As far as ground support from the air, I know the 190-F8 pilots must have worked hard practicing that rocketing technique. During frame 1 I was tracked by a 190 using rockets, in a very spot spot, where multiple Tigers and Panzers had shots at me from 2000-3000 yards away, and I was eventually killed. In frame 4 I went out with two or three others at V23 to patrol the perimeter and see if anything was going on when some F8s attacked us, and I and another one or two of us were outright killed by their rockets.
I can only say, after spending 30 minutes in a Tiger turning in circles under bomb after bomb in Frame one.... I wanted revenge. I transferred to 190F8's and 9 of the 25 kills the ground attack F-8s had against GV's were mine. The shape charged rockets the 190F8 carries are the best gv busting rockets in game, and I sighted them in perfectly. 7 of those 9 kills were with rockets.
I will not waste my time again in GV's, and I really like ground tactics. In Tunisia, it was the lack of historical perspective, namely the fact that a ground battle only erupted there due to the weather grounding aircraft from both sides, that ruined it. Looking at the real life Air Force sorties, it wasn't until day 4 that a single flight of P39's even got to Kasserine Pass. IMO, that should have been modeled into the Scenario. Instead a bomb fest erupted there. I'm sure any Battle of the Bulge Scenario would be ruined in exactly the same way.
As far as this scenario, as it has been pointed out, you can't be in people's cockpits. Using bombs to mark tanks....."it's not dive bombing.. it's
glide bombing"....The rules strictly said, no group was permitted to even attack a tank unless it was the designated squad. Attack is not defined by success or failure in the dictionary. Yaks strafed the pintle off of both Ooz's and my Tiger in Frame one. This, combined with the fact, that any axis air cover was 20 minutes away, while the allies were 6 minutes away at most from the start of every frame.....C'mon, this scenario was tilted at the start, for one CM to win.
Yes, airpower affected gv operations in real life.
But, in real life, aircraft couldn't see GV's at 1.5K (~5,000 feet) in heavy cover either, with a big bright red tag. Whole battalions of tanks moved under cover without being sighted once, in real life.
In AH, the superman eyes of the ground attackers will always tilt the battle in the favor of the air. Hence, until this is dealt with, I will not participate in ground operations again. The last two scenarios showed no way in making it fun.
I see absolutely nothing wrong with hermetically sealing the GV portion of a Scenario from the rest.That is, unless you get rid of the icons from the air.