Author Topic: Turn rate hierarchy correlation from actual flight tests  (Read 34721 times)

Offline thorsim

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Re: Turn rate hierarchy correlation from actual flight tests
« Reply #255 on: October 27, 2009, 05:16:13 PM »
no, i "quoted" an opinion (in hind sight that i should have just stated) because it was a posted example of his opinions that i have become very familiar with through discussions we have had in person on many occasions.
discussions which most recently involved AH as well as WB.

but like i said if i am so disingenuous and deceitful feel free to post another expert opinion that differs from my own on the matters we have been discussing.  until then feel free not to project anything other than my desire to keep a friend out of something he did not involve himself in.  i would do no less for any of you.

+S+

t
 
Oh, please.

Imagine if we were talking about the accuracy of Aces High's flight-dynamics model.  And you say, "I know an expert who says the flight model sucks."  It's true that you know an expert.  It's true that the expert thinks the flight model sucks.  But it turns out the flight model he was talking about was for the 1990 version of the game Red Baron -- a fact that you leave out.

Oh, wait.  That's pretty much what you did.  That is misleading and underhanded, and you got called on it.
THOR C.O. II ~JG-27~ Afrika-AH
Axis Co-Op
Quote from: any number of idiots here
blah blah Blah
Quote from: oldman
Good call.  Ignore the people who actually flew the real planes against each other.

Offline Brooke

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Re: Turn rate hierarchy correlation from actual flight tests
« Reply #256 on: October 27, 2009, 06:20:19 PM »
"No, it's not disingenuous to post an opinion about Red Baron's flight model in a discussion about Aces High without telling anyone that the opinion did not apply to Aces High."

"My hand is in the cookie jar?  No . . . Oh, this hand?  That's not my hand.  Oh, it's attached to my arm?  Well, listen to this bunch of irrelevant rambling then!  See?"

Offline Scherf

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Re: Turn rate hierarchy correlation from actual flight tests
« Reply #257 on: October 27, 2009, 06:37:31 PM »
I like how you took gum's quote about warbirds and inferred he was talking about ah or sims in general.  He was criticizing that particular sim and Hotseats changes, not this one.

Nice slight of hand, but that seems to be your MO.

And so there's no confusion it's the 10th post on this page: http://www.squadselectforum.com/forum/thread.php?threadid=13896&sid=646d866c677e64846a86bd0cf57b754b


pwnt






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... missions were to be met by the commitment of alerted swarms of fighters, composed of Me 109's and Fw 190's, that were strategically based to protect industrial installations. The inferior capabilities of these fighters against the Mosquitoes made this a hopeless and uneconomical effort. 1.JD KTB

Offline Ack-Ack

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Re: Turn rate hierarchy correlation from actual flight tests
« Reply #258 on: October 27, 2009, 07:16:26 PM »
if you think i am misrepresenting his opinions feel free to tell him so and then we can discuss it the next time i talk to him, or you can talk to him yourself assuming you know him as well as i do.

of course if you did you would also feel pretty comfortable including his opinion on the video games in this discussion because in person he is very specific and outspoken about what is right and what is wrong in the games.  





You do realize that you lost whatever miniscule amount of credibility you had by posting gum's quote about the flight model of WB to try and prove a point about the flight model in AH.  It's beyond sad, it's rather pathetic actually.


ack-ack
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Offline Ack-Ack

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Re: Turn rate hierarchy correlation from actual flight tests
« Reply #259 on: October 27, 2009, 07:19:44 PM »
Why, wouldn't last 1 turn past the merge.

Honestly, I don't think he'd last beyond the 1st turn against anyone other than a new player.  From his own description of how he flies, he's a very timid BnZ picker that avoids any type of 1v1 fight.


ack-ack
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Offline Widewing

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Re: Turn rate hierarchy correlation from actual flight tests
« Reply #260 on: October 27, 2009, 07:50:15 PM »
Dale, I think we a lock and a swift boot....



My regards,

Widewing
My regards,

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Offline Guppy35

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Re: Turn rate hierarchy correlation from actual flight tests
« Reply #261 on: October 27, 2009, 08:54:07 PM »
Did Thor say his buddy was a Viper tester?  Does he own a Mustang and was he bitten by a scorpion?
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Offline Bronk

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Re: Turn rate hierarchy correlation from actual flight tests
« Reply #262 on: October 27, 2009, 08:58:36 PM »
Did Thor say his buddy was a Viper tester?  Does he own a Mustang and was he bitten by a scorpion?

ZING!!! :bolt:
See Rule #4

Offline thorsim

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Re: Turn rate hierarchy correlation from actual flight tests
« Reply #263 on: October 27, 2009, 08:59:50 PM »
ahh well another "reason" to divert the issue fine ...

i see the games that emerged from WB-2.xx as much the same, i wasn't involved in amy of the drama back at the split and am not really interested.  

the post i quoted touched on many of the issues we discussed about both games, his post is partly sort of a synopsis of our last discussion about where things went wrong in both games.  i knew the games, gums knew them and the people involved.  so it was a good discussion and i thought it fit nicely into our conversation here so i felt the quote pertinent to this discussion when expert opinions were brought up.

to me this is one issue in two games with it's origins back in the redesign of WB 2.xx i know some of you may not understand that being newer to the genre, but that is the way gums and i felt about it the other night.  
he posted about it over there in a thread that was going on on the subject and i did so here.  he refers to my opinions in that thread about how the changes effected some of the fighters, and i referred to his opinions about the FMs in general.

there is life and conversations outside this BBS that can have value to discussions here, sorry for sharing.

it won't happen again.  

    
« Last Edit: October 27, 2009, 11:26:23 PM by thorsim »
THOR C.O. II ~JG-27~ Afrika-AH
Axis Co-Op
Quote from: any number of idiots here
blah blah Blah
Quote from: oldman
Good call.  Ignore the people who actually flew the real planes against each other.

Offline thorsim

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Re: Turn rate hierarchy correlation from actual flight tests
« Reply #264 on: October 27, 2009, 09:03:59 PM »
you might want to look into that ...

as someone did bring up the F-16, sort of what prompted me to post the quote in the first place.

google is your friend ...

Did Thor say his buddy was a Viper tester?  Does he own a Mustang and was he bitten by a scorpion?

ZING!!! :bolt:
« Last Edit: October 27, 2009, 09:11:09 PM by thorsim »
THOR C.O. II ~JG-27~ Afrika-AH
Axis Co-Op
Quote from: any number of idiots here
blah blah Blah
Quote from: oldman
Good call.  Ignore the people who actually flew the real planes against each other.

Offline Captain Virgil Hilts

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Re: Turn rate hierarchy correlation from actual flight tests
« Reply #265 on: October 27, 2009, 10:25:13 PM »
For reference, the correct formula for horsepower, which is in fact a calculation derivative, is: HP = TQ x RPM / 5252.

An engine with 1625HP @ 3200 RPM has about 2660 ft/lbs of torque at that RPM.

Built for racing, in unlimited hydroplanes, the same basic engines turned about 6000 RPM and made about 4000 HP, that's about 3510 ft/lbs of torque @ 6000RPM. Maximum torque would probably be close to 4500 ft/lbs, probably around 4000RPM.
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Offline Charge

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Re: Turn rate hierarchy correlation from actual flight tests
« Reply #266 on: October 28, 2009, 04:56:55 AM »
"For reference, the correct formula for horsepower, which is in fact a calculation derivative, is: HP = TQ x RPM / 5252."

It thought the correlation between Tq and Hp depended on cylinder head/cam design and timing.

-C+

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Offline hitech

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Re: Turn rate hierarchy correlation from actual flight tests
« Reply #267 on: October 28, 2009, 08:28:53 AM »
ahh well another "reason" to divert the issue fine ...

i see the games that emerged from WB-2.xx as much the same, i wasn't involved in amy of the drama back at the split and am not really interested.  

the post i quoted touched on many of the issues we discussed about both games, his post is partly sort of a synopsis of our last discussion about where things went wrong in both games.  i knew the games, gums knew them and the people involved.  so it was a good discussion and i thought it fit nicely into our conversation here so i felt the quote pertinent to this discussion when expert opinions were brought up.

to me this is one issue in two games with it's origins back in the redesign of WB 2.xx i know some of you may not understand that being newer to the genre, but that is the way gums and i felt about it the other night.  
he posted about it over there in a thread that was going on on the subject and i did so here.  he refers to my opinions in that thread about how the changes effected some of the fighters, and i referred to his opinions about the FMs in general.

there is life and conversations outside this BBS that can have value to discussions here, sorry for sharing.

it won't happen again.  

    

You are still trying to post miss conceptions. Gums post state that the changes to WB went down hill AFTER Pyro and I left. Yet you are trying to still claim that it is in some way about AH and sims in general.

And btw stating some one elses opinion who is not involved in the discussion is very strange. Because you may believe he is saying one thing but as you interpret what he said, it comes out very different. And as far as you trying to claim "But I stayed in a holiday in last night" I.E. you had dinner with someone who flys a lot,you would not really want to stack that credential against many in this thread. Because many here have the same experience as Gum.

HiTech

Offline Masherbrum

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Re: Turn rate hierarchy correlation from actual flight tests
« Reply #268 on: October 28, 2009, 08:38:13 AM »
Dale, I think we a lock and a swift boot....



My regards,

Widewing

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Offline hammer

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Re: Turn rate hierarchy correlation from actual flight tests
« Reply #269 on: October 28, 2009, 08:39:01 AM »
disregard
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