Author Topic: 3D model specification?  (Read 3489 times)

Offline saantana

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3D model specification?
« on: October 09, 2009, 02:03:49 PM »
I thought this would be nice. A lot of us have IT experience and participate in one way or another.

HTC could tap into that resource by publishing a specification of what a 3D model should satisfy in order to be considered for the game.

Now, they could hold competitions on submissions and choose models that make it into the game based on usability / how well the model was made.

Thoughts?
Saantana
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Offline Saxman

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Re: 3D model specification?
« Reply #1 on: October 09, 2009, 02:25:26 PM »
Probably not going to happen any time soon. Look at how long it takes to model a new plane as it is. There's a LOT of work that goes into it. Now imagine trying to weed out submissions from a couple dozen people outside the company.
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Offline ToeTag

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Re: 3D model specification?
« Reply #2 on: October 09, 2009, 02:31:24 PM »
It has great intentions but......


I don't tell anyone how I do my work for my business..


Why...

I dont't want them to know how I do it.   :bolt:
They call it "common sense", then why is it so uncommon?

Offline saantana

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Re: 3D model specification?
« Reply #3 on: October 09, 2009, 02:32:02 PM »
Probably not going to happen any time soon. Look at how long it takes to model a new plane as it is. There's a LOT of work that goes into it. Now imagine trying to weed out submissions from a couple dozen people outside the company.

I'm sure weeding through submissions is less work then the actual modeling  :aok

It would allow for more models per time at little extra cost to HTC themselves, and allow for more community participation.
Saantana
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Offline saantana

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Re: 3D model specification?
« Reply #4 on: October 09, 2009, 02:34:12 PM »
It has great intentions but......


I don't tell anyone how I do my work for my business..


Why...

I dont't want them to know how I do it.   :bolt:

That's true, however 3D modeling is hardly a company secret. The algorithms that are used to model the models behavior are I'm sure, but those are not required to be made public for this to work.
Saantana
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Offline Spikes

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Re: 3D model specification?
« Reply #5 on: October 09, 2009, 02:35:01 PM »
But the submissions may not be up to par. I know you said give us guidelines as to what they want, but I guarantee youll get guys who once find out about submissions, do some crappy plane as a P80 or B29 and submit it. HTC takes time to do each invididual detail, spec, of the plane. I just cant see this coming to pass any time soon...
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Offline Saxman

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Re: 3D model specification?
« Reply #6 on: October 09, 2009, 02:38:45 PM »
As someone who's done a bit of modelling I can tell you that checking for errors, duplicate faces, invalid faces, extra polygons, properly setting meshes, etc. etc. by ITSELF is a time-consuming process. Having twenty guys submit a model for one aircraft is only going to add to the workload.
Ron White says you can't fix stupid. I beg to differ. Stupid will usually sort itself out, it's just a matter of making sure you're not close enough to become collateral damage.

Offline saantana

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Re: 3D model specification?
« Reply #7 on: October 09, 2009, 02:39:03 PM »
But the submissions may not be up to par. I know you said give us guidelines as to what they want, but I guarantee youll get guys who once find out about submissions, do some crappy plane as a P80 or B29 and submit it. HTC takes time to do each invididual detail, spec, of the plane. I just cant see this coming to pass any time soon...

But those wouldn't make the cut then. If this went through, I imagine something like 10 - 15 submissions per year that would take a day to weed through.
Even if only 1 or 2 make the cut, that day spent on weeding through them might be worth it.

Hey, its a wish ;)
Saantana
308 Polish Squadron RAF
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Offline saantana

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Re: 3D model specification?
« Reply #8 on: October 09, 2009, 02:43:09 PM »
Oh man, no positive thoughts?

 :cry
Saantana
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"I have fought a good fight, I have finished the course, I have kept my faith"

Offline rabbidrabbit

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Re: 3D model specification?
« Reply #9 on: October 09, 2009, 02:49:26 PM »
I would think that aircraft and vehicle models are a lot more complicated than other objects.  Perhaps terrain objects would be viable?

Offline ToeTag

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Re: 3D model specification?
« Reply #10 on: October 09, 2009, 02:53:26 PM »
whats up with the negative vibes moriarty.....

They would have to check each model thouroughly to make sure it is done how they do it.

I used to be an architect for a while.....

Going through drawings / models is a pain in the arse and only upsets you.

why ....

Because you waste a day finding the mistakes and you waste a day fixing them.  Then you waste a day doing what should have been done the first time.  Doing it the way it should have been done from the begining.  

This is all proportional to how big of a project it is and only compounds with its complexity.  I've spent months fixing what only took weeks to get wrong.

« Last Edit: October 09, 2009, 02:55:06 PM by ToeTag »
They call it "common sense", then why is it so uncommon?

Offline Strip

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Re: 3D model specification?
« Reply #11 on: October 09, 2009, 02:55:43 PM »
Just have a peer review thread....let the informed players decide what should be sent in.

Its quite simple to get a object from AC3D into the game once you learn the process.

Offline Saxman

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Re: 3D model specification?
« Reply #12 on: October 09, 2009, 02:58:20 PM »
I've spent months fixing what only took weeks to get wrong.



Lol, this is so quotable.

:D
Ron White says you can't fix stupid. I beg to differ. Stupid will usually sort itself out, it's just a matter of making sure you're not close enough to become collateral damage.

Offline saantana

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Re: 3D model specification?
« Reply #13 on: October 09, 2009, 03:03:13 PM »
Just have a peer review thread....let the informed players decide what should be sent in.

Its quite simple to get a object from AC3D into the game once you learn the process.

My point exactly. The submission process could be filtered out, and there could be a cap on how many submissions make it, therefore reducing sorting workload.

This idea boosts community participation.
I think it would be vastly interesting to see a model 'tournament' at the end of a lets say couple of months. There could even be a sort of list of desirable models, and designers pick which one they attempt.

The argument for a fix taking months is void; those that need fixing just bounce. An experienced 3d modeler can tell a model is bad within the first couple of minutes of looking at it, I'm sure.

Just a wish remember!
Saantana
308 Polish Squadron RAF
http://dywizjon308.servegame.org

"I have fought a good fight, I have finished the course, I have kept my faith"

Offline Ex-jazz

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Re: 3D model specification?
« Reply #14 on: October 09, 2009, 03:13:17 PM »
I would think that aircraft and vehicle models are a lot more complicated than other objects.  Perhaps terrain objects would be viable?

Lets say, the HTC accept models for the review only from specified persons/CM's. These are filtering all inbound models from the community.

When 3D model with all external shapes (intact & damaged) plus necessary LOD's, UV-maps and animations is approved by these CM's, then and only then HTC will take just a look to it.