Author Topic: Stick Stirring Code  (Read 2195 times)

Offline PJ_Godzilla

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Re: Stick Stirring Code
« Reply #45 on: September 29, 2009, 02:16:15 PM »
See Rule #2
« Last Edit: September 30, 2009, 03:28:42 PM by Skuzzy »
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Offline Dream Child

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Re: Stick Stirring Code
« Reply #46 on: September 29, 2009, 04:05:46 PM »
Will do some testing to make sure it does not do anything nasty, but I would change it to a % of stall speed not a fixed speed.

HiTech

I'd really rather see a slowing of the control surface speed to something realistic, not what we can produce with our no-load, no-distance-traveled joysticks. Unfortunately, this might not be so easy to implement.

Offline morfiend

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Re: Stick Stirring Code
« Reply #47 on: September 29, 2009, 05:10:03 PM »
Thank you HiTech. 


 So FLS,if I understand you correct your new stick is giving you this message at low speeds?

 Also,your not using any dampening or deadband? do you have scaling enabled?

 I know your stick is FFB and I'm wondering if thats the issue or the settings your using.

 Either way if HTC is looking into it,that sure sound good to me,btw I rarely see the "dont move" message and use very little dampening or deadband and all my sliders are set to 100% with the exception of #1 and 2 on pitch,they are set to 80% and 90% respectively.


  :salute

ps: FLS keep us updated on the new stik,I'm considering getting 1 myself but after owwning a half dozen or so other product from that company I'm abit leary at this point.....

Offline Chalenge

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Re: Stick Stirring Code
« Reply #48 on: September 29, 2009, 05:30:27 PM »
I would think adding a little deadband and dampening would be a good thing if you are getting nose bounce at cornering speeds and especially if you are seeing messages about rapid movement.
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Offline Enker

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Re: Stick Stirring Code
« Reply #49 on: September 29, 2009, 05:32:40 PM »
I'd really rather see a slowing of the control surface speed to something realistic, not what we can produce with our no-load, no-distance-traveled joysticks. Unfortunately, this might not be so easy to implement.
You see though, there is no way to replicate a pilot who has just gotten back from an eight hour mission and is dead-dog tired, so, we have to make do with our "unrealistic" pilots.
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... FOR TEH MUPPET$ TO PAD OUR SCO?E N to WIN TEH EPIC WAR OF TEH UNIVERSE We MUST VULTCHE DA RUNWAYZ N DROP UR GUYZ FIGHTERZ Bunkarz Then OUR SKWAD will Finarry Get TACTICAL NOOK for 25 KILL SCORE  STREAK>X

Offline FLS

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Re: Stick Stirring Code
« Reply #50 on: September 30, 2009, 08:50:55 AM »
I'd really rather see a slowing of the control surface speed to something realistic, not what we can produce with our no-load, no-distance-traveled joysticks. Unfortunately, this might not be so easy to implement.

You've been here 4 years without noticing that we already have this?

Offline FLS

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Re: Stick Stirring Code
« Reply #51 on: September 30, 2009, 09:16:32 AM »

 So FLS,if I understand you correct your new stick is giving you this message at low speeds?

 Also,your not using any dampening or deadband? do you have scaling enabled?

 I know your stick is FFB and I'm wondering if thats the issue or the settings your using.

 Either way if HTC is looking into it,that sure sound good to me,btw I rarely see the "dont move" message and use very little dampening or deadband and all my sliders are set to 100% with the exception of #1 and 2 on pitch,they are set to 80% and 90% respectively.


  :salute

ps: FLS keep us updated on the new stik,I'm considering getting 1 myself but after owwning a half dozen or so other product from that company I'm abit leary at this point.....

Morfiend there's no problem with my sticks. They both use Hall effect sensors. I haven't had stick spiking since I switched from the CH gameport sticks. My older set of CH Pro pedals were spiking but I replaced the pot since I'd already opened and cleaned the old pot a few times. The problem we're addressing in this thread is that the stick stirring code doesn't allow control movements that might be used in a low speed stall recovery. While you can avoid the problem by moving your hand slower it would be nice if the code wasn't active at speeds where actual stick stirring didn't combine with net lag to make you harder to hit. As I posted earlier, with FFB it's easier to move your stick too fast when the trim force goes to zero, just as on a real aircraft. 

I recommend you get a G940 immediately. I've only had good experiences with the Logitech G series. My G25 FFB steering wheel is great and after a year is still like new, the G940 seems more robust than the CH gear I used to use. I've used CH since it first came out until I got my Cougar. The FFB in AH adds so much I would give up my TrackIR before I give up FFB. I'm not saying it will give you an advantage, but feeling trim forces change with speed add so much to the immersion I only wish the pedals were FFB too.


Offline JunkyII

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Re: Stick Stirring Code
« Reply #52 on: September 30, 2009, 09:56:51 AM »
I would like to see alot less movement to get that message, too much stick stirring is making it almost impossible to hit a target with the cheaper joysticks that bounce a ton :salute
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Offline hitech

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Re: Stick Stirring Code
« Reply #53 on: September 30, 2009, 01:30:30 PM »
I'd really rather see a slowing of the control surface speed to something realistic, not what we can produce with our no-load, no-distance-traveled joysticks. Unfortunately, this might not be so easy to implement.

The simulating control speed movement has always been there.

HiTech

Offline Nemisis

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Re: Stick Stirring Code
« Reply #54 on: September 30, 2009, 06:41:32 PM »
really? I've never really noticed it.
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Offline Enker

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Re: Stick Stirring Code
« Reply #55 on: September 30, 2009, 07:29:08 PM »
really? I've never really noticed it.
Well, your controls don't instantaneously move from one position to another; the controls move, albeit quickly.
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Quote from: BillyD topic=283300.msg3581799#msg3581799
... FOR TEH MUPPET$ TO PAD OUR SCO?E N to WIN TEH EPIC WAR OF TEH UNIVERSE We MUST VULTCHE DA RUNWAYZ N DROP UR GUYZ FIGHTERZ Bunkarz Then OUR SKWAD will Finarry Get TACTICAL NOOK for 25 KILL SCORE  STREAK>X

Offline hitech

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Re: Stick Stirring Code
« Reply #56 on: October 01, 2009, 09:55:28 AM »
really? I've never really noticed it.

You really shouldn't notice it if you fly like most people, I.E. with smooth stick movements there would not be any lag.The way it works is to give you x% movement per sec, as long as you move slower than that % there will be not lag. If you wish to see it to an extream turn the stick damping all the way to max in the JS setup. Only if you are moving the stick very rapidly would you be able to notice it.

HiTech

Offline Nemisis

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Re: Stick Stirring Code
« Reply #57 on: October 01, 2009, 08:59:13 PM »
Oh, I thought it would be something that would be kind of noticable when preforming break turns....
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