Author Topic: gunnery improving gunsights  (Read 1992 times)

Offline lowman

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Re: gunnery improving gunsights
« Reply #15 on: September 29, 2009, 10:17:00 PM »
   I think the keys are Ctrl Tab. You can toggle "enemy planes" by hitting the Tab key.
Lowman

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Offline MutleyBR

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Re: gunnery improving gunsights
« Reply #16 on: September 30, 2009, 03:57:00 AM »
MutleyBR  :)

What are the gradations for the Jabo gunsight  ... how is it best used for?  which is
for rockets/bombs, divebombing ?  Aim for fighters, where? what? when?   Not being a smart aleck , really want to know, thx   :salute

Hi HellFire and friends!

The color is dark red because I found that most suitable for different conditions, against(or almost) the sun,    low alt target over terrain, etc. But if any of you prefer a different color, or have any idea to improve it, please let me know and I'll do it.

For deflections shots at 400 yds just place those diagonal lines over target and shoot. At distances <> 400yds correct accordingly.

For straffing gun positions, for example use that center "square".

For bombs and rockets, you will have to experiment(film your attacks the analyse them). When you get a hit , memorize sight position relative to target and use that.

I used to have a net page about "Gunnery Training" got some very old pics from that page(second pic is first version of sight, but same idea):

General instructions:





Deflection shot at 400 yds.



Hope this helps.   :salute

Mutley



"If you're in a fair fight, you didn't plan properly."
Nick Lapos, chief R&D pilot, Sikorsky Aircraft

"To go up, pull the stick. To go down, pull the stick back harder..."

Offline Ghosth

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Re: gunnery improving gunsights
« Reply #17 on: September 30, 2009, 05:19:49 AM »
Sandwich, in the TA, Control TAb (gives host "padlock enabled"

Then put your target in center of view and hit tab again.


Offline CAP1

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Re: gunnery improving gunsights
« Reply #18 on: September 30, 2009, 08:04:43 AM »
i find that if i have time to aim, i suck.

the shots i tend o make are those quickies, as the cons flashes past me
ingame 1LTCAP
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S.A.P.P.- Secret Association Of P-38 Pilots (Lightning in a Bottle)

Offline CVA

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Re: gunnery improving gunsights
« Reply #19 on: September 30, 2009, 01:15:06 PM »
I don't use a gun sight. I move up as high as I can in the cockpit and look over the nose of the plane. Great for deflection shots and driving on bombers. I just follow my tracers. If I were a better gunner I would have alot more kills, but I suck. If I don't use this system I would suck even more than I do now. I always shoot from to far out (600 or so) and that's a big mistake.  CVA
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Offline Shuffler

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Re: gunnery improving gunsights
« Reply #20 on: September 30, 2009, 01:44:36 PM »
g14
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Offline CAP1

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Re: gunnery improving gunsights
« Reply #21 on: September 30, 2009, 02:20:28 PM »
Hi HellFire and friends!

The color is dark red because I found that most suitable for different conditions, against(or almost) the sun,    low alt target over terrain, etc. But if any of you prefer a different color, or have any idea to improve it, please let me know and I'll do it.

For deflections shots at 400 yds just place those diagonal lines over target and shoot. At distances <> 400yds correct accordingly.

For straffing gun positions, for example use that center "square".

For bombs and rockets, you will have to experiment(film your attacks the analyse them). When you get a hit , memorize sight position relative to target and use that.

I used to have a net page about "Gunnery Training" got some very old pics from that page(second pic is first version of sight, but same idea):

General instructions:





Deflection shot at 400 yds.



Hope this helps.   :salute

Mutley





question.

in the second pic....the one that shows the a20 lined up. i'm looking at the angle of the aircraft as it crosses through there.

 didn't someone do a write up in here before on how to judge lead by that "angle off" i think they called it?
ingame 1LTCAP
80th FS "Headhunters"
S.A.P.P.- Secret Association Of P-38 Pilots (Lightning in a Bottle)

Offline MutleyBR

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Re: gunnery improving gunsights
« Reply #22 on: September 30, 2009, 02:42:21 PM »
question.

in the second pic....the one that shows the a20 lined up. i'm looking at the angle of the aircraft as it crosses through there.

 didn't someone do a write up in here before on how to judge lead by that "angle off" i think they called it?

Yes, I recall someone wrote something like that.

And there are other nice comments on the subject.

The purpose of this gunsight is to make it easier to guess distance/angle and decide when to shoot.

As you said before, many times we only have the opportunity for a snapshot, or quick action, and cannot afford the luxury of going into theory. Is this, the right angle? The right distance? etc

If one gets used to a gunsight(all are good) it becomes automatic.

Just look and shoot.

Mutley  :salute

 

"If you're in a fair fight, you didn't plan properly."
Nick Lapos, chief R&D pilot, Sikorsky Aircraft

"To go up, pull the stick. To go down, pull the stick back harder..."

Offline CAP1

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Re: gunnery improving gunsights
« Reply #23 on: September 30, 2009, 02:49:03 PM »
Yes, I recall someone wrote something like that.

And there are other nice comments on the subject.

The purpose of this gunsight is to make it easier to guess distance/angle and decide when to shoot.

As you said before, many times we only have the opportunity for a snapshot, or quick action, and cannot afford the luxury of going into theory. Is this, the right angle? The right distance? etc

If one gets used to a gunsight(all are good) it becomes automatic.

Just look and shoot.

Mutley  :salute

 



i'm gonna give this a try. i've been leaving the default sights in my 38's o doom......but hell....maybe we can take my gunnery outta the pooper.  :aok

thanks dude!
ingame 1LTCAP
80th FS "Headhunters"
S.A.P.P.- Secret Association Of P-38 Pilots (Lightning in a Bottle)

Offline HellFire

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Re: gunnery improving gunsights
« Reply #24 on: September 30, 2009, 03:02:11 PM »
A Cheery Good Afternoon MutleyBR    :)

Thx for ur prompt reply to my query & in providing me with visual aids as to HOW to use the gunsight most effectively.  U've answered all my questions & plus some
 :aok :aok.   I've printed out the visual aid with instructions so that I'd be able to do the proper thing in my gunnery practice plus it's an excellent reference to hold on to .  Thx  :rock  :salute

Cheers   
"In life there is certain death, and between life and death
  there is a journey, hence in truth nothing is lost in death."

Offline MutleyBR

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Re: gunnery improving gunsights
« Reply #25 on: September 30, 2009, 03:11:08 PM »
i'm gonna give this a try. i've been leaving the default sights in my 38's o doom......but hell....maybe we can take my gunnery outta the pooper.  :aok

thanks dude!

When I train offline I use the .target XXX(where XXX is distance) to have a nice bullseye target, stabilize the airplane as much as possible and shoot, checking for the average position of hits for the chosen ammo/convergence. Different falloff for .50's 20mm and so on.
.target 0 to turn off, if I´m not mistaken.

Also useful for offline target practice are the setup items, found under "Arena Settings", "Plane Gun Ammo Multiplier" set to 10x normal max gun load and "protect Objects"set to off(Zero). So one doesn't have to rearm often and can attack/destroy object in your own field or town.

Another useful asset for offline training is "Computed Gunsight". To activate it go to Arena Settings and look for "Flight Mode Flags" in the list. Click on it and then mark "Lead Computed Gunsight".

Now, when you press TAB, the target most near to center of screen will be flagged with a cross as your aim point.

After you get used to that sight please tell me so I get out your way... :D

Mutley :salute
« Last Edit: September 30, 2009, 03:23:49 PM by MutleyBR »
"If you're in a fair fight, you didn't plan properly."
Nick Lapos, chief R&D pilot, Sikorsky Aircraft

"To go up, pull the stick. To go down, pull the stick back harder..."

Offline MutleyBR

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Re: gunnery improving gunsights
« Reply #26 on: September 30, 2009, 03:20:18 PM »
Ah! Forgot to mention, hitting with rockets is kind of tricky...

Check this post:

http://bbs.hitechcreations.com/smf/index.php/topic,274937.0.html

and this:

http://bbs.hitechcreations.com/smf/index.php/topic,229165.0.html

or do a search in this Forum.  :aok

Mutley
"If you're in a fair fight, you didn't plan properly."
Nick Lapos, chief R&D pilot, Sikorsky Aircraft

"To go up, pull the stick. To go down, pull the stick back harder..."

Offline The Fugitive

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Re: gunnery improving gunsights
« Reply #27 on: September 30, 2009, 04:00:24 PM »
Here's a write up I had put together for the 444th Air Mafia site I use to maintain.

One of those "Clicky" type links

Offline boomerlu

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Re: gunnery improving gunsights
« Reply #28 on: September 30, 2009, 04:15:02 PM »
We have a loooong thread covering gunnery here:

http://bbs.hitechcreations.com/smf/index.php/topic,273877.30.html

Pay special attention to the last few posts by mtnman.

Often, our shots in AH are "shotgun" nature rather than "rifle" nature. As such, a dot sight is the best for this type of shooting, it distracts you the least. On the other hand, it is helpful to have a fancier gunsight in those cases we are doing rifle shooting (i.e., using our gunsight to help judge lead taking into account range, angle off, etc).

So what I've come up with as the best compromise is to use a fancy gunsight like the US Mk8 sight with the center circle hollowed out such that I use only a dot in the center. In addition, I fade out the fancy elements outside the center circle. The center circle itself isn't faded out as it helps in very close in shots where the center dot may not easily be visible.

The advantages of this type of sight:
1) Pinpoint precision due to the center dot... allows you to "aim small, miss small".
2) Fancy rifle shooting elements are there when you need it, but faded so that they aren't distracting.
3) With close in shots and high line of sight rates, it may be difficult to precisely aim using the dot, so the bigger circle does the job of telling you approximately where the "center line is".
boomerlu
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Offline EskimoJoe

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Re: gunnery improving gunsights
« Reply #29 on: September 30, 2009, 07:24:41 PM »
I downloaded the dot sight posted here and stuck it to my spitfire mk.8. It was amazing, and so much better for me than the mk.8 sight I used previously. Thanks  :eek:
Put a +1 on your geekness atribute  :aok