Author Topic: Terminal Velocity of Falling Objects Question  (Read 2638 times)

Offline oneway

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Terminal Velocity of Falling Objects Question
« on: October 23, 2009, 01:28:32 PM »
All,

Does anyone know the terminal velocity of falling bombs in Aces High?

Oneway

Offline VonMessa

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Re: Terminal Velocity of Falling Objects Question
« Reply #1 on: October 23, 2009, 01:41:42 PM »
Which bomb?
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Offline 1Boner

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Re: Terminal Velocity of Falling Objects Question
« Reply #2 on: October 23, 2009, 01:44:43 PM »
Which bomb?


I don't think it would matter.

Would it?  :headscratch:
"Life is just as deadly as it looks"  Richard Thompson

"So umm.... just to make sure I have this right.  What you are asking is for the bombers carrying bombs, to stop dropping bombs on the bombs, so the bombers can carry bombs to bomb things with?"  AKP

Offline oneway

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Re: Terminal Velocity of Falling Objects Question
« Reply #3 on: October 23, 2009, 01:49:00 PM »
Which bomb?


All of them. Any of them.

I understand that each bomb has its own unique drag coefficient that would effect the final trajectory...but for the sake of this discussion lets say a 500lb bomb.

?

Offline VonMessa

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Re: Terminal Velocity of Falling Objects Question
« Reply #4 on: October 23, 2009, 01:50:00 PM »
indeed as would a host of other factors (wind obviously not being one in this game)

but things that DO matter.........

the density of the atmosphere (clouds, etc) that the bombs are falling through would

the drag coefficient

the area of the object

the mass of the bomb

the gravity






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Offline VonMessa

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Re: Terminal Velocity of Falling Objects Question
« Reply #5 on: October 23, 2009, 01:51:09 PM »
All of them. Any of them.

I understand that each bomb has its own unique drag coefficient that would effect the final trajectory...but for the sake of this discussion lets say a 500lb bomb.

?

Plug in your variables.............



    Vt = terminal velocity,
    m = mass of the falling object,
    g = acceleration due to gravity,
    Cd = drag coefficient,
    ρ = density of the fluid through which the object is falling
    A = projected area of the object.
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Offline VonMessa

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Re: Terminal Velocity of Falling Objects Question
« Reply #6 on: October 23, 2009, 01:52:35 PM »
I honestly do not think that most bombs dropped in the course of "normal" MA game play would even have the time to reach their terminal velocity.
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Offline oneway

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Re: Terminal Velocity of Falling Objects Question
« Reply #7 on: October 23, 2009, 01:59:46 PM »
I don't think it would matter.

Would it?  :headscratch:

I enjoy mental puzzles.

Consider this:

Wind 0-5k 0 @ 0kts
Wind 5-10k 225@10kts
Wind 10-15k 180@15kts
Wind 15-30k 090@25kts
Bomber drops bombs from 23k

Hypothesis:

For each and every unique arena wind layering set up, there exists only 2 solutions in terms of heading where the sums of the cross wind components cancel themselves out, yielding a trajectory that in essence would have the same effect/result as bombing either straight into or straight down wind in a single layer wind model.

Unless the terminal velocity and either the time it takes the bomb to reach terminal velocity or the bombs drag coefficient are known...the above cannot be proven.

Oneway

Offline Strip

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Re: Terminal Velocity of Falling Objects Question
« Reply #8 on: October 23, 2009, 02:09:02 PM »
That's because wind does not effect the bomb while falling.

Only the aircraft dropping it....

Offline oneway

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Re: Terminal Velocity of Falling Objects Question
« Reply #9 on: October 23, 2009, 02:10:24 PM »
That's because wind does not effect the bomb while falling.

Only the aircraft dropping it....

Wrong on both counts

Offline VonMessa

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Re: Terminal Velocity of Falling Objects Question
« Reply #10 on: October 23, 2009, 02:28:12 PM »
Wrong on both counts

There is no wind in the Main Arena
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Offline Shuffler

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Re: Terminal Velocity of Falling Objects Question
« Reply #11 on: October 23, 2009, 02:30:53 PM »
There is no wind in the Main Arena

The velocity of my 38 only becomes terminal at the point of auger.

It is one of the first things you learn upon entering S.A.P.P.

The second being to save the blender.
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Offline Saurdaukar

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Re: Terminal Velocity of Falling Objects Question
« Reply #12 on: October 23, 2009, 02:34:16 PM »
I don't think it would matter.

Would it?  :headscratch:

Depends on the game engine and whether or not atmospheric variations are modelled.

In a vacuum, all objects accelerate at the same rate, dictated by gravity.

On planet Earth, this is not the case because of atmospheric variations; temperature, air density, humidity, etc, etc.  In Aces High, which is a "virtual Earth," I dunno whether or not these things are modelled because Im not a  coader.

Good question.
« Last Edit: October 23, 2009, 02:36:18 PM by Saurdaukar »

Offline FiLtH

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Re: Terminal Velocity of Falling Objects Question
« Reply #13 on: October 23, 2009, 03:08:45 PM »
Expecting a "Holy Grail" quote at any moment.

~AoM~

Offline gyrene81

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Re: Terminal Velocity of Falling Objects Question
« Reply #14 on: October 23, 2009, 03:10:34 PM »
Wrong on both counts
Proof instead of a simple statement without data?
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