
Smoking wrecked vehicles on battlefield...not important
No more GV icons at all...yes,definately
Rivers, streams, creeks, and crossings of same, ie. bridges and fords..yes
HE shells that actually explode whenever, and wherever, they land, causing damage thru blast and shrapnel...not important
Player emplaced obstacles, tank traps, ditches, minefields..yes
Artillery and spotters, ie. jeep and L4/5yes
Anti Tank gunswe have them,other tanks!
GV drones, so player will have command of tank platoon instead of single vehicle...no
Player self entrenchment, and or camoflageno


RC

Offline E25280

  • Gold Member
  • *****
  • Posts: 3475
      • http://125thspartanforums.com
Re: Some ideas to make GVing better...
« Reply #35 on: September 27, 2009, 06:53:31 PM »
1. A clock-like indicator to show the orientation of your turret in relation to your hull.

2. The ability to brake from positions other than driver, say with spacebar.

3. A "commander with binoculars" view, comparable to the zoom available on the maingun view, but rotating faster than the turret without chancing pointing your gun in the wrong direction.

Few little things to make handling the tank easier, in light of the fact that one player is doing the work of several crewmen in the things. Would get rid of some of the frustrations involved in GVing and add enjoyment IMO.
All would be nice.

Specifically regarding #2, someone correct me if I am wrong, but in a gunner position in a bomber, you still have throttle control and can engage autopilot/autoclimb.  It would be consistent if GVs had similar throttle control in gunner positions.
Brauno in a past life, followed by LTARget
SWtarget in current incarnation
Captain and Communications Officer~125th Spartans

"Proudly drawing fire so that my brothers may pass unharmed."

Offline phatzo

  • Gold Member
  • *****
  • Posts: 3734
      • No Crying
Re: Some ideas to make GVing better...
« Reply #36 on: September 27, 2009, 08:37:50 PM »
I think adding these would make the ground game way better:

(Image removed from quote.)
+1  :D
No thank you Turkish, I'm sweet enough.

Offline trigger2

  • Silver Member
  • ****
  • Posts: 1342
Re: Some ideas to make GVing better...
« Reply #37 on: September 27, 2009, 11:17:22 PM »
LOL, I guess its sodapop, for you there kiddo... ;)  Geez, my kids are older than you..... :confused:
So, what island are ya on? Which ferry, and which route?

More ideas sure, But all of these ideas deserve their own discussions, (and have had them already)

Realistic terrain effect on vehicle movement...
Vehicle self repair of broken tracks...
GV bailout...
Engineers..
Smoking wrecked vehicles on battlefield...
No more GV icons at all...
Rivers, streams, creeks, and crossings of same, ie. bridges and fords..
HE shells that actually explode whenever, and wherever, they land, causing damage thru blast and shrapnel...
Player emplaced obstacles, tank traps, ditches, minefields..
Artillery and spotters, ie. jeep and L4/5
Anti Tank guns
GV drones, so player will have command of tank platoon instead of single vehicle...
Player self entrenchment, and or camoflage

Yes
sure
No
No, vehicle supps do the trick.
FR issue, they're irrelevent.
No, they add the realism for distance. Read my previous statement about how screen size effects realistic zoom. A vehicle at d600 in the open is easy to see, in here, you can barely see them till you're zoomed.
Sure
Irrelevent.
Sure
Sure
I agree with minke, other tanks
Hell no.
Nah, don't need it.
Sometimes, we just need to remember what the rules of life really are: You only
need two tools: WD-40 and Duct Tape. If it doesn't move and should, use the
WD-40. If it shouldn't move and does, use the duct tape.
*TAs Aerofighters Inc.*

Offline usvi

  • Silver Member
  • ****
  • Posts: 994
Re: Some ideas to make GVing better...
« Reply #38 on: September 28, 2009, 12:24:54 AM »
1. A clock-like indicator to show the orientation of your turret in relation to your hull.

2. The ability to brake from positions other than driver, say with spacebar.

3. A "commander with binoculars" view, comparable to the zoom available on the maingun view, but rotating faster than the turret without chancing pointing your gun in the wrong direction.

Few little things to make handling the tank easier, in light of the fact that one player is doing the work of several crewmen in the things. Would get rid of some of the frustrations involved in GVing and add enjoyment IMO.
:aok +1
"Come with me and I will show you where the Iron Crosses grow." -Unteroffizer/Feldwebel Rolf Steiner

~POTW-Second Wing~
http://www.pigsonthewing.org/index.php