Author Topic: Turn rate hierarchy correlation from actual flight tests  (Read 34593 times)

Offline thorsim

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Re: Turn rate hierarchy correlation from actual flight tests
« Reply #285 on: October 28, 2009, 03:37:02 PM »
yes i also found conclusions 5, 7, and 9 to be interesting as well ...

Thorsim,

Did you look at the conclusions on page 23, specifically #3?

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THOR C.O. II ~JG-27~ Afrika-AH
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Offline Bronk

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Re: Turn rate hierarchy correlation from actual flight tests
« Reply #286 on: October 28, 2009, 03:38:25 PM »
"Boot em and be done with it."

Bronk, have you ever contributed anything sensible in these threads?

Did you achieve your platinum status simply by violating the forum rule nr 4? It seems so.

Quote: "If you cannot make a positive contribution to the thread, then just stay out of it."

Translation: STFU

-C+
He post out of context quote and tries to spin it.  BS he lied to us, and hoped to get away with it.

Ban.
Ohh and make me STFU tuff guy. :rofl
« Last Edit: October 28, 2009, 03:55:37 PM by Bronk »
See Rule #4

Offline Baumer

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Re: Turn rate hierarchy correlation from actual flight tests
« Reply #287 on: October 28, 2009, 03:54:33 PM »
Then do you see the contradiction of the report in supporting your position?

You are using this report to support your claim that excessive flaps were detrimental to turn performance. However, this report while looking at the summary supports your claim, the data supports the position that full flap deflection will result in a smaller radius and a shorter 360 degree turn time.

Looking at it from another perspective, the reasons the report recommends not using flaps is due to a loss of speed or altitude, not because the turn performance isn't improved.   
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Offline thorsim

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Re: Turn rate hierarchy correlation from actual flight tests
« Reply #288 on: October 28, 2009, 04:01:12 PM »
you misunderstand my complaint ...

it seems to me that the drawbacks noted in the report are underrepresented relative to the benefits.

loss of speed, ability to sustain altitude, and maneuverability deterioration are all noted at one place or another in that report.  it seems very through which is why i posted the link to present expert opinions for my statements.


Then do you see the contradiction of the report in supporting your position?

You are using this report to support your claim that excessive flaps were detrimental to turn performance. However, this report while looking at the summary supports your claim, the data supports the position that full flap deflection will result in a smaller radius and a shorter 360 degree turn time.

Looking at it from another perspective, the reasons the report recommends not using flaps is due to a loss of speed or altitude, not because the turn performance isn't improved.   
THOR C.O. II ~JG-27~ Afrika-AH
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Quote from: any number of idiots here
blah blah Blah
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Good call.  Ignore the people who actually flew the real planes against each other.

Offline hitech

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Re: Turn rate hierarchy correlation from actual flight tests
« Reply #289 on: October 28, 2009, 04:13:46 PM »
And we are back to square 1.

Quote
you misunderstand my complaint ...

it seems to me that the drawbacks noted in the report are underrepresented relative to the benefits.

loss of speed, ability to sustain altitude, and maneuverability deterioration are all noted at one place or another in that report.  it seems very through which is why i posted the link to present expert opinions for my statements.

Please find some number that supports your claim ah's lift and drag curves for flaps are off for any plane. If they are , and your source is valid, we we absolutely take a look. But to use a sorce of general principles to support you claim that AH is incorrect will not get you very far. Many people in here have degrees in aeronautics. You think AH is incorrect, there are many ways to prove your position. It is as simple as finding lift and drag data for flaps on your plane of choice and then test AH against that data. If you can not find the data, then find data on a different plane and see how we do.

I read that report and say, well Duhh, what is new. All the report really says in all those post is the lift co of flaps increase most before 22 degs, after which it does not increase much but drag continues to increase. Nothing in that report in any way shows AH to be incorrect, infact go do some testing of AH, you will see the game act just as that report shows. Also with many people will do ,simply using flaps nose low as someone tries to follow with out flaps will win you the fight simply because you have decreased your radius and speed as they fly around you out side your circle.

People in here have been telling you that using flaps in ah is best used as described in that report.

HiTech




Offline Brooke

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Re: Turn rate hierarchy correlation from actual flight tests
« Reply #290 on: October 28, 2009, 04:22:57 PM »
none of the experts here you speak of have chimed in against my sentiments on this issue, at least not in any "i am an expert here is the data" manner that i have noticed.

I'll chime in against your sentiments.  Here is my data.

http://electraforge.com/brooke/flightsims/aces_high/stallSpeedMath/turningMath.html

So as not to mislead:  I have never flown a WWII airplane.  I do not have an aeronautical engineering degree.  But I do claim some flight experience (including some dogfights at Air Combat USA) and expertise and much education in engineering, physics, applied math, and modelling.

I did the above modelling because some folks were complaining so much about the turning performance of the F4U, especially with flaps -- saying that the F4U dynamics in AH couldn't possibly be correct.  I decided to look into it myself and see if I could come up a model that took more into account just than things like "well, the F4U's wing loading is [blah], so it should turn like so".  It's not a perfect model -- it has lots of assumptions and simplifications in it.  It might even have errors in it that I haven't yet caught.  But it has more to it than some typical arguments showing a thorough lack of knowledge of flight dynamics.

Offline Baumer

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Re: Turn rate hierarchy correlation from actual flight tests
« Reply #291 on: October 28, 2009, 04:44:16 PM »
I think I understand what your complaint quite clearly given the last line of my previous post.

Regardless, I think a good starting point would be to fly the B-239 in game and perform the same tests that are used in the report. Be sure to follow the test procedure as closely as possible and film everything, then compare with the report (yes I understand there will be differences based on weight, but it's a good starting point to quantify the problem).
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Offline TequilaChaser

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Re: Turn rate hierarchy correlation from actual flight tests
« Reply #292 on: October 28, 2009, 05:00:05 PM »
I'll chime in against your sentiments.  Here is my data.

http://electraforge.com/brooke/flightsims/aces_high/stallSpeedMath/turningMath.html

So as not to mislead:  I have never flown a WWII airplane.  I do not have an aeronautical engineering degree.  But I do claim some flight experience (including some dogfights at Air Combat USA) and expertise and much education in engineering, physics, applied math, and modelling.

I did the above modelling because some folks were complaining so much about the turning performance of the F4U, especially with flaps -- saying that the F4U dynamics in AH couldn't possibly be correct.  I decided to look into it myself and see if I could come up a model that took more into account just than things like "well, the F4U's wing loading is [blah], so it should turn like so".  It's not a perfect model -- it has lots of assumptions and simplifications in it.  It might even have errors in it that I haven't yet caught.  But it has more to it than some typical arguments showing a thorough lack of knowledge of flight dynamics.

really enjoyed that "data paper" just as much as the day you originally posted it, even better when you appended it with the F4U-1 info , you had tested/gathered   :aok
"When one considers just what they should say to a new pilot who is logging in Aces High, the mind becomes confused in the complex maze of info it is necessary for the new player to know. All of it is important; most of it vital; and all of it just too much for one brain to absorb in 1-2 lessons" TC

Offline thorsim

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Re: Turn rate hierarchy correlation from actual flight tests
« Reply #293 on: October 28, 2009, 05:01:45 PM »
right, however there are discussions that go on in the meantime.

now i have provided engineering documents that were deemed interesting but inconclusive and possibly incomplete.  on that issue you stated that the POH determined the flap settings.  

so later on i state something and later post it (after no small amount of abuse) from the POH on an issue that you now ask me to produce data for so math can be done.  

we have discussed the availability of tat type of data.  it is discouraging.    

so i think from now on should i find any data that seems to be interesting i will just post it from the "this may be interesting" point of view and i will let you all figure out how interesting you all think it is.

more than that and i just see little point in discussions here about these matters.

you are right we have ben here before.

no offense,

t  

And we are back to square 1.

Please find some number that supports your claim ah's lift and drag curves for flaps are off for any plane. If they are , and your source is valid, we we absolutely take a look. But to use a sorce of general principles to support you claim that AH is incorrect will not get you very far. Many people in here have degrees in aeronautics. You think AH is incorrect, there are many ways to prove your position. It is as simple as finding lift and drag data for flaps on your plane of choice and then test AH against that data. If you can not find the data, then find data on a different plane and see how we do.

I read that report and say, well Duhh, what is new. All the report really says in all those post is the lift co of flaps increase most before 22 degs, after which it does not increase much but drag continues to increase. Nothing in that report in any way shows AH to be incorrect, infact go do some testing of AH, you will see the game act just as that report shows. Also with many people will do ,simply using flaps nose low as someone tries to follow with out flaps will win you the fight simply because you have decreased your radius and speed as they fly around you out side your circle.

People in here have been telling you that using flaps in ah is best used as described in that report.

HiTech


interesting Brooke thanks for posting ...
I'll chime in against your sentiments.  Here is my data.

http://electraforge.com/brooke/flightsims/aces_high/stallSpeedMath/turningMath.html

So as not to mislead:  I have never flown a WWII airplane.  I do not have an aeronautical engineering degree.  But I do claim some flight experience (including some dogfights at Air Combat USA) and expertise and much education in engineering, physics, applied math, and modelling.

I did the above modelling because some folks were complaining so much about the turning performance of the F4U, especially with flaps -- saying that the F4U dynamics in AH couldn't possibly be correct.  I decided to look into it myself and see if I could come up a model that took more into account just than things like "well, the F4U's wing loading is [blah], so it should turn like so".  It's not a perfect model -- it has lots of assumptions and simplifications in it.  It might even have errors in it that I haven't yet caught.  But it has more to it than some typical arguments showing a thorough lack of knowledge of flight dynamics.


THOR C.O. II ~JG-27~ Afrika-AH
Axis Co-Op
Quote from: any number of idiots here
blah blah Blah
Quote from: oldman
Good call.  Ignore the people who actually flew the real planes against each other.

Offline thorsim

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Re: Turn rate hierarchy correlation from actual flight tests
« Reply #294 on: October 28, 2009, 05:11:47 PM »
sorry if i misunderstood, can the film files be uploaded on this sight someplace or do they need to be on another server.  or would a converted move be better on say youtube?

I think I understand what your complaint quite clearly given the last line of my previous post.

Regardless, I think a good starting point would be to fly the B-239 in game and perform the same tests that are used in the report. Be sure to follow the test procedure as closely as possible and film everything, then compare with the report (yes I understand there will be differences based on weight, but it's a good starting point to quantify the problem).
THOR C.O. II ~JG-27~ Afrika-AH
Axis Co-Op
Quote from: any number of idiots here
blah blah Blah
Quote from: oldman
Good call.  Ignore the people who actually flew the real planes against each other.

Offline Baumer

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Re: Turn rate hierarchy correlation from actual flight tests
« Reply #295 on: October 28, 2009, 05:29:40 PM »
Well, I will post the films of my tests on another server and provide links here when I'm done testing.

Anyone can download the .ahf file and watch it, I think that's much better than putting it on youtube.
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Offline Captain Virgil Hilts

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Re: Turn rate hierarchy correlation from actual flight tests
« Reply #296 on: October 28, 2009, 08:00:31 PM »
"For reference, the correct formula for horsepower, which is in fact a calculation derivative, is: HP = TQ x RPM / 5252."

It thought the correlation between Tq and Hp depended on cylinder head/cam design and timing.

-C+



You thought wrong. Horsepower is simply a calculation of speed (RPM) and power or force (torque). The formula I posted is the SAE standard formula. There is no other standard formula for horsepower.

Horsepower is simply a term used to describe how much torque is produced at a given RPM. Or, in simplistic terms, how fast a given amount of "work" can be done. As an example, the original "value" given to horsepower was 1 HP equals 550 pounds lifted 1 foot in 1 second.

The "correlation" you speak of is that of the RPM at which peak torque produced as compared to the RPM at which peak horsepower is produced. Again, you give a very simplistic correlation that leaves out a large number of factors, not the least of which are bore, stroke, connecting rod length, and mechanical (or static) compression ratio. Change any of those relationships, for example the bore:stroke ratio, or the rod:stroke ratio, and you can change the RPM at which each peak occurs, change the RPM spread between the peaks, and change the operating range of the engine. And you can do that without changing the displacement, the cylinder head, or the camshaft.
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Offline Badboy

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Re: Turn rate hierarchy correlation from actual flight tests
« Reply #297 on: October 28, 2009, 08:37:17 PM »
just lets say my most expressed complaint is about ...

"flaps in general, and how they effect the envelopes of the plane set" for simplicity.

i am just having trouble equating the situation in AH and some other games with the expert conclusions such as the one in this report

http://ntrs.nasa.gov/archive/nasa/casi.ntrs.nasa.gov/19930092640_1993092640.pdf

which seems to limit the benefit of combat flaps more so than what the game represents.

Hi Thorsim

It may seem that way, but if you had the ability to produce the kind of diagrams used in that report for the Aces High aircraft, and compare them with those for real aircraft, you would then see that the report you posted provides strong and convincing support for the behavior of the Aces High aircraft.

However, I suspect you may not be able to do that, but fortunately I can. I've been applying those methods to flight sim's since Air Warrior back in 1989. I can also produce EM diagrams of real aircraft for comparison, and where diagrams already exist for real aircraft it is also possible to compare them directly with an overlay.

When I do this, I can use either the modern format EM diagrams developed by Boyd in the 60s, or I can use the style of diagram used by the original inventor who developed them in England in the 30s that are very similar to those in the F2A-3 report you posted. However, one advantage to producing the EM diagrams seen in those early reports is that they can be compared with the ones that exist for the real aircraft. 

For example, here is an overlay of the AH Spitfire MkI and the Me109E (that I did about 7 years ago now) using the modern format.



Now using the WWII format, the Spitfire in the previous example has this diagram:



But let's compare that with the diagram for the real Spitfire MkI.



Here we can see that both the real Spitfire and the AH Spitfire have the same corner velocity at that altitude and configuration, so let's compare a turn. Just for example I've selected a 5g turn at the corner speed of 250mph. I've indicated on the diagram for the real Spitfire that it would need to descend at 16 degrees below the horizon to sustain that turn and it would turn a full circle in about 14.5 seconds with a radius of about 850ft. You can see from the diagram for the AH Spitfire that it would also make the same turn in about 14.5 seconds with a radius of 850ft, and that it would need to descend at an angle of 23 degrees below the horizon, a descending turn only 6 degrees steeper than the real aircraft. But the turn rates and radii for the turn, along with the corner speed are amazingly close. The difference in the angle of descent is probably due to differences in engine power available at that altitude between the real world tests and Aces High, and perhaps some differences in weight. It is interesting that both diagrams are the same shape, and that they agree very closely in many respects, indicating that the flight model in Aces High has accounted for all of the aerodynamic factors that would influence the shape of the curves to any significant degree. A worthy achievement indeed. This is even more significant, because I've made a similar comparison with the Spitfire and 109E from other simulations, and so far Aces High has first place for accuracy.

That example doesn't include the use of flaps, however, I can just as easily produce the same analysis and corresponding diagrams for cases where flaps are employed, which brings us to the question of flaps...

Now what about the situation when flaps are employed?

The problem here is that when you find either technical reports or anecdotal evidence on the merits of flap use, some seem to say say that prolonged use will harm turning performance and others will say that it won't, and the striking thing about those sources is that there is truth in both perspectives.

We can see why by looking at the diagram shown below:





For the split flap configuration illustrated in the diagram above, the benefit depends on how high the lift coefficient is. For example, at low values of lift coefficient use of flaps is not good, and you can see that the two points A and B in that diagram have exactly the same lift coefficient, but point B, has a higher corresponding drag coefficient. That explains why you shouldn't try to use flaps during maximum rate climbs, or power off glides, the drag penalty makes it prohibitive. That situation continues up to a relatively high lift coefficient where the two polars cross each other. The point where the polars cross is quite high, and that means that most turns at high G conducted at speeds close to corner velocity will suffer higher drag and lower sustained turning ability with flaps extended, which also explains why so much anecdotal evidence claims that using flaps is bad.

However, there is more, if you look at the diagram again, you notice that the drag is exactly the same at point C and D, but that the lift coefficient is much higher at D, meaning that once the crossover point is exceeded, you can get more lift for the same drag, making flap usage advantageous. In practice the region of the envelope where pilots can take advantage of this, occurs generally at much lower speeds, where high coefficient of lift values can be achieved at tolerable G levels and can result in better sustained turns.

The point is that both better and worse sustained turns are possible, it just depends on the particular conditions under which the turn is being executed, which basically means that so far everyone could be right. But most importantly, Aces High gets it right across the entire envelope.

While it isn't easy to find data for flight tests carried out using flaps, (of which the report you posted earlier for the F2A-3 is a rare example) it is much easier to obtain data such as the flap characteristic curves I posted earlier and use them to generate EM diagrams for the real aircraft that can then be compared/overlaid with the EM diagrams produced for the aircraft in Aces High. For the very limited number of comparisons I've made, the degree of correspondence with the Aces High flight model has been very impressive indeed. This may simply mean that HTC were able to find the same polar curves that I found, but either way, the correlation with real world data is there to a high degree of accuracy.... A significant achievement, once again, Kudos HTC.   

Lastly, there is one other very good reason why it may be possible to find much anecdotal evidence against the use of flaps in combat, and why that may conflict with our experience in a simulation. The reason for this is due to something that is as true today as it was in WWII.... Speed is life. Getting slow in a hostile environment is the kiss of death. In real life nobody wants to die, so nobody wants to get slower than necessary. Those who did, probably didn't survive to talk about it.

In contrast to that, in our flight Sim's, nobody has to experience fear, and the slow fights are much more fun than high speed attacks, which are almost boring in comparison. In an environment where life and death are meaningless, we have the ability to explore the envelope in a way that may well be unrealistic in terms of the human instinct for survival, but is entirely realistic in the way the aircraft perform, both in Aces High and in the real world.

Hope that helps...

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Offline FLS

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Re: Turn rate hierarchy correlation from actual flight tests
« Reply #298 on: October 28, 2009, 09:19:03 PM »
The deeper you dig into Aces High the more impressive it is.   :aok


Offline boomerlu

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Re: Turn rate hierarchy correlation from actual flight tests
« Reply #299 on: October 28, 2009, 09:23:44 PM »
Badboy, I was wondering: how do you produce those EM diagrams? I saw your articles at SimHQ and have always wondered how you made them - they contain so much information and are extremely helpful in analysis but I've never seen more than a handful at a time.
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