Another viable solution would be to have a killshooter damage buffer where first few pings/hits on a friendly don't do any damage, but repeated killshooter hits will enact damage on the shooter.
...oh and i agree with disabling the ability to kill friendly troops, if it still exsists
Jarbo
OPS Officer
The Buccaneers
eagl, it hit the floor laughing from your HugShooter comment <S>