Author Topic: Turn rate hierarchy correlation from actual flight tests  (Read 34695 times)

Offline Stoney

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Re: Turn rate hierarchy correlation from actual flight tests
« Reply #135 on: October 23, 2009, 11:20:31 PM »



No disrespect intended my Amphibious Brother, but once you've been around the community for a bit longer, you'll know how to separate the wheat from the chaff on these boards.
"Can we be incorrect at times, absolutely, but I do believe 15 years of experience does deserve a little more credence and respect than you have given from your very first post."

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Offline thorsim

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Re: Turn rate hierarchy correlation from actual flight tests
« Reply #136 on: October 23, 2009, 11:26:30 PM »
One thing to consider is that there are some Aces High players who are, in fact, experts in WWII aviation history and/or aeronautics. Thus, when someone posts nonsense and repeats it over and over, they will eventually draw the attention of said individuals. Usually resulting in a one-sided discussion that degenerates into a pissing contest. Largely because the offending individual has no idea what they are up against, and can't seem figure out that they may not truly understand the topic. Indeed, anecdotal evidence is usually the most unreliable kind. Therefore, it is of dubious value, at best.

So, consider that there are some genuine "historians" who enjoy this game and participate in discussions.


My regards,

Widewing





i can not think of one real world expert that has not expressed serious reservations about the successful use of extreme flap deflections in air to air combat with these aircraft.
i would be happy to hear from some, if any of you (players) can find any (real world experts) to chime in on the matter.

also, i think time is running out for showing any of my actual quotes to show that i posted
any of those things people want to falsely attribute to me.

soooo  

hurry up because times a wasting.  

i think i will give you the weekend until i expect to see some more retractions ...

mmmk

thanks,

t

  
« Last Edit: October 23, 2009, 11:36:01 PM by thorsim »
THOR C.O. II ~JG-27~ Afrika-AH
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blah blah Blah
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Good call.  Ignore the people who actually flew the real planes against each other.

Offline Karnak

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Re: Turn rate hierarchy correlation from actual flight tests
« Reply #137 on: October 24, 2009, 12:08:50 AM »
thorsim,

I think you may be mistaking success for the right thing to do.  Just because somebody in AH might use an extreme flap setting and still win doesn't mean that the flap setting should have been used.  Every test I have seen of AH aircraft has shown that extreme flap positions reduce turn rate and bleed speed like mad.  Making a mistake doesn't necessarily mean that the person loses the fight.  Combat settings decrease radius, landing positions decrease radius even more, but also reduce turn rate and bleed excessive E.


Perhaps it would help us if you would describe the exact effects you see in AH and describe the exact effects you think should happen based on your knowledge so that we're all on the same page, rather than guessing at what the other person really means.
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Offline gyrene81

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Re: Turn rate hierarchy correlation from actual flight tests
« Reply #138 on: October 24, 2009, 12:27:53 AM »
An appology may be in order,provided you both to find out who the man is!!!

   :salute
There was nothing said by myself that would require an apology to Widewing...I don't understand where you would get the idea that I would need to apologize to the man.




Why should they spend that kind of effort on somebody who hasn't demonstrated the willingness to put any effort at all into their own eduction on the subject.
Strange how it's assumed Thor hasn't put forth any effort in educating himself on this or any subject he has posted on...or where you not directly referring to Thor with that line?
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Offline Chalenge

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Re: Turn rate hierarchy correlation from actual flight tests
« Reply #139 on: October 24, 2009, 01:38:10 AM »
Hey TequilaChaser sir? ... It was CGI man.  :old:



 :neener:
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Offline Chalenge

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Re: Turn rate hierarchy correlation from actual flight tests
« Reply #140 on: October 24, 2009, 01:46:31 AM »
Strange how it's assumed Thor hasn't put forth any effort in educating himself on this or any subject he has posted on...or where you not directly referring to Thor with that line?

gyrene I value some of the things you contribute to the topics and threads but if you really feel this way... you have not been paying attention. I believe everyone should be given the oppurtunity to redeem themselves but when offered citations and quotes are given and the response is along the lines of 'I dont have the knowledge or research so you should do it for me to prove my point'... after that they pretty much are ignored.
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Offline thorsim

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Re: Turn rate hierarchy correlation from actual flight tests
« Reply #141 on: October 24, 2009, 02:07:36 AM »
ok karnak here it is in a nutshell ...

when things were (i will take out any projections of intent) more simple like in WB-2.xx or AW everyone was very sure where his planes advantages and disadvantages were relative to the rest of the set.  when a player tried to force his way into another planes envelope there was very little chance of success at all.  

the very last thing you wanted to do was bleed e, and heaven help you if you were in an e- situation vs. a superior turn-fighter.

the turn-fighters had to work hard to keep out of a solution while trying to turn the energy tables and or get a solution on the boom and zoom fighters, conversely the boom and zoomer would never give up any of his energy unless he was very confident that that little bit of harder turn would result in a kill.  
each plane had "it's fight" and the game was a contest of wills to see who could work the fight to their favor and a victory.  because back then there were very very few victories outside of your envelope.  

since WB-3 in the IEN or HTC offerings those envelopes have been altered to the extent that the clear advantages of the two energy state fighters are lost.  now no longer does the slower lower plane pose as much of a relative maneuver threat as he used to, and so many of the rules of ACM have gone by the wayside.  

in my opinion this reduces the challenge of the game and has changed it fundamentally from the historic reality.  

it used to be "speed is life", now the first thing almost every energy advantaged player seems to want to do is blow all his energy and park himself on the e- fighters 6 because he knows he can get away with that.  over shoots are as rare as 4 leaf clovers.

it has retarded what should be a high speed ACM simulation into a mutant WW-1 Luftberry and Immelman oriented game with WW-2 "aircraft"

imo that is a shame, and the games are lesser for it.  

IMO the biggest factor contributing to this is the exaggerated low speed stability of the bigger fighters the flaps allow through generous drag penalties and reduced difficulty over all.  the limited availability of high speed low deflection flaps compounds the problem and further moves the games into that "furball is all and flaps is life" distortion that we have currently.

some accuse me of wanting my plane "better", not so, or at least not so simple.  i want all the planes to show both the benefits and liabilities of their respective designs in equal measure, and thereby restore the clearly defined envelopes and all the great parts of the simulations that we lost with them.

addressing the flap issues is imo where that needs to start.

i hope that is clear enough.

i really miss that part of those games.

+S+

t

i don't want to be mistaken, i am not saying there has been no progress, i just think we have lost something that made the games special, i would like to see those aspects improved.

thorsim,

I think you may be mistaking success for the right thing to do.  Just because somebody in AH might use an extreme flap setting and still win doesn't mean that the flap setting should have been used.  Every test I have seen of AH aircraft has shown that extreme flap positions reduce turn rate and bleed speed like mad.  Making a mistake doesn't necessarily mean that the person loses the fight.  Combat settings decrease radius, landing positions decrease radius even more, but also reduce turn rate and bleed excessive E.


Perhaps it would help us if you would describe the exact effects you see in AH and describe the exact effects you think should happen based on your knowledge so that we're all on the same page, rather than guessing at what the other person really means.
« Last Edit: October 24, 2009, 02:12:44 AM by thorsim »
THOR C.O. II ~JG-27~ Afrika-AH
Axis Co-Op
Quote from: any number of idiots here
blah blah Blah
Quote from: oldman
Good call.  Ignore the people who actually flew the real planes against each other.

Offline thorsim

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Re: Turn rate hierarchy correlation from actual flight tests
« Reply #142 on: October 24, 2009, 02:16:29 AM »
i don't think i have said anything like that either ...

i don't feel the need to redeem myself for something others pretend i said ...



gyrene I value some of the things you contribute to the topics and threads but if you really feel this way... you have not been paying attention. I believe everyone should be given the oppurtunity to redeem themselves but when offered citations and quotes are given and the response is along the lines of 'I dont have the knowledge or research so you should do it for me to prove my point'... after that they pretty much are ignored.
THOR C.O. II ~JG-27~ Afrika-AH
Axis Co-Op
Quote from: any number of idiots here
blah blah Blah
Quote from: oldman
Good call.  Ignore the people who actually flew the real planes against each other.

Offline Karnak

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Re: Turn rate hierarchy correlation from actual flight tests
« Reply #143 on: October 24, 2009, 02:42:45 AM »
Why do you think the older WB 2.xx flight model was more accurate?  You say the envelopes are not distinct, but I haven't ever felt that and I did fly in WB 2.xx.

Also, your observations do not really match mine, with the exception of the F4Us.  If I am flying a Ki-84 or Spitfire Mk VIII, believe me you, I love it when a P-51D or La-7 is stupid enough to blow his E and try to saddle up on me as it very much means he is about to die.  A slow P-51D in front of one of those has very, very little it can do to live.  Even in my Mossie I feel completely confident in my ability to kill a P-51D that decides to slow down with me.  If he drops his flaps it only makes it easier.

I remember a flight I had some time ago that had a bit of role reversal.  I was flying an A6M5b and came across a C-47 being escorted by four P-51Ds, the whole gaggle about 5,000ft below me.  I dove in, and despite the stiff controls, killed the C-47, then I climbed back up and there was nothing the P-51s could do as they had positioned themselves so that even a slow, turn fighting, A6M5 could kill their C-47 without risking reprisal.  If an A6M5 can E fight like that, a P-47, Fw190 or P-51 most certainly can as well.

I honestly don't feel like all the fighters are turn fighters in AH, which is what it seems to me you are saying.
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Offline Murdr

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Re: Turn rate hierarchy correlation from actual flight tests
« Reply #144 on: October 24, 2009, 05:28:44 AM »
You may consider researching Widewing,He's far to humble to state his experence.

I was at Udvar-Hazy awhile back and there was a WWII Aviation author there for a book signing whom I was not familure with.  Real easy to find out if I should take advantage of the opportunity.  Pull out my cell and call Widewing to get the low down on the author.  I was not a bit surprised that they knew each other well, nor the pleasant reaction I recieved when I passed along that I just talked to Widewing and he says hi :)

Offline Murdr

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Re: Turn rate hierarchy correlation from actual flight tests
« Reply #145 on: October 24, 2009, 05:30:22 AM »
over shoots are as rare as 4 leaf clovers.

Not in my world.

Offline Bronk

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Re: Turn rate hierarchy correlation from actual flight tests
« Reply #146 on: October 24, 2009, 06:51:43 AM »
Not in my world.
Aye but you don't always fly smart. You'd have to play 133t picker to see a change.
See Rule #4

Offline Murdr

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Re: Turn rate hierarchy correlation from actual flight tests
« Reply #147 on: October 24, 2009, 08:34:59 AM »
Aye but you don't always fly smart. You'd have to play 133t picker to see a change.

Depending on who you ask, I may be classified as one of those l33t pickers.  But you are getting off track of the many points I disagreed with when you refer to a "change".  I do no buy the idea that the specific cited game play styles are related to the flight modeling.  No offence intended, but the average run of the mill AH player does not either know how to fly "smart", or does not have the patience to stick to flying smart through an engagment that lasts beyond a few passes.  There are a number of experienced players who know this, who make their living off of blending in to trick opponents into thinking they are the average con just to set the trap.  There are also a number of experienced players who prefer a certian kind of dogfight and will go out of their way to guide their engagments into prefered style whether it is tactically the smart thing to do or not.

I was there "back in the day" throughout a number of games.  The flight model fidelities have done nothing but improve.  The difference I would cite is the player base has opened up from the realy die hard historical, and flight sim enthusiest into a wider crossection of players.  Or as many have put it, simmers and gamers.  Naturally as the balance of that population shifts, so with the gameplay, and there are domino effects as tactic evolve along with overall gameplay.  Even at that, any "changes" are a subjective matter of degree and perspective.

Offline Widewing

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Re: Turn rate hierarchy correlation from actual flight tests
« Reply #148 on: October 24, 2009, 08:35:59 AM »
i can not think of one real world expert that has not expressed serious reservations about the successful use of extreme flap deflections in air to air combat with these aircraft.
i would be happy to hear from some, if any of you (players) can find any (real world experts) to chime in on the matter.
  

Thorism, very much depends on circumstances.

For example, a guy flying a Birdcage Corsair in the Solomons in 1943 wasn't going to deploy flaps to engage a Zeke or Ki-43. He might gain the required angle to get off a killing shot, but invariably, he would have exposed himself to any other enemy fighters present. Even in a one on one, the Corsair pilot would fly to his aircraft's strengths. Instead, he would have used his fighter's vast advantage in speed to attack and zoom back up. SOP by that time in the Pacific. The major exception to this was the F6F, which often tangled with JAAF fighters in genuine furballs.

In the ETO and Med, various rules applied. There wasn't a great difference in maneuverability between American and German fighters. In North Africa, it was not unusual for an engagement between AAF and Luftwaffe fighters to degenerate into a down-in-the-weeds brawl. I've interviewed quite a few P-38 pilots (flying F and G models) who had used flaps to gain advantage in fights.

When I have more time to dedicate to this discussion (very busy schedule today), I'll go into this in more detail.

I will summarize by stating that it was not SOP in the USAAF to use more than maneuver flaps in combat. Of course, your life is not at stake in the game, so it is SOP to deploy flaps in the game. Often, they are overused, and that usually results in predictable outcomes.

More later...


My regards,

Widewing





My regards,

Widewing

YGBSM. Retired Member of Aces High Trainer Corps, Past President of the DFC, retired from flying as Tredlite.

Offline thorsim

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Re: Turn rate hierarchy correlation from actual flight tests
« Reply #149 on: October 24, 2009, 08:37:07 AM »
no sir you are projecting and extending my comments beyond my intent.  

yes there are turn fighters the spit 8(i guess) and ki84(i would think) should historically be two of the better ones.  however as you noted some energy fighters are very comfortable trading their envelopes for yours as you stated below.  the only reason for that is that experience in the game tells them that that is a way to achieve success.  nothing historically tells me that this should be the case.  were the envelopes more distinct this would not happen they would more often choose the energy fight as that is where their true advantages are.

i never said the FMs were more accurate in either sim, the area we are discussing is mostly untested so there is no way to properly test them vs. data.  we could use E/M curves if we knew all the data for all the deployment settings but i have not seen that listed anywhere for many of the types.  
what i have seen are warnings and what i have heard first hand from everyone i have talked to is that the flaps all increase lift and therefore will close up a turn but the cost is always drag and each extra degree/distance gets more and more expensive so the benefit/cost very soon starts to look very bleak.  that just does not appear to be what is happening in these games.

i am not saying all the fighters are turn fighters quite the opposite.  i am saying that some of the fighters are no longer "either or" vs. some of their opponents  i.e. they are better energy fighters when they want to be and then when they want to, they can drop some flap and are better turn fighters.  that i have never heard of anywhere.  i have always understood combat flaps to be a momentary aid to a couple of specific problems not a catch all turn "improver" that can be used continuously with so few consequences.  

the a6m is at the extreme here and not really representative of my argument.

i hope that makes my observation more clear.

+S+

t
  
Why do you think the older WB 2.xx flight model was more accurate?  You say the envelopes are not distinct, but I haven't ever felt that and I did fly in WB 2.xx.

Also, your observations do not really match mine, with the exception of the F4Us.  If I am flying a Ki-84 or Spitfire Mk VIII, believe me you, I love it when a P-51D or La-7 is stupid enough to blow his E and try to saddle up on me as it very much means he is about to die.  A slow P-51D in front of one of those has very, very little it can do to live.  Even in my Mossie I feel completely confident in my ability to kill a P-51D that decides to slow down with me.  If he drops his flaps it only makes it easier.

I remember a flight I had some time ago that had a bit of role reversal.  I was flying an A6M5b and came across a C-47 being escorted by four P-51Ds, the whole gaggle about 5,000ft below me.  I dove in, and despite the stiff controls, killed the C-47, then I climbed back up and there was nothing the P-51s could do as they had positioned themselves so that even a slow, turn fighting, A6M5 could kill their C-47 without risking reprisal.  If an A6M5 can E fight like that, a P-47, Fw190 or P-51 most certainly can as well.

I honestly don't feel like all the fighters are turn fighters in AH, which is what it seems to me you are saying.
THOR C.O. II ~JG-27~ Afrika-AH
Axis Co-Op
Quote from: any number of idiots here
blah blah Blah
Quote from: oldman
Good call.  Ignore the people who actually flew the real planes against each other.