Author Topic: Stick Stirring Code  (Read 2217 times)

Offline hitech

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Re: Stick Stirring Code
« Reply #15 on: September 28, 2009, 02:39:36 PM »
Will do some testing to make sure it does not do anything nasty, but I would change it to a % of stall speed not a fixed speed.

HiTech

Offline Strip

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Re: Stick Stirring Code
« Reply #16 on: September 28, 2009, 02:42:53 PM »
Thanks Hitech

I fly on the edge a lot and its one of the few times I get that message. The game thinks I am stick stirring when I just trying to keep the plane going the right direction.

Strip

Offline PJ_Godzilla

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Re: Stick Stirring Code
« Reply #17 on: September 28, 2009, 02:44:42 PM »
No I understand it perfectly and its epic fail.....

Any stick regardless of quality of construction or cost can get the "Do not move controls so rapidly." message.

Sorry to ruin your parade, again.

Strip

Indeed, since the stick-stir disable is coded into AH. I could conceive of a situation where a cheap stick, by virtue of faulty count bounces coming from the pots, could trip a false stick message, but it also seems clear that you could overcycle, very accurately and with quality, a good stick.

Last time I drew the message, I was trying to recover a stupid f4U - which I hate - from a stall. Thus, maybe the kid's claim has merit.

That all seems plain as day.

Far more murky, however, is the word "fanboi", which, at least in my ear, screams Gay with a big flamboyant capital G.

Are we now of the opinion, or are we making the charge, that Chalenge is a "fanboi"? Where's that second "l" hiding? Strip thinks he knows.
Some say revenge is a dish best served cold. I say it's usually best served hot, chunky, and foaming. Eventually, you will all die in my vengeance vomit firestorm.

Offline OOZ662

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Re: Stick Stirring Code
« Reply #18 on: September 28, 2009, 02:49:23 PM »
"CH gear has no faults and can't ever be blamed for any wrongdoing. You people with all your cheap pansy setups are the reason we can't have nice things." :) It's a trend in that community and it's tiring. Not everyone does it, obviously, but that's how I read it.
A Rook who first flew 09/26/03 at the age of 13, has been a GL in 10+ Scenarios, and was two-time Points and First Annual 68KO Cup winner of the AH Extreme Air Racing League.

Offline Strip

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Re: Stick Stirring Code
« Reply #19 on: September 28, 2009, 02:59:31 PM »
Nevermind CH looks like it was designed in the 80's.....

 :rolleyes:

Offline PJ_Godzilla

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Re: Stick Stirring Code
« Reply #20 on: September 28, 2009, 03:06:13 PM »
I use their proPedals and also have one of their flight sim yokes. I rarely use that yoke but the pedals are solid. Thing is, they look like they were styled in the Brezhnev-era USSR. What's up with that gray plastic? It's not like I really give one about that but better looks would speak better of the product.

As for the argument w/r drawing the code, it's a bit silly and I'm surprised it was advanced. Anything like that is indeed tiresome.
Some say revenge is a dish best served cold. I say it's usually best served hot, chunky, and foaming. Eventually, you will all die in my vengeance vomit firestorm.

Offline FLS

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Re: Stick Stirring Code
« Reply #21 on: September 28, 2009, 05:16:57 PM »
Will do some testing to make sure it does not do anything nasty, but I would change it to a % of stall speed not a fixed speed.

HiTech

Thank you HiTech. 

Offline Chalenge

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Re: Stick Stirring Code
« Reply #22 on: September 28, 2009, 05:58:32 PM »
"CH gear has no faults and can't ever be blamed for any wrongdoing. You people with all your cheap pansy setups are the reason we can't have nice things." :) It's a trend in that community and it's tiring. Not everyone does it, obviously, but that's how I read it.

Then its a personal issue because I fly this stick in all sorts of games and never see a 'stick spike' of any sort and yes I have done quite a bit of rapid movement so I have to believe its a cheap stick issue.

Strip: if thats what you were going for it was a complete failure so dont waste your time. Come up with a reasoned argument and maybe it will have more affect.
If you like the Sick Puppy Custom Sound Pack the please consider contributing for future updates by sending a months dues to Hitech Creations for account "Chalenge." Every little bit helps.

Offline OOZ662

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Re: Stick Stirring Code
« Reply #23 on: September 28, 2009, 06:01:09 PM »
Stick spiking isn't caused by the player at all. It's hardware failure. And you're right; CH potentiometers are very robust, however their hardware has a tendency to chew through its own internal wiring.
A Rook who first flew 09/26/03 at the age of 13, has been a GL in 10+ Scenarios, and was two-time Points and First Annual 68KO Cup winner of the AH Extreme Air Racing League.

Offline Dream Child

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Re: Stick Stirring Code
« Reply #24 on: September 28, 2009, 06:21:04 PM »
No I understand it perfectly and its epic fail.....

Any stick regardless of quality of construction or cost can get the "Do not move controls so rapidly." message.

Sorry to ruin your parade, again.

Strip

By your message, I can only conclude you qualify as a stick stirrer. Talk about fail...

Offline Enker

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Re: Stick Stirring Code
« Reply #25 on: September 28, 2009, 06:29:08 PM »
By your message, I can only conclude you qualify as a stick stirrer. Talk about fail...
I've gotten it when trying to force my F4U out of a inverted barrel roll stall, as I have when trying to control a P-51's flat plate.
So no, you do not have to be a stick stirrer to get it.
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Offline Strip

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Re: Stick Stirring Code
« Reply #26 on: September 28, 2009, 06:45:21 PM »
By your message, I can only conclude you qualify as a stick stirrer. Talk about fail...

As a matter of fact I have only received the stick stir message once in the last six months.

Happened as I was stall turning a P-51B (full flaps with 90 IAS) against a Brewster.

Back to your normal programming....

Offline Dream Child

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Re: Stick Stirring Code
« Reply #27 on: September 28, 2009, 07:41:54 PM »
As a matter of fact I have only received the stick stir message once in the last six months.

Happened as I was stall turning a P-51B (full flaps with 90 IAS) against a Brewster.

Back to your normal programming....

Like I said before, stop stick stirring...

Now, if you really want to fix the code, might I suggest that rather than having a speed cutoff or reduction, model the controls so they have a maximum movement speed, regardless of how fast you or any other player moves the controls. This would keep the dancing airplane syndrome to a minimum, and also keep people that think they have to yank the stick around from getting the anti-stick stir message.

Offline OOZ662

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Re: Stick Stirring Code
« Reply #28 on: September 28, 2009, 07:44:53 PM »
That would also limit the maneuverability of the aircraft and would be a major pain to implement...or else every aircraft would have a similar instant turn rate.

People can get the penalty for standard maneuvers, especially attempting to recover from violent spins and one-wing stalls. It comes along with flying on the edge. Why penalize that?
A Rook who first flew 09/26/03 at the age of 13, has been a GL in 10+ Scenarios, and was two-time Points and First Annual 68KO Cup winner of the AH Extreme Air Racing League.

Offline Dream Child

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Re: Stick Stirring Code
« Reply #29 on: September 28, 2009, 08:07:00 PM »
That would also limit the maneuverability of the aircraft and would be a major pain to implement...or else every aircraft would have a similar instant turn rate.

People can get the penalty for standard maneuvers, especially attempting to recover from violent spins and one-wing stalls. It comes along with flying on the edge. Why penalize that?

In short, no. All aircraft like the ones we're speaking of, have a limited control movement speed due to things like momentum and control travel distance. Because of this, the pilot can only move the controls so fast, and there is a lot farther travel distance than what a typical joystick provides. Limiting the speed of the controls to be realistic is not some unreasonable request.