You have finally hit on what, in essence, many people have tried to tell you. Ask murdr how many times he crashed while learning the limits of the 38. Or any other experienced player the same question about their plane of choice. We have limitless opportunities to learn the absolute limit of our plane(s) of choice in limitless situations.
i understand that opportunity to explore is a factor, it is not the only factor and it is limited to the FM limits, another factor is that the "absolute limits" are different FMs to reality, as has also been noted by many of you in other threads and those are the limits i think should be addressed.
All but the newest pilots in Aces High have more victories than the leading ace of the war. Many people get that many victories each month. We get away with things that wouldn't be tried IRL because this isn't real life and, if at first we don't succeed, we can try again. Real pilots didn't have that opportunity because one mistake often ended their learning opportunities.
i don't believe i have not said that that was a factor, it is the people arguing with me that are not accounting for other factors like the difference between the limits themselves.
If your main complaint is a plane that is traditionally a BnZ plane saddles up on you and kills you, I would suggest a little reading on energy.
i fly the a8 mostly because as i have pointed out i enjoy more of a challenge than most seem to want in here.
doing that my k/d is some 5x better than the average a8 pilot in here. point being that compared to most i could write the book on energy in these games. at least compared to the B&Z pilot who likes to "saddle up" i suggest you read a little on energy and see how truly unlikely that would be in TRW.
Most of those planes might be able to get slow and turn that tight circle, but that usually leaves them vulnerable to a good TnB plane's normal advantage in gaining E. Not always, but you get multiple lives to figure it out!
problems in bold, lets try this on for size ...
Most of those planes might be able to get slow and turn that tight circle, but that will always leave them at a disadvantage to a better TnB plane. negating their advantage in gaining E. always "."
you get multiple lives to figure that out, so even the "slowest" learn that given the choice, you do not want to fight in the other guys area of advantage, ever.
when you can say the above, then you will be getting closer to reality and the game gains back a dimension it has lost from it's origin games.
respectfully returned
+S+
t